Source Filmmaker

Source Filmmaker

116 betyg
Star Wars - Blaster Bolt
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Model
Models: Weapon
Taggar: SFM
Filstorlek
Lades upp
361.741 KB
23 jan, 2016 @ 14:52
1 ändringsnotis ( visa )

Abonnera för att ladda ner
Star Wars - Blaster Bolt

I 2 samlingar av Nengalore
Star Wars: The Force Awakens
9 artiklar
Star Wars
5 artiklar
Beskrivning
[Features]
- Multiple skins (blue, red, green, yellow)
- Easy to change a color to your own (may require further VMT editing with knowledge of self illumination)
- Bones to shorten/lengthen

Includes:
Nengalore\SW\sw_blasterbolt.mdl
Populära diskussioner Visa alla (1)
7
27 jan, 2016 @ 10:32
Some ideas
Ash21
60 kommentarer
Re1dji 25 feb @ 23:59 
dont work
it dont works anymore
TwilightSparkleFan99 15 apr, 2023 @ 20:52 
funny lazypurple thing
darkk 19 jul, 2022 @ 22:15 
Bro where the hell is this in the model menu i cannot find it at all
Die Geyer 8 jul, 2022 @ 16:04 
dUe To FiLe SiZe LiMiTaTiO-
John Warhammer 18 apr, 2022 @ 7:37 
Why the blaster stay white on my poster is the best blaster effect i've ever see but he don't work :steamsalty:
Advise Against 28 jan, 2021 @ 15:30 
can this work as a lightsaber blade?
Nels 27 dec, 2020 @ 11:55 
Hello, will it ever be ported to GMOD?
John Life 2🐀 9 sep, 2020 @ 7:33 
Thanks, I'll try it out
Nengalore  [skapare] 8 sep, 2020 @ 19:38 
render as image or image sequence; do that thing. just do -sfm_resolution 1080 -w 1920 -h 1080 or whatever resolution you wanna render at in the launch options, ignore it telling you that it can't do that when it starts up; go to Export>Movie and switch the resolution of the movie to the resolution you want, then go back; in the bottom right I believe you'll see "1 of 1024" or something; select a camera in your viewport and click on that viewport; then go to the clip editor and that number should be going up, that's it rendering in the viewport essentially; once it hits the 1024 or whatever, it'll reset back to 1 and that means it's done; so then just do Export>Image and I think it's straightforward from there. Hope that helps. I might've missed something, been a while since I've done it.