Counter-Strike 2

Counter-Strike 2

Este objeto no es compatible con Counter-Strike 2. Consulta la página de instrucciones para saber por qué razón no es compatible con Counter-Strike 2.
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Etiquetas: Arms Race, Map
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26.016 MB
16 ENE 2016 a las 10:32 a. m.
16 MAY 2016 a las 3:16 p. m.
12 notas sobre cambios ( ver )

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ctf_contractor

En 1 colección creada por dimes2dope
ctfcon
1 artículo
Descripción
This is a Deathmatch Capture the Flag map - The game mode is capture the flag with 14 sec Spawn waves.

No Mods Required - the CTF Game Mode is BUILT into the map

The map is complete however, some adjustments may be made to the game mode in the future. This all depends on the feedback that I recieve.

  • 10 min round timer
  • No Capture Limit per round
  • 15 Captures to Win the entire match

  • Deathmatch with Spawn Waves
  • 14 second Spawn Waves (temporary spawning area / limbo)
  • Team Safe Spawn Rooms

  • +8k start money
  • Free Standard Weapon
  • Free Armor/Helmet
  • Free Smoke Grenade
How To Play:
  1. Run over the Enemy Flag to pick it up
  2. Bring the Enemy Flag back to your teams flag area to capture it
  3. If your teams flag is MISSING you CANNOT capture the Enemy Flag
  4. If your teams Flag is in your teams Flag Area, and you have the enemy flag, run over your teams flag to capture the enemy flag
  5. If an ENEMY player has your teams flag, Kill that player and the flag will drop
  6. Touch the Dropped flag to return it instantly
    or
  7. Wait 20 seconds and the flag will return automatically
____________________________________________________________


(Server is USA Chicago - 128 Tick)

If you are interested in checking out the map you can add this server IP to your favorites or connect directly:

ctfcon.game.nfoservers.com:27015 or 104.153.105.248:27015

Server Title:
24/7 ctf_contractor // Deathmatch - Capture the Flag - CS:GO \\

Enjoy!
____________________________________________________________

Thank you for your support! Please Rate & Subscribe!


____________________________________________________________

Feel free to add suggestions in the comments below!!

Game Mode may be changed / adjusted in the future!
(depending on feedback)

Future:
  • Improvements and Fixes as needed
____________________________________________________________

Credit to Spherix for the CTF mode Vscripts:

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=223822025
10 comentarios
Booblebop 22 FEB 2021 a las 9:53 p. m. 
Hey man I am beginning work on my own ctf map, it would be greatly appreciated if you shared with me how you got it to work.
Ghosting Godzilla 4 MAY 2017 a las 2:47 p. m. 
Love it
dimes2dope  [autor] 25 ENE 2017 a las 12:42 p. m. 
@Jonesy - ok, that must mean there are models missing - I will try to fix the problem and upload again.

Thank you for telling me.
Jonesy 25 ENE 2017 a las 9:04 a. m. 
There are a lot of ERROR "walls" spread through the map, I can't ever see the flag, Bots can see through the error walls but me and my friends cannot. Any way to fix that?? Thank you.
QURT 6 MAY 2016 a las 12:24 a. m. 
чем то карту вертиго напоминает
Polly 5 MAY 2016 a las 1:47 p. m. 
Cool! I appreciated your work positively
Rate please and my work +
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=677781148 :steamhappy:
dimes2dope  [autor] 30 ABR 2016 a las 8:16 p. m. 
@Odyssey @Sundays
Thanks for pointing that out Sundays, agreed.

The 4th floor and the 1st floor are mainly for flanking, and finding the safest route to get back to the flag area.... if you die, you DROP the flag, and the flag returns after 20 seconds...

Also, imagine the map with up to 20 players on each team.... if there were that many people, it would be much harder to safely escape and capture the enemy flag.

That is why there are additional floors, to accommodate this, the floors above the 4th floor are not necessary, neither is the outside really, I may block them off in the future.
Sunny 30 ABR 2016 a las 7:43 p. m. 
@Odyssey
If the 1st and 4th floor are uncontested, you might aswell take those floors to flank the enemies playing on the 'relevant' floors ;)
Sincłair 30 ABR 2016 a las 5:44 p. m. 
I think it's really good. The only issues I have with it is that:

1) having the flags and capture points being on different floors means there isn't much incentive to go on the other ones.

2) Furthermore, the 1st and 4th floor doesn't have much purpose.

Very good map though!
Lapinot 5 FEB 2016 a las 12:14 p. m. 
Looks pretty :)