War for the Overworld

War for the Overworld

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Through the Back Door
   
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Game Modes: Scenario
Number of Players: 1 Player
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3.396 MB
17 jan, 2016 @ 4:01
29 feb, 2020 @ 10:05
2 ändringsnotiser ( visa )

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Through the Back Door

Beskrivning
The road is long and dangerous Underlord, there are many paths, all of them leading to treaures and dangers alike. Choose your road carefully, as releasing the forces of the Empire before you are at strength could be your downfall.

This is a single player map against the Empire. Playtime is upwards of 3 hours. The high number of various traps and units may make gameplay on older machines a little slow, all the more reason to get everything destroyed!

Exploration is rewarded, there are many different paths that you can take to reach your goal. Enjoy! Constructive feedback is very welcome.
13 kommentarer
roysten712  [skapare] 10 apr, 2021 @ 15:03 
Thank you, @Dewkid, I'm glad you enjoyed it. The Bafu are a bit hardcore! I'll check out the torture chamber glitch, I think it unlocks it to be researched but I'll check.
DewKid 10 apr, 2021 @ 13:21 
Fantastic level! Thoroughly enjoyed working through it. The level 10 Bafus behind the destroyable wall definitely got me. Nearly lost my dungeon heart! One possible glitch: After destroying one of the inhibitors, it said that I would have access to torture chambers, but that never happened. Or maybe I misread that? Anyway, thanks for sharing!
roysten712  [skapare] 29 feb, 2020 @ 10:10 
Thanks for the detailed feedback @Aotrs Commander, I've taken on board what you've said about Mana generation and also done some updating and revamping in line with the new version of the game.

Hope everyone enjoys it!
Aotrs Commander 12 maj, 2018 @ 14:15 
By the time I was remotely ready for trying to fight, I'd researched about half the veins anyway (to get the Behemoth). Upping the trickle rate of sins would allow you to get started a bit earlier on the training with said behemoth (micromanaging dropping everying into the arena was my least favourite part of DK2, behemoth at least does automate the job a little), and it would allow quicker recon, since more sins = more mana, which means less twiddling my thumbs while waiting for mana to use prophecy.

Otherwise, nicely designed.

The enclosed, fortified wells of souls were just EVIL - at least twice I had to reload when I failed to spot one and got caught in a loop of having minions near them - and then getting drawn into fighting the ghouls... And that lava line with the Bafus behind it had me concerned all game.
Aotrs Commander 12 maj, 2018 @ 14:15 
Took five and three-quarter hours.

A good chunk just having to train beasts and painfully wait for sins, given the amount and strength of the enemies before you can get to the minion portal. That part was not really very interesting to play (and would have been incredibly tedious without some interest in abusing the new 2.0 sacrifices to upgrade all my beasts). I would suggest if the intention is to have to manage with beasts until you have a decent fighting force, maybe increase the rate of sin automatic research?

(Stupid 1000 character limit, how I am supposed to give decent feedback... Continue'd...
goblin.queen 24 apr, 2018 @ 23:49 
No problem. I'll also check out your other maps. And the glitch didn't stop me from finishing it, so no worries. :}
roysten712  [skapare] 24 apr, 2018 @ 23:29 
Hi @Observer, yes that's right, heading left from the first Empire room encountered leads to a minion portal, is this not the case anymore? I may have to retry and republish the map if there are issues. Thanks for letting me know.

Hi @goblin.queen, thanks for the positive feedback! I'm glad you enjoyed the map, I've done quite a few if you want to check out any more. Sorry about the glitch, the devs know about it so hopefully it'll be sorted by the next hotfix, though I'm glad you found a work around.
goblin.queen 24 apr, 2018 @ 22:56 
Absolutely stupendous fun! Must have taken you months to make this. One glitch I noticed was that toward the end, my minions were getting stuck on the dungeon core. Not sure what that is about. Reloaded etc, but it still didn't solve it. Eventually had to block it off from access entirely with a replacement earth, which seemed a fair enough work-around. However, big thumbs up for your hard work. :}
Observer 21 apr, 2018 @ 4:18 
Which direction do you consider "west", for the record? If I look at the map and the green box as my starting position, I consider "up" to be "north", and left "west". To the west is a chasm, and to the north behnd seveal gates, traps, and level 5 enemy units are to gateways. Is this what you mean? If so, I only have imps to work with. The level 5 Arcanist is hostile, and I have no means to convert her.

I am using the 2.0 patch, so the map may be broken now, but that is where I stand. Thank you.
roysten712  [skapare] 8 mar, 2018 @ 23:14 
Thanks for the feedback @rmw!