XCOM 2
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Katana Pack
   
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26.876 MB
7 feb, 2016 @ 5:20
22 mar, 2016 @ 10:08
11 ändringsnotiser ( visa )

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Katana Pack

Beskrivning
This mod is not updated anymore and breaks on the latest version, You can find an updated version here
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=698579656
Populära diskussioner Visa alla (2)
36
16 maj, 2016 @ 18:33
Bug-Feedback Thread
vblanco
23
21 jun, 2017 @ 4:02
Cosmetic .ini
Vega
356 kommentarer
Retsu 5 jul, 2017 @ 16:15 
weeaboo simulator
ARHANGIL 5 feb, 2017 @ 18:35 
привет. ножны нужны !
mattihase 18 dec, 2016 @ 12:19 
Great for when you're sick of this "Masterwork Bastard Sword" bullshit.
Kunovega 9 jul, 2016 @ 14:29 
@Svongle don't sub to this pack. Get "Katana Pack Reloaded" this version is not updated anymore, the other one is (and contains all of these)
Knokka 3 jun, 2016 @ 6:41 
Update plz. Love these katanas :I
SpankytheHero 29 maj, 2016 @ 17:11 
@HyperExia123

I am having this issue as well and removed this mod but no sucess, i'll post again if I figure out the problem
rcallis01 26 maj, 2016 @ 14:35 
What folder do we add Template.bInfiniteItem = true?
wcusnu 20 maj, 2016 @ 4:01 
if you have the SDK you can just redo the Mod by adding the line below to the Mod. I did that with a couple of other Mods that the Author seem to abandoned.
wcusnu 18 maj, 2016 @ 19:39 
rom E3245:
They need to update their mod by adding this line to the Template: Template.bInfiniteItem = true, since the update changes the default bool from true to false if you leave out the Template.bInfiniteItem.

tl;dr Add Template.bInfiniteItem = true to your weapon templates.

I've already did it to all my weapon mods.
HeavyFermion 18 maj, 2016 @ 18:51 
I think I just found a temporary solution to the limited Katana issue for anyone interested. If you enable Console commands you can use the AddItem command to work on the Katanas. (https://www.reddit.com/r/Xcom/comments/44ioyc/xcom_2_console_commands/) or just google it.

eg entering "AddItem Katana_BM 1" will add one more plasma katana to your inventory. I just tested it and was able to get 7 Plasma Katanas in my Inventory in Engineering. It should work for others assuming you can figure out the string name they are called by the Mod author. The good news is that if you try to use the slash command in a mission the error message should list that item's string name. ( It's how I guessed to try Katana_BM for plasma katana)