Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
That's not a bug, then, just an effect of panic!
Usually I'm on the good side of panick "free move+attack", because I never wear the hellweave armor. So I didn't think about this kind of reaction.
Sadly, there's nothing to do about it in this kind of mod. It's not about the lancer but about the panic mechanics. But thanks for the tip, I'll definitely never wear this armor ;)
Oh, well, actually, maybe a mod about the armor would be useful : maybe it would be better to inflict instant damage but with 0% chance of panic inducing?
Maybe it's a action-point reset skill or they just have 4 actions instead of 2, I really don't know but it was infuriating how that thing just went through my soldiers.
Their charge is their signature, so I like them to retain it. With this mod, they are simply less lethal.