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Take your free point in charisma, then grab Idiot Savant(2), Sneak(4), Rifleman(3), Gun nut(3), Scrapper(2), Inspirational(2), Medic(1) ,Local leader(2), Armorer(3), and stick an extra point in Intelligence to get Science(2). After level 26, you got plenty of options
The focus here is non auto rifles of any type where you stay preferably stealthed at long range, letting your companion tank for you if things get bad. This build is also adept at settlement building.