Left 4 Dead 2

Left 4 Dead 2

293 beoordelingen
Realistic Ragdolls
   
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Game Content: Scripts, Miscellaneous
Beschrijving inhoud: Algemene inhoud voor volwassenen, Veelvuldig geweld of bloed en ingewanden
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56.016 KB
18 mrt 2016 om 0:47
28 mrt 2016 om 16:27
13 wijzigingsnotities (weergeven)

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Realistic Ragdolls

Omschrijving
DO NOT INSTALL THIS MOD UNLESS YOU KNOW WHAT YOU'RE DOING, THIS MOD SUCKS AND SHOULD ONLY BE USED IN ITS CURRENT STATE IF YOU WANT TO BREAK YOUR GAME. YOU HAVE BEEN WARNED!!!

Old Description:

This should completely remove ragdoll despawning + gib despawning, should include debris from doors. Also increases gravity so zombies and gibs shouldn't "float" anymore and should fall realistically. Ragdoll clipping is also added, although buggy. For instance once piles get to a certain point and you kill an infected while he's in the pile he will just die standing and stay that way.

This edits the gamemodes.txt file so anything else that does that will be incompatible with this mod. Improved bots and Survival AI are two of these. I have uploaded several versions of this addon that include those addons in it, thanks to the permission from the makers of those addons.

If you have effect detail set to anything other than high, gibs and what not still despawn.

You don't need to be in a listen server for this to work either.
adds following cvars:

//Ragdolls
g_ragdoll_fadespeed 0
g_ragdoll_lvfadespeed 0
cl_phys_props_enable 1
cl_phys_props_max 420420420
cl__ragdoll_max_remove_per_frame -1
cl_ragdoll_max_fps 2
cl_ragdoll_min_fps 1
ragdoll_collide 1
ragdoll_velocity_multiplier 16
phys2_ragdoll_self_collision 1
phys2_ragdoll_drive_type 2
cl_ragdoll_gravity 772
cl_ragdoll_force_multiplier 16
cl_ragdoll_forcefade 0
cl_ragdoll_fade_time -1
cl_ragdoll_limit -1
cl_ragdoll_maxcount 420420
cl_ragdoll_maxcount_boss 420420
cl_ragdoll_maxcount_generic 420420
cl_ragdoll_maxcount_gib 420420
cl_ragdoll_maxcount_special 420420
cl_ragdoll_physics_enable 1
cl_ragdoll_reload 1
cl_ragdoll_version 1
ragdoll_sleepaftertime 420420
r_propsmaxdist 420420
violence_agibs 1
violence_hgibs 1
z_gib_despawn_time 420420420
z_discard_min_range 420420
z_discard_range 420420
z_fatal_blast_max_ragdolls 420420
z_fatal_blast_min_ragdolls 1
z_ragdoll_discard_range 420420
z_ragdoll_impact_strength 1000
z_gib_limb_distance 2147483647
z_gib_limb_distance_buckshot 2147483647
z_gib_limb_distance_headshot 2147483647
z_gib_limb_distance_headshot_zoomed 2147483647
z_gib_limb_distance_zoomed 2147483647
z_gib_limbs 1
130 opmerkingen
The Titty Inspector 17 mrt 2024 om 12:07 
they fall so fast not realistic
ibehalez 12 mrt 2024 om 12:06 
if you want to return ragdolls to it's original state put " -autoconfig " in launch options aswell as unsubscribing to it in workshop
EHM01 26 jan 2024 om 22:31 
Cool mod, breaks my game (as warned) does anyone know how to uninstall, its not working from the workshop.
DFVIKING 13 nov 2023 om 21:14 
What configuration do I need on my PC so that the game doesn't crash?
game man 26 sep 2023 om 3:27 
물어보고 싶은게 있어 너가 만든 모드를 사용하면 좀비 시체 래그돌이 물에서 뜨지를 않아. 무슨 명령어가 원인이야? GCFScape 프로그램을 쓸줄 아니까 무슨 명령어가 래그돌을 물에서 못뜨게 하는지만 알려주면 돼.
AI/VRK 17 apr 2023 om 16:22 
Cool mod! Goodbye FPS:zomthumbup:
Glisten the Zesty Mirror 20 jun 2021 om 8:28 
i used this addon and it created a giant zombie corpse pile
also is this compatible with survivor ragdolls addon?
Martzin433 27 mei 2021 om 20:03 
As an aside before I discovered this mod I used one called Common Infected - New Physic, which changes the physics of the common infected. It fixed bodies clipping through themselves, but still had bodies clipping through eachother. When I played RR and CI-NP at the same time I noticed no errors or anything broken; gibs/bodies stayed, bodies stacked, and bodies didnt go through themselves. If you want the best of both worlds use them both. Do note CI-NP makes the body physics a tiny bit jello-like, but I dont mind it.
Martzin433 27 mei 2021 om 19:51 
Bodies dont clip through eachother but I noticed bodies clip through themselves. Will you fix that in the future?
flippy 26 mei 2021 om 19:25 
me: *ded as a ragdoll*