Garry's Mod

Garry's Mod

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Support Equipment
   
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Roleplay, Realism
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19.411 MB
29 feb, 2016 @ 1:02
14 dec, 2022 @ 4:51
25 ändringsnotiser ( visa )

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Support Equipment

I 1 samling av V92
Stuff I Need to Update
9 artiklar
Beskrivning
Support Your Team

Includes
  • Medic Kit Bag
  • Ammo Kit Bag
  • Blowtorch
  • Torch
  • Wrench
  • M15 Anti-Vehicle Mines (Weapon and entity)
  • M18 Anti-Personnel Mines (Weapon and entity)

Instructions
  • Use the control panel for the addon in the options panel to change the settings.
  • The Ammo & Medikit can be thrown with Right-Click, dropped with E+Right Click, or used on other players or NPCs with Primary.
  • The Medic & Ammo bag can give items to the player who walks over them automatically.
  • The Ammo and Medical Kits automatically regenerate charges over time.
  • The blowtorch can be used to break doors open or weld them shut.
  • The torch can be used as a flashlight, with optional setting to disable default flashlight.
  • The wrench can be used to fix SCars, or to remove mines.
  • The M15 mines will only affect vehicles.
  • The M18 mines will only affect NPCs or players.
  • The mines can be spawned via the entity panel for quick setup.

Credit Where It's Due
  • Digital Illusions C.E. - Original assets
  • Crowbar Collective - Original assets
  • Pixel Tail Games - Lighter asset
  • Sakarias88 - Original Wrench weapon
  • V92 - Scripts, animations, assets
Populära diskussioner Visa alla (1)
0
18 maj, 2022 @ 13:19
KLISTRAD: The Feedback Loop
V92
279 kommentarer
Alp Er Tunga 26 nov, 2024 @ 7:44 
Lighter haves a error texture. fix please.
GAMLET 17 jul, 2024 @ 22:08 
что за map ?
HITRALPH [FR] 5 jan, 2024 @ 8:37 
I have the same problem. everything worked fine and then med kit stopped healing
Gordon-Morgan ! 21 feb, 2023 @ 23:03 
Have a little problem... Med kit bag dont up hp...
V92  [skapare] 4 dec, 2022 @ 6:07 
@shadow

Give it a try now. I am aware the animations for the Medikit are bugged. Currently unable to fix the model until tomorrow.

The medkit scales with the sk_healthkit console variable. I updated the instruction tooltip in the HUD to show the new controls.
V92  [skapare] 4 dec, 2022 @ 0:08 
I have to rewrite the mod a bit more. I'm fairly certain I know what it is, but I've just been in a motivational rut for a while on top of a lot of IRL crap that never ends.

I was intending to be-all-end-all fix it when I update the bags to use charges instead of whole-bag ammo. That way you could pick the bag back up, and it would recharge over time.

Basically I was going to make it work like Obsidian Conflict's medkits do, because those work great.

I also want to rewrite the door welder to be less "rigid" and function more like how it does in Alien Swarm or Killing Floor 2, because those are really nice to use, from a player standpoint.
Shadow 3 dec, 2022 @ 14:59 
still having the issue of Medbags/ammo dissapearing when being thrown for use after a short time of gameplay, tips?
Shadow 24 nov, 2022 @ 21:09 
dropped bags are now dissapearing, did something broke?
V92  [skapare] 24 okt, 2022 @ 3:03 
I had to start keeping detailed changelogs for Obsidian Conflict and found they help my Arkansas stop sign memory remember what I was working on.
V92  [skapare] 24 okt, 2022 @ 3:02 
If I did anything the changelogs would say so. I always post detailed changelogs so that should be your first stop if you're ever curious what I did.