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Runelit incarnate transfers all it's damage effects into an effect that decrease energy, it doesn't get damaged at all. (for now that is)
Now, let's see Runelit incarnate: The text says ATK and HP are each equal to its energy. But when I put a might token on it, suddenly I cannot kill it by damage, because it will still have that 1/1. WHY? If the card's ability come after the other effects what was attached to the card (like the sleep in the previous example) then the incarnate should get that +1/+1 might first, and THEN its ATK and HP should be set to its energy. What means that it doesn't matter what kind off buff I put on it, its ATK/HP should be ALWAYS its energy.
So, I can accept most of the explanations, but not here. The rules ARE inconsistent in this case.
Let's see Dwarf Spellbreaker: The text on card says +1 if enemy controls a spell. And when I put a sleep on it you say the Sleep will be activated first, and set the speed of the dwarf to zero, THEN comes the ability of the card what adds +1 to its speed, so it can still attack.
Ok, let's accept it (although I think it's not logical. I put enchantments on a card because I want to alter its original abilities !!! )