Space Engineers

Space Engineers

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Kharak 1.6 with Snow
   
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Type: Mod
Mod category: Planet
Bestandsgrootte
Geplaatst op
66.382 MB
28 jan 2016 om 19:16
1 wijzigingsnotitie (weergeven)

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Kharak 1.6 with Snow

Omschrijving
<CustomMaterialTable>
<Material Material="Sand_20" Value ="10" MaxDepth ="3"/>
<Material Material="DryDirt_01" Value ="40" MaxDepth ="3"/>
<Material Material="Sand_20" Value ="70" MaxDepth ="3"/>
<Material Material="Sand_20" Value ="100" MaxDepth ="3"/>
<Material Material="Snow" Value ="130" MaxDepth ="3"/>
<Material Material="canyon_01" Value ="160" MaxDepth ="3"/>
<Material Material="Sand_20" Value ="180" MaxDepth ="3"/>
</CustomMaterialTable>

<MaximumOxygen>1.0</MaximumOxygen>
<SurfaceGravity>1.0</SurfaceGravity>
<DefaultSurfaceMaterial Material="Sand_20" MaxDepth="1"/>
<DefaultSubSurfaceMaterial Material="canyon_01"/>

<HasAtmosphere>true</HasAtmosphere>
<Atmosphere>
<Breathable>true</Breathable>
<OxygenDensity>0.9</OxygenDensity>
<Density>1.0</Density>
<LimitAltitude>2.0</LimitAltitude>
</Atmosphere>



<AtmosphereSettings>
<RayleighScattering>
<X>3.51488018</X>
<Y>26.398098</Y>
<Z>190</Z>
</RayleighScattering>
<MieScattering>347.671082</MieScattering>
<MieColorScattering>
<X>347.671082</X>
<Y>347.671082</Y>
<Z>347.671082</Z>
</MieColorScattering>
<RayleighHeight>36</RayleighHeight>
<RayleighHeightSpace>15</RayleighHeightSpace>
<RayleighTransitionModifier>0.415</RayleighTransitionModifier>
<MieHeight>30</MieHeight>
<MieG>0.998</MieG>
<Intensity>2.5</Intensity>
<SeaLevelModifier>0.992</SeaLevelModifier>
<AtmosphereTopModifier>1.1</AtmosphereTopModifier>
<FogIntensity>0.971873641</FogIntensity>
<Scale>1</Scale>
</AtmosphereSettings>


<MaterialsMaxDepth Min="4000" Max="4000"/>
<MaterialsMinDepth Min="20" Max="20"/>

<HillParams Min = "-0.01" Max ="0.12"/>



<AnimalSpawnInfo>
<Animals>
<Animal Type="SpaceSpiderBrown"/>
<Animal Type="SpaceSpiderBlack"/>
</Animals>
<SpawnDelayMin>60000</SpawnDelayMin>
<SpawnDelayMax>80000</SpawnDelayMax>
<SpawnDistMin>100</SpawnDistMin>
<SpawnDistMax>140</SpawnDistMax>
<WaveCountMin>2</WaveCountMin>
<WaveCountMax>4</WaveCountMax>
</AnimalSpawnInfo>
<NightAnimalSpawnInfo>
<Animals>
<Animal Type="SpaceSpiderBrown"/>
<Animal Type="SpaceSpiderBlack"/>
</Animals>
<SpawnDelayMin>30000</SpawnDelayMin>
<SpawnDelayMax>60000</SpawnDelayMax>
<SpawnDistMin>100</SpawnDistMin>
<SpawnDistMax>140</SpawnDistMax>
<WaveCountMin>4</WaveCountMin>
<WaveCountMax>7</WaveCountMax>
</NightAnimalSpawnInfo>

</PlanetGeneratorDefinition>
4 opmerkingen
void catgirl rglx 5 feb 2016 om 9:35 
time to crash spaceships into it, I think
dapolofan 31 jan 2016 om 9:34 
well time to make a Landcarrier :P
Angel  [auteur] 29 jan 2016 om 15:24 
sure
PigKiller 29 jan 2016 om 12:16 
Love your work.
I wonder if you could post the planets specs? ( O2, Gravity, size, if it has life, ect.)
It would be a great help in making worlds. Again, great work.