Garry's Mod

Garry's Mod

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Beginner's gude to Zombie Survival
By backshot master
To guide kleiners and new players in the ways of surviving the apocalypse.
   
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Introduction
This guide will tell you more about: Cading and how to make a good and simple barricade, arsenal and resupply crates, types of zombies and what to look out for and boss zombies.
Barricading and repairing
Making a barricade requires you to use the carpenter's hammer (obviously, or else props will be thrown into your face and you die).

To cade, carry a prop to the desired position, and right-click to nail it.


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That is an example of a simple cade. This type of cades usually allows headcrabs of all types to go through, so be careful.


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Please, for the love of god, do not do this. Piling up random stuff at the cade will not only prohibit you from shooting zombies that are damaging the cade, you will have a really hard time attempting to repair the entire cade because it is so messy.


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Another example of a simple cade. While it may seem similar to the other cade previously mentioned, this cade has some space, so you can damage zombies easily and even melee them, given they are focused on damaging the cade rather than attempting to attack you.

Of course, you need to repair your barricades. To repair nailed props, use the carpenter's hammer and whack it using left-click. There are 2 bars; the top bar tells you how many times you can repair it until it can no longer be repaired and the bottom bar tells you how much health does the prop has currently.

On Noxious.net servers, placing 4 nails on a single prop can increase how many times it can be repaired and its max health.
Arsenal and Resupply crates: What they do
Arsenal crates allow you to buy weapons such as the Sledgehammer and buy tools such as the Aegis Barricade kit. One of the most important tools in the game, it is a must have to get one when you are cading. If anyone uses your arsenal crate, you will get a percentage of the points they used to buy a weapon or a tool. Place it properly too, no one is going to buy your wares if you are located at the other side of the bloody map.

Resupply boxes allow you to obtain free ammo once in a while. They can provide you with SMG, Pulse, Rifle, Shotgun, Pistol ammo and nails(please comment if I missed out anything). For every person that uses your resupply box, you will get 0.25 points. Again, place it properly, no one can use it if they are in another realm altogether.

These crates can be damaged too, however you can repair them with the Mechanic's Wrench. Please correct me if I'm wrong though.
ZOMBIE!
There are multiple types of zombies.
WAVE 1 ZOMBIES

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This is the normal zombie. Can maul humans in 3-4 hits, be careful around them. Nothing special about them though. Has 220 health.


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This is a ghoul. (Excuse my bad ragdoll positioning here, I made everything in sandbox).
Ghouls don't do much damage, but they are debuff zombies. Their main purpose is to poison humans by right-clicking and blind them by meleeing them. The blindness effect is called ghoul touch, and the only other zombie to cause this specific effect is Nightmare, a boss zombie.
The ghoul has 120 health if I am not wrong.


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This is a headcrab. Nothing too special about them, they can lunge at humans and do 7 damage. Can devastate a single human who doesnt know how to aim. They have 60 health.
Instantly killed by the mega masher or the crowbar.


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This is a flesh creeper (couldnt find the right material for it, so I just reskinned the antlion using the red-light material). They are not suited for combat, rather they make nests, a spawnpoint. Really useful for chem burster rush if the zombie spawn is far away from the humans. Does not give them spawn invunerability, and the nests can be destroyed by the creator or by humans.

WAVE 2 ZOMBIES


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This is a fast headcrab. Has 40 health as opposed to the normal 60 health. It can lunge while moving, and it is really fast. Even more annoying to deal with, it does 6 damage and can utterly destroy a kleiner with a tiny skill in aiming. Instantly killed by the mega masher or the crowbar.


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This is a wraith (Seen upclose, wraiths are invisible when from a distance). Has 200 health, it can destroy humans in 3 hits, and is particularly useful when there is an unguarded lone human.


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A shadow lurker looks something like this. Getting hit by one will cause blindness. Destroys humans in 4 hits. Hard to see in the dark, its best if you just run away when you see one approaching until you find help. Has 150 hp.

WAVE 3 ZOMBIES


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This is a fast zombie. They deal 18 damage on the first strike, and all consecutive attacks on the same target will be 7. Really fast and hard to deal with, going one on one with a fast zombie usually results in you dying, unless you know what you are doing and can dodge while shooting.


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This is a bloated zombie. Very tanky, they deal 40 damage and can kill a human in 3 hits. When they die, they inflict poison on humans and damage cades by up to 3 points.

WAVE 4 ZOMBIES


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This is a poison zombie. It can inflict poison via right click and does 40 damage. Has 425 health, the poison zombie is tankier than the bloated zombie and is a force to be reckoned with.


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This is a poison headcrab. Lunges at players and can inflict poison. Very good at finishing off humans from a distance.

WAVE 6 ZOMBIES

Chem burster (No image)

Chem bursters have 125 hp, and their only objective is to yolo into cades and humans, exploding in the process. Does 30 damage, a swarm of these can be devastating if the humans cannot maintain their cades and themselves by this point.

Special zombies

Fresh Dead
They spawn in place of a recently killed human (hence the name) and have 50 health. They can feign death and regain to 125 hp. They are the only zombies that can be damaged by fall damage.

Super Zombie

Appears after wave 6 has ended, these super zombies are meant to screw over the humans who didnt escape through the sigils (now replaced by doors). Has 1500 health and 40 damage (equivalent to that of a Nightmare). Only reason why its here is because it is not classified as a boss zombie and every zombie will respawn as this zombie when they die.












BOSS ZOMBIE!
[no images for any of these, they are very hard to position as a ragdoll]

Giga Gore Child: Basically a giant baby, its footsteps creates earthquakes and causes your screen to shake. Getting hit by one will fling you like a ragdoll. Can throw gore childs, which are fast and deal 10 damage. Gore childs are instantly killed by any weapon. Hold alt while a giga gore child is throwing its babies to spawn as a gore child.

Ass Kicker: Has 3000 health, similar characteristics to the Giga Gore child except it cannot throw babies.

Nightmare: The basic boss zombie, it is chosen if the player did not specify to use any type of boss zombie. Similar to the Super Zombie, it does 40 damage, has 1500 hp. Getting attacked by one will cause bleed, which will slow you down and an enhanced Ghoul Touch, which basically means you cant see anything at all.

Bonemesh: Throws bones and flesh. Heals zombies, damages humans.

The Butcher: Not as strong, meant to destroy humans who are wandering outside their cade. Can destroy a group of humans easily. Does 10 damage against barricades, 40 against humans.

Tickle Monster: Large range, used to attack humans behind cades and destroy cades from a distance. Does 23 damage and has 1500 health.

Pukepus: Pukes at people, its vomit causes poison damage. Useful against humans behind cades.

Doom Crab: Lunges at people and vomits out gibs to damage humans. Mommas mad because you killed her babies.

Shade: Cannot be damaged by bullets or melee weapons. Damaged by flashlights, it can pick up props and throw it at your face.

Wil-O-Wisp: The very definition of a bloody annoying boss, it does 1 damage but anything that gets hit by its shots will be blinded.
The end
Hopefully you wont be too much of a skrub after you read this guide.