XCOM 2
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Weapon's Attachements
   
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8.2.2016 klo 8.27
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Weapon's Attachements

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WARNING BETA etc...
IT SHOULD WORKS WITH ALREADY LAUNCHED GAMES, BUT I CANNOT MAKE A GUARANTEE

Please look at :
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=622840303
It does the same plus more customisation and new tactics

Make XCOM more danky with X attachements for each weapons.


Yes, you can choose now ! Modify XComModAtt.ini in order to choose how many attachements per weapons you want ! (mod/config/XComModAtt.ini)
But I dont want to rekt saves, so it is only available here : https://www.dropbox.com/s/wes6cl71hoblqux/WeaponsAttachements.zip?dl=0

Projects for later:
-Modify UI in order to allow 5+ attachements.

All future updates will awaits possibility to update by myself my mod without breaking saves

Please report any issue

Thx to Fire Axe and Amineri (Long War Studios)

original source : http://forums.nexusmods.com/index.php?/topic/3767165-any-way-to-edit-the-ammount-of-upgrade-slots-a-weapon-can-have/
63 kommenttia
Lifelong 1.9.2017 klo 7.25 
Any changes of getting an update on this?
Stray 14.12.2016 klo 11.53 
Is it possible to create a weapon attachment that gives more attachment slots? It's such an annoying job to have to change the number of attachments for every downloaded weapon manually. This way, all weapons (and maybe even sidearms if you have the upgrade sidearms mod) can get as many attachments as you want!
Cam2J 3.9.2016 klo 8.02 
Great mod! Thanks a ton!

Does this work properly with Grimey's loot drops? I am wondering because the weapons that I get out of the lockboxes will only allow 3 mods. They come with 3 mods attached, but there is no option to add the 4th mod.

Also, I just installed a mod to DETACH my weapon mods. Here it is:
http://gtm.steamproxy.vip/profiles/76561198013441163/myworkshopfiles/?appid=268500&browsefilter=mysubscriptions

Now I see that my sniper rifle and cannon (laser upgraded) only allow 2 slots!! The Mag weapons still allow 4. Any idea what is going on there?
CommanderShepard153 29.8.2016 klo 6.17 
Any conflicts with Advanced Modular Weapons?
D4NK.SC0P3@MLG.REKT  [tekijä] 8.7.2016 klo 2.27 
and then I ll be able to upgrade
D4NK.SC0P3@MLG.REKT  [tekijä] 8.7.2016 klo 2.26 
I apologize, but I dont have my main PC. Im back home on August
Neunmalklug 5.7.2016 klo 4.18 
hey, could you add spark weapons to your mod?
Markidu 14.2.2016 klo 17.24 
Thanks for the answer D4NK i got it working and thank you for the compatability patch! :steamhappy:
D4NK.SC0P3@MLG.REKT  [tekijä] 14.2.2016 klo 15.22 
Consider it as a new mod.

/.../steamapps/common/XCOM2/XComGame/Mods/ : create a new mod folder and put files inside.
Markidu 14.2.2016 klo 14.58 
Where exactly do i put the compatability mod for ItWillTakeManyBullets. Does it go in the workshop folder or somewhere else?