Dying Light

Dying Light

232 ratings
Blueprints and upgrade effects/damage
By Biosim
Here i'll describe what every blueprint and upgrade add to your weapon.

I've discovered that everytime i get a blueprint or i open the craft menu, the order of the blueprints change (the rarity and damage stays the same, but the alphabetical order is scrabled)...

The last one i can't find it. Gimme some time to search for this ♥♥♥♥♥♥♥♥♥♥ blueprint
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Understaning effects
Eletricity
Extra damage by shocking them! You also can throw water at the zomb zombs with a new blueprint from The Following DLC, and make the shock even more powerfull.

Bleeding
Continuous damage by hurting them with bleeding weapons!


Fire
Make those brainsuckers burn!


Impact
More power to your weapons! Make them fall easly (ragdolling them is fun).


Toxic
Extra damage by poisoning them! They can catch fire easly when poisoned too.


DLC The Following
Freeze
It completely freeze the enemy for a few seconds.
Blueprints
Name
Damage %
Standard Issue Hellfire
1
10
Industrial-Grade Leech
1
10
All-Purpose Toxic Striker
1
10
Ben Franklin's Key
1
10
Fastball Special
1
10
Pocket Lighter
2
10
230V
1
15
Airport Security
2
15
Barbershop
2
15
Cattle Stamp
2
15
Dentist
2
15
Depleter
3
15
Electrician
1
15
Home Run
2
15
Poison Pen
2
Tru-Action Electric Baseball
2
15
Rooster
2
15
Stinky Edge
2
Heavy Welder
2
Short Circuit
2
15
Puff Puff Pass
2
15
Electrocutioner
2
15
Toxicodecron
2
15
Cut'n'Go
2
15
Cloud9
2
15
Stay Down
2
15
Get Medieval
2
15
Flap Clap
2
15
Spiked Collar
2
15
Flame Blade
2
15
GTFO
2
15
Water Current
2
15
Welder
2
15
Zazhigalka
2
15
Zombie Classic Mod
2
15
Bad Azz
2
2
21
Electricutter
1
1
21
Exorcist
1
1
21
Glowing Stick
1
1
21
Thorn Crown
1
1
21
Zappo
1
1
21
Surprise MFS!!!
1
1
21
Big Thunder
2
1
26,5
Puke'N'Nuke
1
2
26,5
Filthy Blade
2
1
26,5
Grill'em And Kill'em
1
2
26,5
Fire Launcher
2
1
26,5
GTFO 2.0
1
2
26,5
Bad Hangover
1
2
26,5
Bolter Poison
3
20
All in one
2
2
32,3
Toxic Reaper
2
2
32,3
Strobe Knight
2
2
32,3
Angel Sword
2
2
32,3
God Hammer
2
2
32,3
Poison Blast
2
2
32,3
Poison Strapon
2
The Following Blueprints
Name
Damage %
North Pole
1
10
Chill Kill
1
10
Frost Bite
1
10
Iceberg
1
10
Ice Cream
1
10
Stiff Stick
1
10
Haemorrhage
3
15
Nailer
3
15
Phlebotomizer
2
1
15
Flame Stabber
3
17
Helluva Homerun
3
17
Hot Swing
3
17
Roast Blast
3
17
Countryside Bane
3
20
Dripping Edge
3
20
Heavy Venom
3
20
Toxinator
3
20
Bad Plug
2
1
26,5
Discharger
2
1
26,5
Electro Tool
2
1
26,5
Portable Charge
2
1
26,5
Supernova
2
1
26,5
Upgrades
Understanding upgrades:

Damage: The amount of friendship you give's to the zomb zombs and Rais friends;
Handling: The speed of the swing and the cost of stamina to use it;
Durability: The uses you have before reparing.

Name
Damage
Handling
Durability
Assassin
1
Barbarian
2
2
Berserker
1
1
Brawler
2
2
Bruiser
2
1
Brute
2
1
Champion
1
1
1
Clicker
2
2
2
Crusader
1
1
Duelist
1
2
Enforcer
1
Fencer
2
Gladiator
2
Juggernaut
1
King
2
2
2
Knight
1
2
Mercenary
1
2
Paladin
2
2
Pit Fighter
1
1
Templar
2
1
Titan
2
18 Comments
borisbaer 16 Apr, 2020 @ 3:53am 
Hi mate, just wanted to ask you a thing since you obviously know a lot about weapon upgrades. I can’t decide whether to go with GTFO 2.0 or Punke’N’Nuke for knives. I’m tending towards Punke’N’Nuke because knives have their best use in destroying nests during the Night Hunter Invasions so there’s no need for the Impact Effect of GTFO 2.0. Then again, I might be missing something. In free roam Fire and Toxic are kind of annoying since they make the zombie heads pop which attracts Virals all the time. So I’m totally stuck here. Please help me!
Biosim  [author] 23 Dec, 2018 @ 7:36pm 
No problem.
Phleet 23 Dec, 2018 @ 6:47pm 
mind if i tally this stuff up in a Google Sheets spreadsheet and release it to the public? i'll definitely be linking this guide as my source for all this.
Phleet 23 Dec, 2018 @ 5:51am 
so is Big Thunder
Phleet 23 Dec, 2018 @ 5:48am 
only just noticed this, Depleter is a DLC blueprint from The Following
Phleet 3 May, 2018 @ 1:05am 
thanks so much! good author, good tables, good job! <3
Biosim  [author] 2 May, 2018 @ 8:28pm 
Done, i had to change Bad "Ass" to Azz, but you guys will understand, right? :redgiant:
Biosim  [author] 2 May, 2018 @ 8:20pm 
Wow, you're right! It was perfect, but something changed. I'll fix that right now.
Phleet 1 May, 2018 @ 10:39pm 
can you double check your formatting on the first table you made? one of the tables shrinks down to half size and it's confusing the hell out of me when i'm trying to compare the elemental properties
Blade Master 25 Feb, 2017 @ 11:55am 
Useful guide, thank you.