Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
It took FOREVER to roll a Mutant that didn't end up with an arm mutation.
Oh, and for the worst luck of all, my Crusher + Wyrdstone Horns + Extra Face Marauder got Stunned, losing his shield arm.
I'd rather go 9 intelligence as you did for K:M and put the rest in leadership. Warpguad tanks are slow anyway a few more points of initiative and ranged resistance won't make that much of an impact, compared to leadership.
I think for Chaos you probably want to wait until you're at least Veteran level 9 before starting as then you'll be getting level 7 heroes from the get-go. Maybe even higher for the bonus to starting gold to be closer to enough to buy a level 7 hero early on.
I'm close to Warpguards, can't wait. Allthough I think the Chaos "Attracting Lure" sounds too good to pass up, so I will probably go with 2 Darksouls who get that skill and maybe heavy armor.
I just leveled up my very first chaos spawn:
https://gtm.steamproxy.vip/ugc/931556825419073086/CB53C7A26BFBBCD0334A62971C6BEFEE757D812C/
So exited it went so good!
Thanks again.