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If you want I have more information from testing.
The lvl 1 abilities for each class is always the same.
Marauder: Berserk
Waywatcher: Dodge
Ironbreaker: N/A (aka does not have any predetermined abilities)
Grey Wizard: Healing Mist + Shadow Daggers + Shadow Bolt
Trollslayer: Slaying
Warrior Priest: Call of the Brave + Scourge of Chaos
Archmage: Star Lance + Phoenix King's Protection + Ward Save
Bright Wizard: Cinder Blast + Fireball + Wall of fire
Ogre Irongut: Mighty Swing
Witch Hunter: Bane of Undead
I can confirm:
Marauder Reaction Strike: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3570965523
I think there is a misstyping in the Bright Wizard - Magma storm. It is Significant damage to target and minor to adjacent:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3571009981
Whrilwind damage calc is also wrong, it is the slayers strength. (The tooltip says it is an attack, but that is wrong) https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3571009733
This ability is insane combined with Mighty Blow to multiply strength, and then give him attacks and movement back with Hand of Glory (or Blade of Night or both :D ). He can easily solo rooms with 120+ damage whirlwinds
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3571019335
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3571019524
screenshot: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3134496520
screenshot: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3131170348
the ability can be used once per turn.
thank you in advance.
screenshot: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3130125016