Portal 2
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Destroyed Science: part 2. Intro.
   
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16 mrt 2016 om 10:09
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Destroyed Science: part 2. Intro.

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That's another part of Destroyed Science. It isn't a test, it's inro
3 opmerkingen
skwee.bop 28 mrt 2016 om 21:29 
I like the look--would be great to have an extended experience in this battle-damaged location.
kwinten 22 mrt 2016 om 7:47 
Euh.. i agree with batcature, many things to re-work.. well, thumb up !
Theezakje 19 mrt 2016 om 0:47 
I believe you REALLY should work on this, this is not the first time I've seen a map of yours.
- Try to use instances in order to make doorframes, free-standing doors look horrible.
- The neurotoxin pipes are going in to the wall, so try to 'hide' the fact that they're just static props by making a fake tube exit.
- Please do something about your compiler errors, brightness maps like this are just crappy.
- Try not to put random assets everywhere
- The fan rotates, but it just floats in the air
- There is no consistency in this fake 'testchamber'
- there is a random fizzler field in a broken wall, try to make it invisible or at least less obvious