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Problem is: when you set a reward, some people will always try to cheat their way to it. Not always hacks, even creating smurf account with the only purpose of harvesting easy items can be count as cheat.
It should be a cheap, low reward. Something nice to have and get for your work, but not worth the hassle of cheating it. Like with random drops, there should be a chance to get an item, not too low and not too high, and a cap of items received. You don't want MM to become the new MvM, after all.
To be honest, I was also thinking of how nice it would be to havea medal each time you rank up. Then, I realized people would care more about the medal than the actual game, and would ruin MM just like rare item drops ruined MvM.
And you can easily queue more than once, short rounds are perfect for people looking for quick matches.
I agree on the individual performance, don't know how to feel about the reward at the end. It may be a nice addition, but on the other hand may encourage farmers to throw games and make them finish faster in order togain easy items.