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Rapportera problem med översättningen
1. Disposible Sentries are CRAP. DO NOT GET THEM, EVER. (Unless you may be a GS Engie, in which case, I have no idea about. Not flaming, I just don't know GS Engie.)
2. You should get Wrench Speed, just not as early as you say. You should focus on Metal Capacity, Building Health, and a single tick of
Just a little
1. You should ALWAYS max out Dispenser Range at the start, along with a full stock of B.U. canteens. Not only that, but you can balance out who gets the Dispenser, the Engie or the power classes.
2. NEVER get 2-Way Teles. If you need to go back to spawn, you can use certain weapons to get there faster (Rocket Jumps, GRU, etc.) or just die and decline the Medic. Besides, unless you're a Solly going back to spawn just for a few more Crit Canteens to finish off a Tank, you shouldn't have to go back to spawn often anyways. Also, never put the Tele too close to your
3. The Gunslinger, though never having seen one myself in MvM, is an alternate playstyle, and has the potential to work wonders, considering the different
They doesn't care because i can use full crits with Frontier Justice and Gunslinger
you can pick up metal from the dishpensah