Nevermind

Nevermind

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Advanced Neuromaping Guide
By SpaceBabs
All advanced neuromaping memories for "IntroSim", "#251" and "#418".
   
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Introduction
Advanced Neuromaping is basically a bunch of collectibles you can pick up or look at after having finished the 3 chapters, kinda like a "new game +". In order to replay chapters, you have to reset the progress for the one you want to replay. This can be done on your computer, in your office.

For conveniance, I've listed the memories in the order you will find them in the game instead of the one they are listed on, in the menu.

Also, useful thing to know, you can leave the simulation when you have all the memories you need. You don't have to finish it every time. Just save and quit.

If anything is missing or unclear, let me know and I'll try to fix it.

Enjoy!
IntroSim Memories

IntroSim


1- Toy boat on the left path in front of the house in the 1st area.


2- Note from the step mother pinned on the door of the house in the 1st area.


3- Stabbed doll head. In the section with dolls in the trees, just before the jump scare with the falling doll parts.


4- Gretel's piano. On the right, after crossing the wooden bridge.


When you get to this picture pinned to huge arms, just before a series of bridges, go left instead.


5- Skull with "Help Us" scribbled on its side. On the ground, downhill from the aforementionned picture.


6- Shack. Cross the narrow river past the memory #5 and just stand in front on the shack for the memory to register.


Go back up the hill you came down from and cross the many bridges and platforms until you reach this.


7- Cupcake. Keep going straight forward when you see the candy cane columns, you can't really miss it. Examine the bottom of the cupcake to reveal the heart.


8- Mutated tree with multiple knives and an axe stuck in it. Just before the candy house.


9- Feather at the feet of the mutated tree on the left side of the candy house.



10- Cookie in a cage, inside the house, midway through the spike trap, on the right.


11- Ham on the table, at the end of the same spike trap, on the left.




#251 Memories

Client #251


1- Teddy bear on the ground, on the right of the picture board.


2- Letter in the mail box just before entering the house.


3- Jigsaw puzzle boxes on left of the TV, in the living room.


4- Vinyl albums next to the safe in the bedroom upstairs.


5- Clock on the wall, in the kitchen.


6- Body bag inside the fridge. Hang to the left as much as possible until you find it.


7- Knight chess piece on the ground, back in the living room (dark version). On the right behind the plant.


8- Another letter on the counter in the garage.


9- Grafiti on the wall. After crossing both sides of the boulevard. Before you pick up the picture on the car go to the far right.


10- Gun. The most annoying one IMO. After the 11th picture you find in the maze, go left instead of right until you see the gun at the end of the corridor.


11- "Remember" In the church, written under the first row bench, on the left side.


12- "They Know" written on the left side of the stairs in the church.



13- Flower in the grass, at the feet of the cupboard with the milk pint in it.


14- "Look At Me" written on the front of the coffin.



#418 Memories

Client #418


1- Rat in a trash can, in the alley behind the recycling machine.


2- "Come Down" written behind the mannequin, in the alley on the left side of the town square. After it gets dark.


3- Broken "No Parking" sign on the groung, in front on the stairs where the sign puzzle was.


4- Plant growing through the asphalt. Near the street blockade, close to memory #3.


5- Weird painting inside the hotel, behind the guy playing piano.


6- Ghost silhouette. Top floor of the hotel. Get it before going in the twisted hallway.


7- Rifle rounds in a trash can. In the alley in the center of town.


8- Mannequin head in another trash can. Just right of the previous memory.


9- Carnival poster in the same alley where we found memory #2 "Come Down".


10- Mannequin foot under the slide in the park.



11- Passed out drunk mannequin, inside this tent at the carnival. Get it as soon as you arrive, before picking up any pictures or walking on the rollercoster platform.


12- Small target dummy on the shooting range counter, left side. Available after it gets dark.


13- Male mannequin with a knife in his hand. On the carousel. Available after it gets dark.
9 Comments
mrpotmo 15 Mar, 2020 @ 7:15am 
Thanks for the help.
ŇØVΔŁǤƗŇ€ 29 May, 2019 @ 12:40pm 
Nice
CoronCorom 11 Jan, 2017 @ 6:51am 
OMG... Just I can not see(carnival poster) But If you go in front of the wall, you will recognize it.
:steamhappy:
CoronCorom 11 Jan, 2017 @ 6:42am 
Karneval-Plakat where is that...? I found everything but the carnival poster. :steamsad:
徐可莫 6 Jan, 2017 @ 10:01pm 
Oh i found it X) just poster still invisible,maybe it's a bug?
徐可莫 6 Jan, 2017 @ 9:34pm 
I couldn't find that poster too...and i don't know how to do:(
enamoratrix 20 Dec, 2016 @ 2:44am 
Thank you for that, lady_rosali! I was starting to feel like I was losing it because the poster just wasn't there :steamfacepalm: After reading your comment, I managed to get the memory from the empty wall space as well.
lady_rosali 26 Nov, 2016 @ 1:49pm 
Oh, Gosh! It's invisible for some reason. But after few minutes of searching I've got a memory from an empty wall. :steamhappy:
lady_rosali 26 Nov, 2016 @ 1:43pm 
Hi. Thanks for guide, it's really helpful!
But I have a problem with #418 number 9 memory (carnival poster). It's just not there before entering carnival. Maybe, dev changed that memory in last update? Searched for it everywhere and didn't find it. :(