Fallout 4

Fallout 4

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How to easily build doors inside buildings with no flooring issues.
Av D.Alexandre
This guide will explain how to easily build doors inside buildings with snap in and without flooring issues.
   
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Step 1 - Remove floor & roof in front of where your door will be placed and then place the doorway.

Step 2 - The floor won't snap into the gap because of the doorway.
Step 3 - Open the console* and type tcl to toggle collision off.

*- Console can be opened with ç, ~, ´, ö, or \. It differs between keyboard layouts.
Step 4 - Grab the door with Enter and then press Tab to cancel.
Step 5 - The floor will now snap in to the gap.
Step 6 - If any settlers walk into the building area, execute them.
You won't be able to place anything if there's an npc blocking the way. They will just come back if you command them to leave. You can also open console, click on them and then type disable to delete them.

Step 7 - Your shack can now have multiple rooms inside with no flooring issues.
If you're getting issues snapping in the door to the doorway just turn collision on again, exit building mode, then go back to building mode and it will work.

Now you can have closed bathrooms, bedrooms, etc. inside the main building.


PS: This also works with everything else. When you grab an item while your collision is turned off, that item no longer collides with anything else until you turn collision back on again, which means you can build anything in it or around it without that item getting in the way. That toilet for instance, I put a regular chair inside it using this method.

Additionally, the textures in the doorway's location flicker between the doorway's textures and the floor's textures since they're both in the same place. Credit goes to [K.lo] el tigre for the easy fix, just open the console, click on the doorway and type setpos z -.01 to drop the doorway just enough for the textures to stop flickering. The doors won't get stuck if you just drop it 0.01
13 kommentarer
Nimetu 31 dec, 2016 @ 15:30 
okay very unrelated but whenever i type tcl to toggle collision off it doesent work does anyone know how to fix it?
bk 11 mar, 2016 @ 11:59 
sitting on the toilet!
iRoboFw0ggy 10 mar, 2016 @ 19:42 
Dude, hell yeah. Thank you so much. I wouldn't know this because you had to use a command, but it doesn't matter. No taking a poop and being watched by all your settlers. Or, me watching them. >:E
Lime 9 mar, 2016 @ 17:49 
cool
Blackmagic12345 6 mar, 2016 @ 15:57 
ahh crap. Thanks for the answer :)
new boot goofin' 6 mar, 2016 @ 11:19 
Gracias for the shout out.:steamhappy:
D.Alexandre  [skapare] 6 mar, 2016 @ 9:23 
I see. Personally I don't mind the flickering much since I barely notice it. But I'll add it to the guide for anyone who does mind the flickering.
new boot goofin' 6 mar, 2016 @ 6:36 
Yes - the doors still open. At first I used modpos z -1 and could see the doorway sink, but using 0.1, you can't even see the change in position, just the textures alligning better.
D.Alexandre  [skapare] 6 mar, 2016 @ 4:53 
You're probably doing something wrong. This only works with placeable items, it doesn't work with the environment ones so your roof will still collide with the house where the workshop is in Sanctuary.
Blackmagic12345 6 mar, 2016 @ 0:25 
just wondering, when was this guide written? ive tried tcl with a roof segment i was trying to place near the workshop in Sanctuary, but it seems to either have been fixed as of 1.4 or i am doing something wrong.