Happy Wars

Happy Wars

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Happy Wars Weapon Buff Guide
By Okami Tomato
This is a guide to each weapon buff in the game (That i can remember)
It has the buff name, possible levels, a bit about it and (for most of them at least) pros and cons for each buff
I may work on other ones if this guide becomes popular at all... probably wont though.... but who knows? :P
   
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Basic Buffs
Attack Up: (Lv. 1, 2, 3)
Attack up is the most basic buff in the whole game, a simple statistical increase to your attack stat, which every class has. The levels for this buff all give different stats: Lv. 1 gives a +80 (+120 after the title update), Lv. 2 gives +120 (+200 after the title update) and Lv. 3 gives a strong +200 (a whopping +400 after the title update). This buff is a good help in basically any situation a warrior or cleric could find themselves in, allowing them to do a bit more damage, which can sometimes be the difference between life or the respawn screen. It isnt as helpful for mages due to most of them using magic more often and wind making this buff almost useless for mages due to the magic shots being close-up ones already.

Magic Attack Up: (Lv. 1, 2, 3)
Basically attack up for mages, this buff is only for mages, making it one of the few exclusive non-skill buffs. The increases are the same as attack up, but will affect magic attack instead of regular attack. This buff is usually a good solid pick for a mage that is very versatile for combat.
Buffs
Stun Effect: (Lv. 1, 2, 3)
This is a very useful buff for both warriors and clerics, due to its ability so sometimes stun a foe, rendering them helpless for around 3-4 seconds if the stun actually activates. Each level for this buff increases the chance for the stun effect to actually activate.

Stun Crusher: (Lv. 1)
This buff allows you to do more damage to stunned foes and for that reason alone makes this one a good pick for stun warriors and clerics, usually making their jobs easier due to the extra damage. However, if the foe is not stunned no extra damage is added, meaning that a foe with stun resistence could ruin your fun and send you to the respawn screen if you weren't ready.

KO Effect: (Lv. 1, 2, 3)
KO effect is a buff very similar to stun, but instead of 3-4 seconds of the foe crawling away to safety its about 2 seconds of your foe stuck on the spot with a ring of stars going around their head. This can be useful with buffs that speed up attack speed like Fast guard attack because it can lock foes in place and create some rather vicious combos!

KO Crusher: (Lv. 1)
KO Crusher is basically the same as stun crusher but for KO effect instead. It does extra damage to foes who are currently KOed. This can be combined with ambush to cause some major damage to basically any foe you some across who lacks KO rate down to stop the KO activating.

Smash Effect: (Lv. 1, 2, 3)
Smash effect increases the chance for you to send a foe flying. This buff is useful because while an opponent is in the air you can combo them and send them quickly to the respawn screen.

Smash Power-up: (Lv. 1, 2, 3)
This buff will increase the smash power of certain attacks, like the smash skill or weapons with the smash effect buff. Much like smash effect the power of the smash can be increased by having higher levels, making this buff rather annoying to get around.

Ambush Attack Up: (Lv. 1, 2, 3)
Ambush attack is a very powerful but also rather uncommon buff that allows you to deal extra damage to foes when you attack them from behind. It is considered a very versatile buff due to it being easily combo'd with other buffs like ice enchant, KO and stun effect. The damage multipliers will increase with the levels of this buff as well, making many people consider this buff better than regular attack up. This buff is also sadly not as useful to mages as warriors as it is rather unlikely someone would turn away from a mage due to how quickly doing so can send you to the respawn screen.

Construction Speed Up: (Lv. 1, 2, 3)
This is possibly the only non-combat buff avaliable for weapons. This buff will allow the weapon's wielder to build towers, ballistas and cannons faster as well as deconstruct foe's towers and big tower faster as well. Much like the other buffs this one's power will also increase with level, by about 15% each level. Having any level of this buff will also give the user a 24-k golden hammer, which is a nice touch.

AP Damage Attack: (Lv. 1, 2, 3)
AP damage attack makes it so when attacking a foe you will also deplete their AP. This makes it so they cannot use skills, making it easier to defeat them. However this buff is considered inferior to many other buffs due to the fact AP quickly regenerates and it wouldnt take long for an opponent to get their AP back from your attacks (considering you havent defeated them already)

Anti-Material: (Lv. 1, 2, 3)
This buff allows the user to deal more damage to neutral and enemy ballistas and cannons as well as do more damage to the foe's castle gate. This buff is very useful for mages if your team has pushed the foes back to their castle, allowing mages to deal with the ballistas much easier, keeping the team alive much longer than a team without anti-material. Sadly other than that it isnt much help in battle that hasnt got any of these things and completely useless in 1v1s due to the lack of buildings.

Warrior/ Cleric/ Mage Slayer (Lv. 1)
Slayer buffs allow the buffed weapon to deal 1.4x the damage to the class they have the slayer for. This is very helpful due to the incredible damage boost and even more helpful in co-op, where some teams are literally all made up of the same class, making them easy pickings for the person with the slayer. The most useful slayer is considered to be warrior slayer however it is incredibly rare to come across any of them, making a weapon with any slayers rare and hard to come by.
Elemental Buffs
Fire Enchant: (Lv. 1)
Fire enchant is a buff that will increase the damage of melee attacks and has a chance to stop the foe attacking, which is very useful. This buff, if put on a mage, will increase the size of the fireballs shot and still have the same damage increase and chance to stop attacks. Of all the elements this one is considered to be a standard buff that wouldnt hurt to put on any class due to its 2 abilities.

Ice Enchant: (Lv. 1)
Ice enchant will allow the weapon enchanted with it to sometimes freeze the foe, turning them into a snowman for a few seconds. This buff is considered rather helpful and good with combos that include ambush due to it keeping foes in place. On a mage it will turn the normal fireballs into snowballs, which to fire you mush hold down the fire button and only let go when the star icon is over the place you want it to land. However, despite its incredible power and annoying abilities it still has 1 crippling weakness in the form of ice resistence, which can stop your plan of re-enacting frozen dead in it's tracks.

Freeze Crusher: (Lv. 1)
Freeze crusher is a devastating buff that will allow the weapon buffed with it to do extra damage to frozen foes (the snowmen). This buff can be the reason people visit the respawn screen when paired with ice enchant, and without ice enchant does basically nothing unless you hang around teammates who have ice enchant. However ice resistence once again can make this buff pointless as if no foes are frozen this buff cannot activate its damage boost.

Wind Enchant: (Lv. 1)
Wind is considered by many people to be the worst of the 4 elemental buffs due to it not giving any statistical boosts and only staggering a foe for about 1 second before they come back and destroy you for doing so. However this stagger effect can sometimes be the foes downfall... Literally! If used right the stagger can knock people into damage or even completely off the map. This buff, once put on a mage, will replace your far-reaching fireballs with a close-up triple wind blast, which can do high damage to foes if close to them and, if in the right place, can keep the foe in a perminent stagger if spammed, basically ensuring you the kill unless a teammate steals it, the game ends, they have wind resistence or you run out of AP.

Lightning Enchant: (Lv. 1)
Lightning enchant is probably the rarest of the elemental buffs and for good reason! This enchant has a high chance to slow down foes if hit by them, stopping them from excaping your attacks and combos. This buff is incredibly powerful on a mage, allowing you to beat basically anyone without lightning resistence with some practice.

Shock Crusher: (Lv. 1)
This buff is much like the other crusher buffs, doing more damage to foes who are 'electrified' (lightning enchant's slowing effect). This thing can be used with lightning enchant to be a real pain to foes but, much like it's enchant, is very rare.
Other Buffs
'+' Buffs: (Lv. 1)
'+ Buffs' are buffs that have a skill with a + next to it. These skills will be avaliable to the character from the start of the game. They will always be A-slot buffs if they are on weapons, meaning that the 'A' skill will either be in the 2nd slot along or in some cases a completely different skill in the 'B' (4-6) or 'Y' (7-9) will appear instead.

'+' Buff Boosters: (Lv. 1)
These Buffs that i nicknamed '+ Buff Boosters' are buffs that increase the power of specific skills when on weapons, like longer rush or super spinning blade. These buffs are useless unless you have the skill in battle. This can either be random from level-up or guarenteed with a '+ Buff'.
7 Comments
EightBait 4 Dec, 2016 @ 1:51pm 
...Wow.
Okami Tomato  [author] 4 Dec, 2016 @ 1:44pm 
yeah, steam decided not to tell me about it so I literally just found it :/
EightBait 4 Dec, 2016 @ 1:00pm 
....oh. bit late to comment that, eh?
Okami Tomato  [author] 4 Dec, 2016 @ 12:47pm 
That's an accessory buff, not a weapon buff
EightBait 14 Aug, 2016 @ 12:56am 
What About Tactical Power?
Okami Tomato  [author] 7 May, 2016 @ 7:41am 
If we get to 50 unique visitors i will do a shield buff guide
Okami Amaterasu 13 Feb, 2016 @ 4:07am 
On Xbox attack up only gives +120 for lvl 1, 200 for lvl 2 and 400 for lvl 3. 600 for super attack up 3.