Source Filmmaker

Source Filmmaker

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Star Wars - Blaster Bolt
   
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Model
Models: Weapon
Tags: SFM
Bestandsgrootte
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361.741 KB
23 jan 2016 om 14:52
1 wijzigingsnotitie (weergeven)

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Star Wars - Blaster Bolt

In 2 verzamelingen van Nengalore
Star Wars: The Force Awakens
9 items
Star Wars
5 items
Omschrijving
[Features]
- Multiple skins (blue, red, green, yellow)
- Easy to change a color to your own (may require further VMT editing with knowledge of self illumination)
- Bones to shorten/lengthen

Includes:
Nengalore\SW\sw_blasterbolt.mdl
Populaire discussies Alles weergeven (1)
7
27 jan 2016 om 10:32
Some ideas
Ash21
60 opmerkingen
Re1dji 25 feb om 23:59 
dont work
SUPERGAMER/AWAKE-APPLE77 4 feb om 9:55 
it dont works anymore
TwilightSparkleFan99 15 apr 2023 om 20:52 
funny lazypurple thing
darkk 19 jul 2022 om 22:15 
Bro where the hell is this in the model menu i cannot find it at all
Die Geyer 8 jul 2022 om 16:04 
dUe To FiLe SiZe LiMiTaTiO-
John Warhammer 18 apr 2022 om 7:37 
Why the blaster stay white on my poster is the best blaster effect i've ever see but he don't work :steamsalty:
Advise Against 28 jan 2021 om 15:30 
can this work as a lightsaber blade?
Nels 27 dec 2020 om 11:55 
Hello, will it ever be ported to GMOD?
John Life 2🐀 9 sep 2020 om 7:33 
Thanks, I'll try it out
Nengalore  [auteur] 8 sep 2020 om 19:38 
render as image or image sequence; do that thing. just do -sfm_resolution 1080 -w 1920 -h 1080 or whatever resolution you wanna render at in the launch options, ignore it telling you that it can't do that when it starts up; go to Export>Movie and switch the resolution of the movie to the resolution you want, then go back; in the bottom right I believe you'll see "1 of 1024" or something; select a camera in your viewport and click on that viewport; then go to the clip editor and that number should be going up, that's it rendering in the viewport essentially; once it hits the 1024 or whatever, it'll reset back to 1 and that means it's done; so then just do Export>Image and I think it's straightforward from there. Hope that helps. I might've missed something, been a while since I've done it.