Invisible, Inc.

Invisible, Inc.

133 arvostelua
Generation Options+
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
mod
Tiedostokoko
Julkaistu
Päivitetty
14.912 KB
31.12.2015 klo 5.13
23.6.2021 klo 3.44
18 muutosilmoitusta ( näytä )

Tilaa ladataksesi
Generation Options+

Kuvaus
This is a simple mod that adds new options when making a campaign.
If there is an option you'd like to see in this mod you can tell me.

This mod requires that you have the latest version of Sim Constructor installed.
You can find the Sim Constructor here

Feel free to discuss the mod on our Discord: https://discordapp.com/invite/aQrXEse
45 kommenttia
Xaliber 1.9.2024 klo 10.17 
Damn I wish I knew I can't uninstall this mid-way save. Apparently the conflict with Unlimited Storage needs to have this uninstalled first.
Gary Childress 7.11.2023 klo 7.12 
Awesome mod, Cyberboy! Loving it right now, playing combinations and settings I've never been able to now! Thank you!
Krandi 10.6.2023 klo 5.48 
It would be in addition very good, if one could set how much inventary places every agent from the start has. From 1 till 20 should all be possible. I need often the double amount of inventary spaces than I have, when the agents strength is fully upgraded. Then I can finally take all the good items, they I never take only because of the lack of the inventary space of the agents.

Or if one can set, how much new inventory places comes available, if one upgrade the strength skill for 1 point. That would be wonderfull. So one could aditionaly set the maximum inventary space, that the agents has, if their strength skill is fully upgraded. 20 would be a good maximum. One could scroll it, it it would take to much space on the screen.
Krandi 10.6.2023 klo 4.56 
Anyway thanks for this great mod.
Krandi 10.6.2023 klo 4.51 
Hello. I would like if I could set how many new targets I get from a site list of a executive terminal.

It would also be cool, if I could set, that guards with a level 1 security door card goes through red doors. The coolest would be, if guards uses its cards the same way as the agents. They unlock a red door with the card and than he lock the door again (make it red again). The same with the agents: If they could relock a securety door with a card, it would be great.

And a option to set how many cameras are in the levels would be good. From a few to a lot or so.
Lycan 17.1.2020 klo 13.23 
I've actually had the same problem as well. Except I had the problem in reverse: I got the extra Incognita slot from the development terminal, and then didn't get another from the DLC.
boklasar-markus 12.1.2020 klo 15.53 
Hi, I found a bug where Incognita would not gain a progam slot from the DLC mission if you had gained one through the "AI Deveopment Terminal" side mission first.
cyberboy2000  [tekijä] 24.6.2019 klo 14.57 
The scaling is additive that is. Credit Multiplier is multiplied after scaling has been added up.
cyberboy2000  [tekijä] 24.6.2019 klo 14.55 
It is additive. So 0.75*1, 0.75*1.25, 0.75*1.5, and 0.75*1.75
to¹º¹m 24.4.2019 klo 2.07 
Superb mod.
I was wondering how exactly the credit scaling modifier works in order to adjust it to my preference. I know that on expert(+) credit settings are as follows:
credit multiplier: 0.75, credit scaling: 25%, credit scaling ceiling: 4
Does that imply the following formulas onto the base credit value? (c is the base credit value)
level1 facility: c*0.75
level2 facility: c*0.75*1.25
level3 facility: c*0.75*1.25*1.25
level4+ facility: c*0.75*1.25*1.25*1.25
Or is it a different formula entirely?