Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом









I am having this issue as well and removed this mod but no sucess, i'll post again if I figure out the problem
They need to update their mod by adding this line to the Template: Template.bInfiniteItem = true, since the update changes the default bool from true to false if you leave out the Template.bInfiniteItem.
tl;dr Add Template.bInfiniteItem = true to your weapon templates.
I've already did it to all my weapon mods.
eg entering "AddItem Katana_BM 1" will add one more plasma katana to your inventory. I just tested it and was able to get 7 Plasma Katanas in my Inventory in Engineering. It should work for others assuming you can figure out the string name they are called by the Mod author. The good news is that if you try to use the slash command in a mission the error message should list that item's string name. ( It's how I guessed to try Katana_BM for plasma katana)