XCOM 2
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Patrol When Revealed
   
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12 Thg02, 2016 @ 7:17pm
23 Thg05, 2016 @ 5:32pm
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Patrol When Revealed

Mô tả
WotC fixed the defect that this mod patches. I'm leaving this here for non-WotC players.

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This mod is fixes a defect with how AI patrols: pods will stop patrolling when the player sees the pod while still in concealment (i.e.: the pod is revealed but not activated.) Instead of following their patrols, they will just remain where they are. With this mod, pods will patrol in their normal patrol routes as long as they're not activated.

This defect leads to two common scenarios:

1. If you're in cover and any movement would break concealment, you cannot wait them out.
2. Other pods that are not revealed may patrol in your visible area and stop, leading to activating multiple pods at once when concealment breaks.

This mod does not change how 'up-throttling' and 'down-throttling' work. The default behavior for up-throttling is: after 2 turns without engaging any enemies once squad concealment is broken, the closest pod will travel to the mid-point between you and your objective. This might mean that the pod stops patrolling at mid-point. The default behavior for down-throttling is: when you engage 4 or more enemies, all enemy pods within 50 meters will move away from the squad.

*Compatibility*

This mod changes the following classes:

* XGAIPlayer

Any mods that change that file will not be compatible with this mod.

This mod is compatible with Patch 2.
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2
17 Thg12, 2016 @ 2:01pm
Problems in Operation Gatecrasher
snargleplax
85 bình luận
saqib126 22 Thg06, 2018 @ 4:13pm 
Well the mod didnt help, as soon as I saw the Viper King he followed me for 2 turns off the patrol path and directly to the corner my reaper was hiding in.
saqib126 22 Thg06, 2018 @ 4:02pm 
Gonna try using this mod as the Viper King still follows my reapers around when revealed. Dam snakes.
Scavenger 12 Thg09, 2017 @ 5:02pm 
I am still having the issue of partols following me in the damn WoTC expansion... Completely unrevealed
Cahos Rahne Veloza 8 Thg09, 2017 @ 5:52am 
@Nasarog:

WotC has its own implimentation of this mod coded in it though.
Nasarog 8 Thg09, 2017 @ 5:20am 
I wish this mod was remade for WotC.
Malorn 31 Thg08, 2017 @ 3:39am 
It appears that Firaxis added patrol movement, but it certainly isn't like this mod. They magically walk toward your hidden troops. I've literally led a conga line of 20 enemies around the map following a shadowed reaper.
Cahos Rahne Veloza 30 Thg08, 2017 @ 2:05am 
@Dirigible Tomato:

"Vanilla" WotC now has this mod's functionality integrated into its new mechanics. However, the Devs' version seems to be wonky at best, as the discovered pods sometimes return to their patrols and sometimes stay put.
Dirigible 30 Thg08, 2017 @ 2:01am 
I've got this enabled in WotC and have had no issues. Whether it does the same job in the expansion, or if Firaxis just added it to the actual game, I don't know, but it works either way.
Malorn 28 Thg08, 2017 @ 10:37pm 
Hmm, I wonder if this will work with WotC?