Invisible, Inc.

Invisible, Inc.

Ocen: 133
Generation Options+
   
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31 grudnia 2015 o 5:13
23 czerwca 2021 o 3:44
Listy zmian: 18 ( zobacz )

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Generation Options+

Opis
This is a simple mod that adds new options when making a campaign.
If there is an option you'd like to see in this mod you can tell me.

This mod requires that you have the latest version of Sim Constructor installed.
You can find the Sim Constructor here

Feel free to discuss the mod on our Discord: https://discordapp.com/invite/aQrXEse
Komentarzy: 45
Xaliber 1 września 2024 o 10:17 
Damn I wish I knew I can't uninstall this mid-way save. Apparently the conflict with Unlimited Storage needs to have this uninstalled first.
Gary Childress 7 listopada 2023 o 7:12 
Awesome mod, Cyberboy! Loving it right now, playing combinations and settings I've never been able to now! Thank you!
Krandi 10 czerwca 2023 o 5:48 
It would be in addition very good, if one could set how much inventary places every agent from the start has. From 1 till 20 should all be possible. I need often the double amount of inventary spaces than I have, when the agents strength is fully upgraded. Then I can finally take all the good items, they I never take only because of the lack of the inventary space of the agents.

Or if one can set, how much new inventory places comes available, if one upgrade the strength skill for 1 point. That would be wonderfull. So one could aditionaly set the maximum inventary space, that the agents has, if their strength skill is fully upgraded. 20 would be a good maximum. One could scroll it, it it would take to much space on the screen.
Krandi 10 czerwca 2023 o 4:56 
Anyway thanks for this great mod.
Krandi 10 czerwca 2023 o 4:51 
Hello. I would like if I could set how many new targets I get from a site list of a executive terminal.

It would also be cool, if I could set, that guards with a level 1 security door card goes through red doors. The coolest would be, if guards uses its cards the same way as the agents. They unlock a red door with the card and than he lock the door again (make it red again). The same with the agents: If they could relock a securety door with a card, it would be great.

And a option to set how many cameras are in the levels would be good. From a few to a lot or so.
Lycan 17 stycznia 2020 o 13:23 
I've actually had the same problem as well. Except I had the problem in reverse: I got the extra Incognita slot from the development terminal, and then didn't get another from the DLC.
boklasar-markus 12 stycznia 2020 o 15:53 
Hi, I found a bug where Incognita would not gain a progam slot from the DLC mission if you had gained one through the "AI Deveopment Terminal" side mission first.
cyberboy2000  [autor] 24 czerwca 2019 o 14:57 
The scaling is additive that is. Credit Multiplier is multiplied after scaling has been added up.
cyberboy2000  [autor] 24 czerwca 2019 o 14:55 
It is additive. So 0.75*1, 0.75*1.25, 0.75*1.5, and 0.75*1.75
to¹º¹m 24 kwietnia 2019 o 2:07 
Superb mod.
I was wondering how exactly the credit scaling modifier works in order to adjust it to my preference. I know that on expert(+) credit settings are as follows:
credit multiplier: 0.75, credit scaling: 25%, credit scaling ceiling: 4
Does that imply the following formulas onto the base credit value? (c is the base credit value)
level1 facility: c*0.75
level2 facility: c*0.75*1.25
level3 facility: c*0.75*1.25*1.25
level4+ facility: c*0.75*1.25*1.25*1.25
Or is it a different formula entirely?