Team Fortress 2

Team Fortress 2

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[OUTDATED] UberUpgrades Mod v0.9.8 [Upgrades List]
By drakegard and 1 collaborators
This guide will be a basic run through of the most up to date version of the UberUpgrades mod explaining all sections of the menu.
   
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Basic info
VIDEO TUTORIALS:
[Videos from Unvalid-Catalyst]????

UberUpgrades Mod v0.9.8

The new shop mod for Team Fortress 2!
Type "!uu" or "/uu" (or "!uuhelp" or "/uuhelp") for basic info while in-game
_________________
EUROPEAN SERVERS :
Owner: Mr L
62.210.86.117:27016 MvM 1
62.210.86.117:27017 MvM 2
62.210.86.117:27019 MvM 3
62.210.86.117:27025 MvM 4
62.210.86.117:27018 PvP 1
62.210.86.117:27015 PvP 2
_________________
North America:
Owners: BlueC4, Code Slasher(only MvM 4)
158.69.122.14:27015 MvM 1
158.69.122.14:27016 MvM 2
158.69.122.14:27018 MvM 3
uberupgrades.ddns.net MvM 4
158.69.122.14:27025 MvM 5

158.69.122.14:27017 PvP 1
158.69.122.14:27019 PvP 2
Put in your server favorites!
STEAM->VEIW->SERVER->ADD SERVER->COPY PASTE the IP/web address!
Staff:

Rules(some unofficial):
  1. DO NOT ASK ADMINS FOR MONEY
  2. Don't attack through spawn doors/gates using ubertechs, large flame size, blast radius and medic shield
  3. Spawncamping is allowed but frowned upon(so try not do it), when killing players inside spawn you will receive a spawnkill warning, receive too many and you will face consequences (Ion cannon - disables upgrades for approx. 2 min)
  4. Don't repeatedly use upgrades that will cause the server lag or crash other players
  5. Don't use exploits or glitches.
  6. Don't cap, there s no reason to play competitively. Just upgrade and have fun.
  7. As usual be respect and nice to everyone.

Money generates every 20 seconds.
PvP: Amount give is determined by the difference of the player with the highest money the amount of players and your own amount of money.
MvM: Begins with 50 and at the start of every wave you get an extra 10 added onto the current amount, if you get an A+ it is increased by 5%.

Ways to bring up the upgrades menu:
  • !buy, /buy
  • !upgrade, /upgrade
  • !shop, /shop
  • Press both tab and reload (+scoreboard, +reload buttons) at the same time
  • or Create a bind, bind [perfered key] "buy"

How to navigate the Upgrades Menu:
Use the Numbers coresponding to the menu item and continue doing this till you are done upgrading one thing and bring up the menu again and repeat.
To refund/reset the upgrades on weapons, you need to change the weapon.
To refund all upgrades change class.
Refunding you lose 1% of the moeny spent on upgrades
Body upgrades
  1. Protection upgrades
    • Max health
      Increases you max health
      Increments of 20
      Cap of 50000
    • Max health(H)
      Increases you max health
      HEAVY health costs less and higher cap then the other classes
      Increments of 30
      Cap of 150000
    • Health regen
      Health regeneration every second
      If hit it is reduced to 25%, begins returning to value bought at 5sec and full returned at 10sec.
      Increments of 2.
      Cap of _____
    • Max power supply
      Increases the max power supply form the base 400. Power supply will reduces as the player receives damage or uses any ubertech Dispensers(lv2, 3 or backspenser), engi wrench at the cost of metal and mediguns are able to fill up other players power supplies.
      Increments of 50
      Cap of 200000
    • Max power supply(H)
      Increases the max power supply form the base 400. Power supply will reduces as the player receives damage or uses any ubertech Dispensers(lv2, 3 or backspenser), engi wrench at the cost of metal and mediguns are able to fill up other players power supplies.
      Heavy has the same cost but different power supply type
      Increments of 50
      Cap of 200000
    • Power supply regen rate
      The rate at which the power regenerates at by percentage. The regen rate is affected by max power supply, recent damage, health missing and motion. Regen begins after 2 seconds of not being harmed
      Increments of 1
      Cap of 49
    • Power supply regen rate(H)
      The rate at which the power regenerates at by percentage. The regen rate is affected by max power supply, recent damage, health missing and motion. Regen begins after 2 seconds of not being harmed
      Heavy has the same cost but different power supply regen type
      Increments of 1
      Cap of 49
    Power supply works along side with armor upgrades to work as power armor, eg. 100% power supply = 98% armor, 50% power supply = 75% armor, 0% power supply = 50% armor. This also similarly applies to some of the advanced protections and physical upgrades. So always get a good amount of power supply for protection.
    Each of theses provide a different amount of protection against damage and also have different cap to the armor percentage.
    Armor types: light, armor(medium), heavy.

    • Armor - (all dmg source)
      Provides protection against all damage
      Increments of 10%
      Caps of Light = 50%, Armor = 60%, Heavy = 70%
    • Armor - bullets
      Provides protection against bullet damage
      Increments of 15%
      Caps of Light = 96%, Armor = 97%, Heavy = 98%
    • Armor - blast
      Provides protection against blast damage
      Increments of 15%
      Caps of Light = 96%, Armor = 97%, Heavy = 98%
    • Armor - fire
      Provides protection against fire damage
      Increments of 15%
      Caps of Light = 96%, Armor = 97%, Heavy = 98%
    • Armor - crit
      Provides protection against crit damage
      Increments of 15%
      Caps of 98%
    • Armor against melee
      Provides protection against melee damage
      Increments of 15%
      Caps of Light = 96%, Armor = 97%, Heavy = 98%
    • Armor against laser
      Provides protection against laser damage
      Increments of 15%
      Caps of Light = 92%, Armor = 93%, Heavy = 94%
    • Armor against sentry bullets
      Provides protection against sentry bullet damage
      Increments of 15%
      Caps of Light = 50%, Armor = 60%, Heavy = 60%
  2. Protection upgrades (advanced)
    • Health from healers increased
      Increments of 25%
      Cap of 2900%
    • Chance to avoid being stunned/slowed
      Chance to avoid being slowed by weapon effects from others and stuns from bonk, and melee upgrade.
      Increments of 15%
      Cap of 90%
    • Chance to avoid bleeding
      Chance to avoid bleed from default weapon effects and upgraded weapons that cause bleed
      Increments of 15%
      Cap of 90%
    • Chance to avoid being on fire
      Chance to avoid being on fire from default weapon effects and upgraded weapons that cause ignite on hit
      Increments of 15%
      Cap of 90%
    • Chance to avoid being jarated
      Chance to avoid being jarated(doesn't effect mad milk)
      Increments of 15%
      Cap of 90%
    • Health from packs increased
      Increases the amount received from health packs
      Increments of 25%
      Cap of 400%
    • Cannot be backstabbed
      Complete immunity to backstabs while you have power supply
      Increments of 1
      Cap of 1
    • No death from headshots
      Immunity to instant death from headshot when hp > 1, reduces hp to 1.
      Increments of 1
      Cap of 1
  3. Physical upgrades
    • Move speed
      Increases the movement speed
      Increments of 10
      Cap of 350
    • Move speed(Heavy)
      Increases the movement speed at a different cost
      Increments of 10
      Cap of 350
    • Jump height
      Increases how high you are able to jump
      Increments of 20%
      Cap of 300%
    • Air dash count
      Similar to the extra jump from The Atomizer. You take 10 damage for every extra jump performed.
      Increments of 1
      Cap of 30
    • Increased air control
      While in the air strafing is easier (#1 rule of rocket jumping don't hold W)
      Increments of 2
      Cap of 19
    • Parachute effect
      Exactly the same as The B.A.S.E Jumper parachute.
      Increments of 1
      Cap of 1
    • Damage force reduction
      Reduces the effect of knockback from damage
      Increments of 15%
      Cap 100%
    • Deploy time decreased
      Reduces time taken to switch between weapons
      Increments of 25%
      Cap 90%
    • Airblast vulnerability multiplier
      Increments of 25%
      Cap 100%
    • Cancel falling damage
      Fall damage is reduced to 0 so no death from falling
      Increments of 1
      Cap of 1
    • Gesture speed increase
      Increases how fast you taunt. Breaks taunts that will deal damage. Breaks getting effects from drink items
      Increments of 1
      Cap of 4
  4. Ammo & metal upgrades
    • Maxammo primary increased
      Increases the ammo of the class main weapon
      Increments of 25%
      Cap 1900%
    • Maxammo primary increased(S)
      Increases the ammo of the class main weapon
      Costs more than normal
      Increments of 25%
      Cap 1900%
    • Maxammo secondary increased
      Increases the ammo of the class second weapon
      Increments of 25%
      Cap 1900%
    • Maxammo secondary increased(S)
      Increases the ammo of the class second weapon
      Costs more than normal
      Increments of 25%
      Cap 1900%
    • Ammo regen
      Regenerates all ammo carried(not in clip) by percentage every ~5 sec
      Increments of 5%
      Cap 30%
  5. Spy upgrades
    • Cloak consume rate decreased
      Reduces the amount of cloak used. Basically increases time that you can be cloaked
      Increments of 25%
      Cap 5100%
    • Cloak rate
      Increases the speed at which you cloak
      Increments of 5%
      Cap 100%
    • Decloak rate
      Increases the speed at which you uncloak
      Increments of 5%
      Cap 99%
Damage upgrades
Damage upgrades
  • Damage++
    Increases damage dealt
    Increment of 25%
    Cap of _____%
  • Damage(E)
    Increases damage dealt
    Costs more then normal
    Increment of 25%
    Cap of _____%
  • Damage bonus(C)
    Cheaper then normal
    Increases damage dealt
    Increment of 25%
    Cap of _____%
  • Damage vs player++
    Costs more then Damage(E)
    Increases damage dealt
    Increment of 25%
    Cap of _____%
  • Crit vs burning players
    Crits against burning enemies
    Increment of 1
    Cap of 1
  • Crit headshot but defocus on fire
    Headshots will causes a crit. Same as The Ambassador
    Increment of 1
    Cap of 1
  • Mod rage damage boost
    Increases damage dealt when rage is activated, decreasing back to normal as rage goes down
    Increment of 15%
    Cap of 100%
  • Accuracy scales damage
    Damage increases as you hit the target for up to 1 seconds
    Increments of 15%
    Cap of ____%
  • Heal on hit (slowfire)
    Heals player on hitting enemies, activates on bleed as well
    Increment of 15
    Cap of 500
  • Heal on hit
    Heals player on hitting enemies, activates on bleed as well
    Increment of 1
    Cap of 100
  • Heal on kill
    Heals player on killing enemies, will overheal
    Increment of 25
    Cap of 25000
  • Chance for critical hit (melee)
    Increases the chance of a critical hit
    Increment of 5%
    Cap of 70%
  • Chance for critical hit
    Increases the chance of a critical hit
    Increment of 2%
    Cap of 35%
  • Chance for critical hit (S)
    Increases the chance of a critical hit
    Increment of 2%
    Cap of 35%
  • Bleed duration
    Applies bleed which does a percentage of damage overtime
    Increment of 1
    Cap of 59
  • Stun chance on hit
    Applies stun, similar to a long range Sandman ball hit
    Increment of 2%
    Cap of 50%
  • Stun duration bonus
    Increases the duration of the stun
    Increment of 1
    Cap of 10
  • Set DamageType Ignite
    Allows damage dealt to set the enemy on fire
    Increment of 1
    Cap of 1
  • Afterburn dmg increased
    Increases afterburn damage which does a percentage of damage overtime
    Increment of 25%
    Cap of ____%
  • Afterburn dmg increased (E)
    Increases afterburn damage which does a percentage of damage overtime
    Cost more then Normal
    Increment of 25%
    Cap of ____%
  • Afterburn time increased
    Increases time the enemies burn
    Increment of 25%
    Cap of 1900%
  • Damage causes airblast
    Damage causes knockback/airblast(no deflecting)
    Increments of 1
    Cap of 1
  • Airblast pushback scale
    Increases the knockback of the airblast
    Increments of 50%
    Cap of 8900%
  • Slow enemy on hit 40 percent for x seconds
    Increase the duration the enemy is slowed for when hitting them
    Increment of 1
    Cap of 60
  • Damage bonus vs buildings
    Increases damage dealt to buildings
    Increment of 25%
    Cap of _____%
  • Damage all connected
    Damage dealt is applied to all players connected by medigun beam
    Increment of 1
    Cap of 1
  • Drop health pack on kill
    Drops a small health pack on killing enemy
    Increment of 1
    Cap of 1
  • Minicrits become crits
    Minicrits will be crits instead
    Increment of 1
    Cap of 1
  • Mod mini-crit airborne
    While enemy is airborne, you will mini crit them
    Increment of 1
    Cap of 1
  • Reveal cloak victim on hit
    Reveals cloaked enemy when you hit them
    Increment of 1
    Cap of 1
  • Reveal disguised victim on hit
    Reveals disguised enemy when you hit them
    Increment of 1
    Cap of 1
  • Crit vs disguised players
    Crits against disguised enemies
    Increment of 1
    Cap of 1
  • Attack projectiles
    Bullets are able to stop rockets and grenades in the air
    Increments of 1
    Cap of 2
  • Projectile penetration
    Projectiles penetrate through players
    Increments of 1
    Cap of 4, Bow = 1
  • Blast radius increased
    Increases the blast radius of the explosion
    Increments of 25%
    Cap of 500%
  • Dmg falloff decreased
    Decreases the damage reduction from being further from the origin point of the explosion
    Increments of 15%
    Cap of 95%
  • Rocket specialist
    Adds 15% rocket speed per point. On direct hits the rocket does maximum damage, stuns target, and blast radius increased +15% per point. Same as MvM Rocket Specialist
    Increments of 1
    Cap of 4
  • Charged shot damage bonus
    Increases damage of charged shot
    Increments of 25%
    Cap of _____%
  • Sniper full charge damage bonus
    Increases damage when rifle is full charged
    Increments of 25%
    Cap of 1900%
  • Headshot damage increase
    Increases damage of a headshot
    Increments of 25%
    Cap of _____%
  • Explosive sniper headshot
    On headshots it explodes dealing a percentage of damage to nearby enemies
    Increments of 1
    Cap of 4
  • Mad milk syringes
    Syringes apply mad milk debuff
    Increments of 1
    Cap of 1
  • Add cloak on hit
    Hitting enemies will regain some cloak
    Increments of 1
    Cap of 15
  • Sapper kills collect crits
    Kills from a sapper become crits for the next shots.
    Increments of 1
    Cap of 1
Jumper damage upgrades
  • Reveal cloak victim on hit
    Reveals cloaked enemy when you hit them
    Increment of 1
    Cap of 1
  • Reveal disguised victim on hit
    Reveals disguised enemy when you hit them
    Increment of 1
    Cap of 1
Weapon specific upgrades - Primary 1/2
Weapon specific upgrades
  • Fire rate bonus
    Increases fire rate of weapon
    Increment of 10%
    Cap of 85%
  • Clip size++
    Increases the amount of ammo in a clip
    Increment of 25%
    Cap of 7900%
  • Faster reload rate
    Decreases time taken to reload
    Increment of 10%
    Cap of 90%
  • Bullets per shot bonus
    Increases amount of bullets in each shot, not using any extra ammo
    Increment of 25%
    Cap of 200%
  • Weapon spread bonus
    Decreases bullet spread
    Increments of 10%
    Cap of 85%
  • Recoil
    Reduces recoil/kickback when firing
    Increment of 10%
    Cap of 90%
  • Bolt heals buildings
    When shooting at your own buildings it repairs them
    Increment of 5
    Cap of _____
  • Projectile penetration
    Projectiles penetrate through players
    Increments of 1
    Cap of 4
  • Aiming move speed increased
    Reduces movement penalty when aiming
    Increments of 10%
    Cap of 80%
  • Aiming no flinch when hurt
    Receive damage doesn't effect accuracy
    Increments of 1
    Cap of 1
Scattergun specific upgrades - STOCK SCATTERGUN
  • Fire rate bonus
    Increases fire rate of weapon
    Increment of 10%
    Cap of 85%
  • Clip size++
    Increases the amount of ammo in a clip
    Increment of 25%
    Cap of 7900%
  • Faster reload rate (C)
    Decreases time taken to reload
    Costs less than normal
    Increment of 10%
    Cap of 95%
  • Bullets per shot bonus
    Increases amount of bullets in each shot, not using any extra ammo
    Increment of 25%
    Cap of 200%
  • Weapon spread bonus
    Decreases bullet spread
    Increments of 10%
    Cap of 85%
  • Projectile penetration
    Projectiles penetrate through players
    Increments of 1
    Cap of 4
Scattergun specific upgrades
  • Fire rate bonus
    Increases fire rate of weapon
    Increment of 10%
    Cap of 85%
  • Clip size++
    Increases the amount of ammo in a clip
    Increment of 25%
    Cap of 7900%
  • Faster reload rate
    Decreases time taken to reload
    Increment of 10%
    Cap of 90%
  • Bullets per shot bonus
    Increases amount of bullets in each shot, not using any extra ammo
    Increment of 25%
    Cap of 200%
  • Weapon spread bonus
    Decreases bullet spread
    Increments of 10%
    Cap of 85%
  • Scattergun has knockback
    Scattergun will knockback enemies and self. Same as The Force-A-Nature
    Increment of 1
    Cap of 1
  • Projectile penetration
    Projectiles penetrate through players
    Increments of 1
    Cap of 4
  • Scattergun knockback mult
    Increases the amount of knockback from shooting
    Increment of 25%
    Cap of 1900%
  • Scattergun no reload single
    Reloads whole clip in one reload.
    Increment of 1
    Cap of 1
  • Close range back attack minicrit
    When at close range and behind, you will minicrit. Same as The Back Scatter
    Increment of 1
    Cap of 1
Handgun specific upgrades
  • Fire rate bonus
    Increases fire rate of weapon
    Increment of 10%
    Cap of 85%
  • Clip size++
    Increases the amount of ammo in a clip
    Increment of 25%
    Cap of 7900%
  • Bullets per shot bonus (single)
    Increases amount of bullets in each shot, not using any extra ammo
    Increment of 1
    Cap of 3
  • Faster reload rate
    Decreases time taken to reload
    Increment of 10%
    Cap of 90%
  • Weapon spread bonus
    Decreases bullet spread
    Increments of 10%
    Cap of 85%
  • Projectile penetration
    Projectiles penetrate through players
    Increments of 1
    Cap of 4
Gun specific upgrades
  • Fire rate bonus
    Increases fire rate of weapon
    Increment of 10%
    Cap of 85%
  • Clip size++
    Increases the amount of ammo in a clip
    Increment of 25%
    Cap of 7900%
  • Faster reload rate
    Decreases time taken to reload
    Increment of 90%
    Cap of 10%
  • Bullets per shot bonus
    Increases amount of bullets in each shot, not using any extra ammo
    Increment of 25%
    Cap of 200%
  • Weapon spread bonus
    Decreases bullet spread
    Increments of 10%
    Cap of 85%
  • Recoil (S)
    Reduces recoil/kickback when firing
    Increments of 10%
    Cap of 90%
  • Projectile penetration
    Projectiles penetrate through players
    Increments of 1
    Cap of 4
Launcher specific upgrades
  • Fire rate bonus
    Increases fire rate of weapon
    Increment of 10%
    Cap of 85%
  • Clip size++
    Increases the amount of ammo in a clip
    Increment of 25%
    Cap of 7900%
  • Faster reload rate
    Decreases time taken to reload
    Increment of 90%
    Cap of 10%
  • Projectile speed increased
    Increases how fast the projectile travels
    Increment of 20%
    Cap of 200%
  • Rocket control - [ACTIVATE]
    Ability to control projectiles, red beam indicates where the projectile is headed to
    Increment of 1
    Cap of 4
  • Self dmg push force increased
    Increases how far/fast you go when you damage yourself
    Increment of 30%
    Cap of 900%
  • Rocket jump damage reduced
    Damage done to self when rocket jumping is reduced
    Increment of 10%
    Cap of 80%
Mangler specific upgrades
  • Fire rate bonus (U)
    Increases fire rate of weapon
    Higher cost then normal
    Increment of 10%
    Cap of 80%
  • Faster reload rate (U)
    Decreases time taken to reload
    Lower cost then normal
    Increment of 10%
    Cap of 95%
  • Auto recharge weapon
    Automatically refills clip
    Increment of 1
    Cap of 30
  • Overload energy capacity
    Amount it can overload the clip when it automatically refills clip
    Increment of 1
    Cap of 200
  • Rocket control - [ACTIVATE]
    Ability to control projectiles, red beam indicates where the projectile is headed to
    Increment of 1
    Cap of 4
  • Charge move speed increased
    When charging the charged shot the movement decreases is reduced
    Increment of 20%
    Cap of 200%
  • Rocket jump damage reduced
    Damage done to self when rocket jumping is reduced
    Increment of 10%
    Cap of 80%
Jumper specific upgrades
  • Clip size++
    Increases the amount of ammo in a clip
    Increment of 25%
    Cap of 7900%
  • Faster reload rate (C)
    Decreases time taken to reload
    Costs less than normal
    Increment of 10%
    Cap of 95%
  • Fire rate bonus (C)
    Increases fire rate
    Costs less than normal
    Increment of 10%
    Cap of 70%
  • Projectile speed increased
    Increases how fast the projectile travels
    Increment of 20%
    Cap of 200%
  • Self dmg push force increased
    Increases how far/fast you go when you damage yourself
    Increment of 30%
    Cap of 900%
Weapon Specific upgrades - Primary 2/2
Flamethrower specific upgrades
  • Flame size bonus
    Increases the size of the flame shot out on the flamethrower
    Increment of 1
    Cap of 6
  • Mult airblast refire time
    Decreases time between airblasts
    Increment of 10%
    Cap of 85%
  • MHhhhphpHHHHH!!!
    Build 'Mmmph' by dealing damage. Alt-fire on full 'Mmmph': Taunt to refill health and gain crit for several seconds. Invulnerable while 'Mmmph' taunting. Disables airblast. Same as The Phlogistinator
    Increment of 5
    Cap of 5
  • Airblast pushback scale
    Increases the knockback of the airblast
    Increments of 50%
    Cap of 8900%
  • Deflection size multiplier
    Increases the size of the airblast
    Increment of 5%
    Cap of ___%
  • Flame ammopersec decreased
    Decreases ammo used when firing the flamethrower
    Increment of 10%
    Cap of 90%
  • Airblast cost decreased
    Decreases the cost of airblasts
    Increment of 10%
    Cap of 90%
  • Mod flamethrower back crit
    Crits from behind. Same as The Backburner
    Increment of 1
    Cap of 1
  • Charged airblast
    Airblast now needs charging with Mouse 2 and rapidly fires ~20 airblasts at max charge
    Increment of 1
    Cap of 1
Phlog specific upgrades
  • flame size bonus
    Increases the size of the flame shot out on the flamethrower
    Increment of 1
    Cap of 6
  • Flame ammopersec decreased
    Decreases ammo used when firing the flamethrower
    Increment of 10%
    Cap of 90%
  • Mod flamethrower back crit
    Crits from behind. Same as The Backburner
    Increment of 1
    Cap of 1
Boots specific upgrades
  • Rocket jump damage reduced
    Damage done to self when rocket jumping is reduced
    Increment of 10%
    Cap of 80%
Cannon specific upgrades
  • Fire rate bonus (U)
    Increases fire rate of weapon
    Higher cap then normal
    Increment of 10%
    Cap of 80%
  • Projectile force increased
    Increaes knock back of projectile
    Increment of 25%
    Cap of 150%
  • Self dmg push force increased
    Increases how far/fast you go when you damage yourself
    Increment of 30%
    Cap of 900%
  • Rocket jump damage reduced
    Damage done to self when rocket jumping is reduced
    Increment of 10%
    Cap of 80%
  • Boots falling stomp - stops working when you buy cancel fall damage
    Allows/increases damage done by stomping on enemies
    Increments of 75%
    Cap of 5200%
Protection upgrades
  • Max health(H)
    Increases you max health
    HEAVY health costs less and higher cap then the other classes
    Increments of 30
    Cap of 150000
Charge upgrades
  • Charge time increased
    Increases time you can charge
    Increment of 50%
    Cap of 900%
  • Charge impact damage increased
    Increases damage dealt by charging
    Increment of 50%
    Cap of ______%
  • Charge recharge rate increased
    Increases recharge rate of shield charge
    Increment of 1
    Cap of 24
  • Mult charge turn control
    Increases ability to turn when using charge
    Increment of 50%
    Cap of 1000%
Minigun specific upgrades
  • Fire rate bonus
    Increases fire rate of weapon
    Increment of 10%
    Cap of 85%
  • Bullets per shot bonus (heavy)
    Increases amount of bullets in each shot, not using any extra ammo
    Increment of 20%
    Cap of 200%
  • Minigun spinup time decreased
    Decreases time taken to spin up minigun
    Increment of 10%
    Cap of 80%
  • Weapon spread bonus
    Decreases bullet spread
    Increments of 10%
    Cap of 85%
  • Mod medic revenge
    When medic healing you dies you receive crits
    Increments of 1
    Cap of 1
  • Aiming move speed increased
    Reduces movement penalty when aiming
    Increments of 10%
    Cap of 80%
  • Minigun no spin sounds
    Minigun makes no sound when it is spinning
    Increments of 1
    Cap of 1
  • Aiming no flinch when hurt
    Receive damage doesn't effect accuracy
    Increments of 1
    Cap of 1
  • Generate rage on damage
    Generate rage by dealing damage. When fully charged, press the Special-Attack key to activate knockback and reduces damage by 50%. Same as MvM Knockback rage
    Increments of 1
    Cap of 3
  • Ring of fire while aiming
    Generates a ring of fire around you. Buying more increases the damage. Same ring of fire as The Huo-Long Heater
    Increments of 1
    Cap of 1000
Laser specific upgrades
  • Fire rate bonus
    Increases fire rate of weapon
    Increment of 10%
    Cap of 85%
  • Faster reload rate
    Decreases time taken to reload
    Increment of 10%
    Cap of 90%
  • Auto recharge weapon
    Automatically refills clip
    Increment of 1
    Cap of 30
  • Overload energy capacity
    Amount it can overload the clip when it automatically refills clip
    Increment of 1
    Cap of 200
Syringegun specific upgrades
  • Fire rate bonus
    Increases fire rate of weapon
    Increment of 10%
    Cap of 85%
  • Clip size++ - Normal Syringe gun
    Increases the amount of ammo in a clip
    Increment of 25%
    Cap of 7900%
  • Clip size bonus (B) - The Crusaders Crossbow
    Increases the amount of ammo in a clip
    Costs less than normal
    Increment of 1
    Cap of 999
  • Faster reload rate
    Decreases time taken to reload
    Increment of 10%
    Cap of 90%
Sniper specific upgrades
  • Fire rate bonus
    Increases fire rate of weapon
    Increment of 10%
    Cap of 85%
  • Faster reload rate
    Decreases time taken to reload
    Increment of 10%
    Cap of 90%
  • Sniper charge per sec
    Increases how fast the sniper charges his shot
    Increment of 1
    Cap of 50
  • Mult sniper charge after headshot
    Killing with a headshot increases how fast the sniper charges his shot
    Increment of
    Cap of
  • Aiming move speed increased
    Reduces movement penalty when aiming
    Increments of 10%
    Cap of 80%
  • Aiming no flinch when hurt
    Receive damage doesn't effect accuracy
    Increments of 1
    Cap of 1
Weapon specific upgrades - Secondary 1/2
Handgun specific upgrades
  • Fire rate bonus
    Increases fire rate of weapon
    Increment of 10%
    Cap of 85%
  • Clip size++
    Increases the amount of ammo in a clip
    Increment of 25%
    Cap of 7900%
  • Bullets per shot bonus (single)
    Increases amount of bullets in each shot, not using any extra ammo
    Increment of 1
    Cap of 3
  • Faster reload rate
    Decreases time taken to reload
    Increment of 10%
    Cap of 90%
  • Weapon spread bonus
    Decreases bullet spread
    Increments of 10%
    Cap of 85%
  • Projectile penetration
    Projectiles penetrate through players
    Increments of 1
    Cap of 4
Lunchbox specific upgrades
  • Effect bar recharge rate increased
    Increases the recharge rate of lunchbox item(Drink, Food)
    Increment of 10%
    Cap of 99%
Jar specific upgrades - MAD MILK
  • Effect bar recharge rate increased
    Increases the recharge rate of Jar
    Increment of 10%
    Cap of 99%
  • Blast radius increased
    Increases the blast radius of the liquid
    Increment of 10%
    Cap of 500%
Jar specific upgrades - JARATE
  • Effect bar recharge rate increased
    Increases the recharge rate of Jar
    Increment of 10%
    Cap of 99%
  • Enemy coat duration
    Increase the duration of the debuff on enemies
    Increment of 1
    Cap of 29
  • Fire rate bonus (C)
    Increases fire rate
    Costs less than normal
    Increment of 10%
    Cap of 70%
  • Blast radius increased
    Increases the blast radius of the liquid
    Increment of 10%
    Cap of 500%
Cleaver specific upgrades
  • Effect bar recharge rate increased
    Increases the recharge rate of ball
    Increment of 10%
    Cap of 99%
  • Fire rate bonus (C)
    Increases fire rate
    Costs less than normal
    Increment of 10%
    Cap of 70%
Gun specific upgrades
  • Fire rate bonus
    Increases fire rate of weapon
    Increment of 10%
    Cap of 85%
  • Clip size++
    Increases the amount of ammo in a clip
    Increment of 25%
    Cap of 7900%
  • Faster reload rate
    Decreases time taken to reload
    Increment of 90%
    Cap of 10%
  • Bullets per shot bonus
    Increases amount of bullets in each shot, not using any extra ammo
    Increment of 25%
    Cap of 200%
  • Weapon spread bonus
    Decreases bullet spread
    Increments of 10%
    Cap of 85%
  • Recoil (S)
    Reduces recoil/kickback when firing
    Increments of 10%
    Cap of 90%
  • Projectile penetration
    Projectiles penetrate through players
    Increments of 1
    Cap of 4
Laser specific upgrades
  • Fire rate bonus (U)
    Increases fire rate of weapon
    Higher cost then normal
    Increment of 10%
    Cap of 80%
  • Faster reload rate
    Decreases time taken to reload
    Increment of 10%
    Cap of 90%
  • Auto recharge weapon
    Automatically refills clip
    Increment of 1
    Cap of 30
  • Overload energy capacity
    Amount it can overload the clip when it automatically refills clip
    Increment of 1
    Cap of 200
Boots specific upgrades
  • Rocket jump damage reduced
    Damage done to self when rocket jumping is reduced
    Increment of 10%
    Cap of 80%
Buff banner specific upgrades
  • Increase buff duration
    Increases duration of buff
    Increment of 25%
    Cap of 900%
  • Concheror effect
    Adds Concheror effect, buying more increases duration of buff
    Increment of 2
    Cap of 40
  • Battalion's Backup effect
    Adds Battalion's Backup effect, buying more increases duration of buff
    Increment of 2
    Cap of 40
Concheror specific upgrades
  • Increase buff duration
    Increases duration of buff
    Increment of 25%
    Cap of 900%
  • Buff Banner effect
    Adds Buff banner effect, buying more increases duration of buff
    Increment of 2
    Cap of 40
  • Battalion's Backup effect
    Adds Battalion's Backup effect, buying more increases duration of buff
    Increment of 2
    Cap of 40
Battalion's Backup specific upgrades
  • Increase buff duration
    Increases duration of buff
    Increment of 25%
    Cap of 900%
  • Concheror effect
    Adds Concheror effect, buying more increases duration of buff
    Increment of 2
    Cap of 40
  • Buff Banner effect
    Adds Buff banner effect, buying more increases duration of buff
    Increment of 2
    Cap of 40
Shotgun specific upgrades
  • Fire rate bonus
    Increases fire rate of weapon
    Increment of 10%
    Cap of 85%
  • Clip size++
    Increases the amount of ammo in a clip
    Increment of 25%
    Cap of ____%
  • Crit vs burning players
    Crits against burning enemies
    Increment of 1
    Cap of 1
  • Faster reload rate
    Decreases time taken to reload
    Increment of 90%
    Cap of 10%
  • Bullets per shot bonus
    Increases amount of bullets in each shot, not using any extra ammo
    Increment of 25%
    Cap of 200%
  • Weapon spread bonus
    Decreases bullet spread
    Increments of 10%
    Cap of 85%
  • Projectile penetration
    Projectiles penetrate through players
    Increments of 1
    Cap of 4
Flaregun specific upgrades
  • Fire rate bonus
    Increases fire rate of weapon
    Increment of 10%
    Cap of 75%
  • Blast radius increased
    Increases the blast radius of the explosion
    Increment of 10%
    Cap of 500%
  • Faster reload rate
    Decreases time taken to reload
    Increment of 10%
    Cap of 90%
  • Extinguish earns revenge crits
    Earns crits from extinguishing allies
    Increment of 1
    Cap of 4
  • Rocket jump damage reduced
    Damage done to self when rocket jumping is reduced
    Increment of 10%
    Cap of 80%
  • Crit vs burning players
    Crits against burning enemies
    Increment of 1
    Cap of 1
Protection upgrades
  • Afterburn immunity
    Immunity to afterburn
    Increment of 1
    Cap of 1
  • Max power supply(H)
    Increases the max power supply form the base 400. Power supply will reduces as the player receives damage or uses any ubertech Dispensers(lv2, 3 or backspenser), engi wrench at the cost of metal and mediguns are able to fill up other players power supplies.
    Heavy has the same cost but different power supply type
    Increments of 50
    Cap of 199500
Weapon specific upgrades - Secondary 2/2
Charge upgrades
  • Charge recharge rate increased
    Increases recharge rate of shield charge
    Increment of 1
    Cap of 24
  • Bleed duration
    Applies bleed which does a percentage of damage overtime
    Increment of 1
    Cap of 59
  • Set DamageType Ignite
    Allows damage dealt to set the enemy on fire
    Increment of 1
    Cap of 1
  • Kill refills meter
    Kills refill the charge meter
    Increment of 1
    Cap of 1
Pipebomb launcher specific upgrades
  • Fire rate bonus
    Increases fire rate of weapon
    Increment of 10%
    Cap of 85%
  • Clip size++
    Increases the amount of ammo in a clip
    Increment of 25%
    Cap of 7900%
  • Max pipebombs increased
    Increases maximum amount of stickies that can be out
    Increment of 2
    Cap of 56
  • Faster reload rate
    Decreases time taken to reload
    Increment of 10%
    Cap of 90%
  • Projectile speed increased
    Increases how fast the projectile travels
    Increment of 20%
    Cap of 200%
  • Sticky arm time bonus
    Reduces time taken for the stickies to be armed
    Increment of 15%
    Cap of 200%
  • Self dmg push force increased
    Increases how far/fast you go when you damage yourself
    Increment of 30%
    Cap of 900%
  • Rocket jump damage reduced
    Damage done to self when rocket jumping is reduced
    Increment of 10%
    Cap of 80%
  • Sticky detonate mode
    Only detonates stickies near the crosshairs, same as The Scottish Resistance
    Increment of 1
    Cap of 1
  • Boots falling stomp - stops working when you buy cancel fall damage
    Allows/increases damage done by stomping on enemies
    Increments of 75%
    Cap of 5200%
Wrangler specifics
  • Rocket control - [ACTIVATE]
    Ability to control projectiles, red beam indicates where the projectile is headed to
    Increment of 1
    Cap of 4
Short circuit specific upgrades
  • Fire rate bonus
    Increases fire rate of weapon
    Increment of 10%
    Cap of 85%
Medigun specific upgrades
  • Heal rate bonus
    Increases how fast you heal players
    Increment of 25%
    Cap of _____%
  • Ubercharge rate bonus
    Increases how fast you generate ubercharge when healing
    Increment of 15%
    Cap of _____%
  • Overheal bonus
    Increases how much you can overheal
    Increment of 20%
    Cap of 24000%
  • Overheal decay bonus
    Decreases the decay rate of overheal
    Increment of 25%
    Cap of 250%
  • Uber duration bonus
    Increases uber duration
    Increment of 1
    Cap of 30
  • Ubercharge rate bonus for healer
    Increases ubercharge rate for the medic healing you
    Increment of 25%
    Cap of _____%
  • Add quick fix effect
    Move at the speed of the player you are healing if you are slower. Mirror blast jumps of player you are healing. Same as The Quickfix
    Increment of 2
    Cap of 2
Medigun Shield upgrades
  • Uber Shield - [ACTIVATE]
    Ability to deploy a shield after healing. Same as MvM Medic Shield
    Increment of 1
    Cap of 2
  • Increase shield duration
    Increases how long shield stays up
    Increment of 20%
    Cap of 400%
  • Damage causes airblast
    Damage causes knockback/airblast(no deflecting)
    Increments of 1
    Cap of 1
  • Airblast pushback scale
    Increases the knockback of the airblast
    Increments of 50%
    Cap of 8900%
  • Damage vs player ++
    Increases damage dealt of shield
    Increment of 25%
    Cap of ______%
  • Set DamageType Ignite
    Allows damage dealt to set the enemy on fire
    Increment of 1
    Cap of 1
  • Afterburn dmg increased
    Increases afterburn damage which does a percentage of damage overtime
    Increment of 25%
    Cap of ____%
  • Afterburn time increased
    Increases time the enemies burn
    Increment of 25%
    Cap of 1900%
Medigun Uber Effects upgrades
  • Charge adds invuln. duration
    Ubercharge now adds uber for percentage of duration
    Increment of 5%
    Cap of 100%
  • Charge adds crits duration
    Ubercharge now adds crits for percentage of duration
    Increment of 5%
    Cap of 100%
  • Charge adds megaheal duration
    Ubercharge now adds megaheal(The Quickfix ubercharge effect) for percentage of duration
    Increment of 5%
    Cap of 100%
  • Charge adds speed boost duration
    Ubercharge now adds speed boost(Player gains speed boost, firing rate boost, reload speed boost, and infinite air jumps) for percentage of duration
    Increment of 5%
    Cap of 100%
  • Invuln. lasts after uber delpoy
    Uber remains for a duration after you stop ubercharging them
    Increment of 25%
    Cap of 800%
  • Crits lasts after uber delpoy
    Crits remains for a duration after you stop ubercharging them
    Increment of 25%
    Cap of 800%
  • Megaheal lasts after uber delpoy
    Megaheal remains for a duration after you stop ubercharging them
    Increment of 25%
    Cap of 800%
  • Speed boost lasts after uber delpoy
    Speed boost remains for a duration after you stop ubercharging them
    Increment of 25%
    Cap of 800%
Vaccinator specific upgrades
  • Passive bullet resistance
    Increases resistance to bullets
    Increment of 5%
    Cap of 85%
  • Passive blast resistance
    Increases resistance to blast
    Increment of 5%
    Cap of 85%
  • Passive fire resistance
    Increases resistance to fire
    Increment of 5%
    Cap of 85%
  • Uber bullet resistance
    Increases resistance to bullets when ubercharge is used
    Increment of 25%
    Cap of 100%
  • Uber blast resistance
    Increases resistance to blast when ubercharge is used
    Increment of 25%
    Cap of 100%
  • Uber fire resistance
    Increases resistance to fire when ubercharge is used
    Increment of 25%
    Cap of 100%
Sniper shield specific upgrades
  • Max health(H)
    Increases you max health
    HEAVY health costs less and higher cap then the other classes
    Increments of 30
    Cap of 150000
Smg specific upgrades
  • Fire rate bonus
    Increases fire rate of weapon
    Increment of 10%
    Cap of 85%
  • Minicritboost on kill
    Gain minicrits after killing an enemy for a duration
    Increment of 2
    Cap of 60
  • Bullets per shot bonus (single)
    Increases amount of bullets in each shot, not using any extra ammo
    Increment of 1
    Cap of 3
  • Faster reload rate
    Decreases time taken to reload
    Increment of 10%
    Cap of 90%
  • Weapon spread bonus
    Decreases bullet spread
    Increments of 10%
    Cap of 85%
  • Projectile penetration
    Projectiles penetrate through players
    Increments of 1
    Cap of 4
Sapper specific upgrades
  • Sapper recharge rate increased (mvm)
    Increases how fast the sapper recharges
    Increment of 15%
    Cap of 99%
  • Robo sapper (mvm)
    Increases radius of sapping robots
    Increment of 1
    Cap of 1
  • Sapper damage bonus (buildings only)
    Increases sapper damage to buildings
    Increment of 25%
    Cap of ____%
  • Sapper health bonus (buildings only)
    Increases sapper health on buildings
    Increment of 50%
    Cap of ____%
  • Sapper damage leaches health (buildings only)
    Sapper heals you when it damages buildings
    Increment of 50%
    Cap of ____%
Melee specific upgrades
Melee specific upgrades
  • Effect bar recharge rate increased
    Increases the recharge rate of ball
    Increment of 10%
    Cap of 99%
  • Melee attack rate bonus (slow)
    Increases attack rate of melee
    Increment of 10%
    Cap of 60%
  • Melee attack rate bonus
    Increases attack rate of melee
    Increment of 10%
    Cap of 75%
  • Melee attack rate bonus (spy)
    Increases attack rate of melee
    Increment of 10%
    Cap of 95%
  • Crit vs burning players
    Crits against burning enemies
    Increment of 1
    Cap of 1
  • Construction rate increased
    Increases how fast buildings construct when hitting it
    Increment of 33%
    Cap of 1500%
  • Minicritboost on kill
    Gain minicrits after killing an enemy for a duration
    Increment of 2
    Cap of 60
  • Melee hit radius multiplier
    Increases the radius of melee hit
    Increment of 50%
    Cap of 400%
  • Melee range multiplier
    Increases the range of melee hit
    Increment of 25%
    Cap of 6900%
  • Climb on hit - [ACTIVATE]
    When hitting a wall you will climb it(launched up) with every hit
    Increment of 1
    Cap of 4
  • Max ammo
    Increases ammo of balls you can carry
    Increment of 1
    Cap of 4
  • Crit from behind
    Crits when you are behind the enemy
    Increment of 1
    Cap of 1
  • Speed buff ally
    Apply speed buff when hitting allies
    Increment of 1
    Cap of 1
  • Dmg increases as user becomes injured
    Increases damage as the player becomes injured
    Increment of 1
    Cap of 1
  • Damage all connected
    Damage dealt is applied to all players connected by medigun beam
    Increment of 1
    Cap of 1
  • Mark for death
    Applies the mark for death(minicrit) on enemies
    Increment of 1
    Cap of 1
  • Increase player capture value
    Increases the player cap rate
    Increment of 1
    Cap of 3
  • Add ubercharge on hit
    Adds uber charge when hitting enemies, also applies when bleed does damage
    Increment of 1%
    Cap of 100%
  • Preserve uberchrage
    Keeps a percentage of uber charge when you die
    Increment of 10%
    Cap of 100%
  • See enemy health
    Allows you to see health of enemies
    Increment of 1
    Cap of 1
  • Enables aoe heal
    While taunting you apply the healing affect around you
    Increment of 1
    Cap of 1
Kamikaze
Not all class weapons
Kamikaze damage is based on health and power supply
  • Kamikaze attack - [ACTIVATE]
    Give player ability to use Kamikaze
    Increment of 1
    Cap of 1
  • Kamikaze attack damage
    Increases damage of Kamikaze
    Increment of 25%
    Cap of _____%
  • Kamikaze attack radius
    Increases the blast radius of Kamikaze
    Increment of 25%
    Cap of 750%
  • Kamikaze EMP attack
    Kamikaze applies EMP, which removes all positive effects(eg Uber, warlock/reflect, bonk, cloak and etc.), remove uber charge percentage and deal more damage to power supply.
    Increment of 1
    Cap of 1
Spy upgrades
  • Silent killer
    Kills with the weapon no longer show in enemy kill feed
    Increment of 1
    Cap of 1
  • Quiet unstealth
    You uncloak quietly
    Increment of 1
    Cap of 1
  • Add cloak on hit
    Refills some cloak on hitting enemy
    Increment of 1
    Cap of 15
  • Add clock on kill
    Refills some cloak on killing enemy
    Increment of 30%
    Cap of 6000%
  • Disguise on backstab
    Instantly disguise when you backstab an enemy
    Increment of 1
    Cap of 1
Upgrade - PDA
  1. Sentry gun upgrades
    • Sentry fire rate increased
      Increases the fire rate of the sentry
      Increment of 10%
      Cap of 98%
    • Sentry damage bonus
      Increases damage dealt by sentry bullets
      Increment of 25%
      Cap of _____%
    • Sentry rocket damage bonus
      Increases damage dealt by sentry rockets
      Increment of 25%
      Cap of _____%
    • Sentry multi rockets
      Increases amount of rockets shot by sentry
      Increment of 1
      Cap of 9
    • Sentry radius increased
      Increases sentry aimbot target range
      Increment of 15%
      Cap of 2300%
    • Sentry shield
      Sentry is able to put a shield, buying more increases shield radius
      Increment of 1
      Cap of 2
    • Increase sentry shield duration
      Increases how long sentry shield stays up
      Increments of 20%
      Cap of 400%
    • Sentry shield recharge rate
      Reduced time it takes for sentry to be able to deploy shield again
      Increment of 10%
      Cap of 85%
    • Sentry ammo regen
      Sentry regenerates id own ammo, buying more increases the amount of sentry ammo is regenerated
      Increment of 1
      Cap of 55
    • Additional disposable sentries (mvm)
      - MVM ONLY
      Allows you to place a disposable sentry in MvM
      Increment of 1
      Cap of 3
    • SentryWrist
      - [ACTIVATE]
      Builds a disposable sentry on the right wrist
      Building health doesn't apply
      Increment of 1
      Cap of 1
    • SentryHat
      - [ACTIVATE]
      Builds a disposable sentry on the head
      Building health doesn't apply
      Increment of 1
      Cap of 1
  2. Building tech upgrades
    • Building health bonus
      Increases the health of buildings, need to build new buildings for the health to apply
      Increment of 25%
      Cap of _____%
    • Repair rate increased
      Increases amount of metal used to repair and so increasing the amount repaired per wrench hit
      Increment of 20%
      Cap of 4900%
    • Building cost reduction
      Reduces the cost of metal for building
      Increment of 5%
      Cap of 95%
    • Buildings deploy time
      Reduces time taken for buildings to deploy
      Increment of 10%
      Cap of 90%
    • Dispenser radius increased
      Increases the radius that the dispenser regens ammo, health and power. Ammo and power regeneration goes through walls
      Increment of 50%
      Cap of 7400%
    • Bidirectional teleporter
      Allows teleportation both ways through the teleporter
      Increment of 1
      Cap of 1
    • BackSpencer
      - [ACTIVATE]
      Builds a "Mini-dispenser" on your back.
      Building health doesn't apply
      Increment of 1
      Cap of 1
    • Building health regen
      Building regenerates a percentage of health every second
      Increment of 1
      Cap of 40
Ubertech
Abilities that will cost or consume or drain power supply.
Using any Ubertechs will stop power supply from regenerating. (Charging, holding charge, powerups)
All increments of 1, unless stated otherwise
  1. FireTech
    Buying more will increase power supply consumption, damage and decreased cooldown(idle bar)
    • FireBolt - [Spamable, Charge]
      Launches a projectile that causes damage to the target and sets them on fire, the projectile goes through the air similar to The Sandman ball.
      Cap of 200
    • FireBall - [Charge]
      Launches a projectile similar to the Halloween spell called "capatus crepitus" (Fireball).
      Cap of 200
  2. StromTech
    • Fus - Roh - Dah! - [Spamable, Charge]
      A "shout" that pushes players and projectiles in front of you. Basically an airblast.
      Buying more increases power supply consumption, airblast size and decreases cooldown(idle bar)
      Cap of 199
    • Lightning Storm - [Charge]
      Launches a orb similar to the Halloween spell called "imputum fulmenus"(Ball O' Lightning
      Buying more will increase power supply consumption, damage and decreased cooldown(idle bar)
      Cap of 200
    • Air Explosion - [Spamable, Charge]
      An explosion of air that can airblast anything in a 360 degrees radius.
      Buying more increases power supply consumption, airblast radius and decreases cooldown(idle bar)
      Cap of 200
    • ElectroBolt - [Spamable, Charge]
      Launches a projectile that causes damage(armor piercing?) to the target, the projectile goes through the air similar to The Sandman ball.
      Buying more will increase power supply consumption, damage and decreased cooldown(idle bar)
      Cap of 200
  3. NinjaTech
    • Charged Strike - [Spamable, Charge]
      Shows an airblast visual effect(no pushback) and causes blast damage in front of you.
      Buying more will increase power supply consumption, damage, amount of strikes and decreased cooldown(idle bar)
      Cap of 200
    • Smoke - [Charge]
      Creates a LARGE cloud of smoke if charged fully. This obscures the vision of all players in to.
      Not able to buy more
      Cap of 1
  4. ScienzTech
      These will hit the users as well if caught in the blast radius.Buying more increases amount of grenades to useDoes not regen but picking up metal or ammo box from player death will refill it a little
    • EMP grenade damage bonus
      Increases the damage dealt/effectiveness of EMP
      Increments of 20%
      Cap of ____%
    • EMP grenade - [Throwable]
      Throw a grenade(pill) that will do damage/removed the power supply, remove all positive effects(eg Uber, warlock/reflect, bonk, cloak and etc.), remove uber charge percentage and do little damage to the player.
      This cost power to buy(reduce max power)
      Cap of ___
    • Grenades blast radius increased
      Increase the blast radius of the explosion/pulse
      Doesn't effect Coktail molotov
      This cost power to buy(reduce max power)
      Increments of 15%
      Cap of 400%
    • frag grenade - [Throwable]
      Throw a grenade(pill) that will do blast damage to all players in the blast radius
      This cost power to buy(reduce max power)
      Cap of ___
    • Frag grenade damage bonus
      Increases damage dealt
      Increments of 25%
      Cap of _____%
    • coktail molotov - [Throwable]
      Throw a flare that will do damage to all players in the blast radius and set them on fire. After it make contact with a surface it will drop down and stay on the ground and cause damage to those who stand on it.
      This cost power to buy(reduce max power)
      Cap of ___
  5. CanteenTech
    These cost power to buy(reduce max power)
    Buying more increases amount of uses per canteen
    • Canteen duration bonus
      Increases the duration of all canteens
      Increments of 25%
      Cap of 200%
    • Canteen - MegaHealth - [Passive]
      Gives player MegaHeals effect(The Quickfix uber) gaining overheal
      Base duration ~4 sec
      Cap of 10
    • Canteen - uber - [Passive]
      Gives player Uber, similar to medigun uber
      Base duration ~3 sec
      Cap of 5
    • Canteen - speed boost - [Passive]
      Gives player speed boost(addcond 72), similar to the Halloween spell called "paidum celeris"(Minify) without shrinking.
      Player gains speed boost, firing rate boost, reload speed boost, and infinite air jumps
      Base duration ~3 sec
      Cap of 10
    • Canteen - crit - [Passive]
      Gives player crit boost
      Base duration ~2 sec
      Cap of 10
    • Canteen - buff - [Passive]
      Gives player The Buff Banner effect(mini crit)
      Base duration ~4 sec
      Cap of 10
    • Canteen - defensive buff - [Passive]
      Gives player The Battalion's Backup effect(immune to critical hits, 35% resistance to regular damage, and 50% resistance to sentry damage)
      Base duration ~4 sec
      Cap of 10
    • Canteen - FastDodge - [Passive]
      Gives player an effect similar to Bonk! Atomic Punch(Dodge chanceis not 100%) while still being able to attack
      Base duration ~2.5 sec
      Cap of 10
    • Canteen - cloak - [Passive]
      Gives player cloak effect any damage dealt or recieved will remove cloak, same as spy cloak effect
      Base duration ~3 sec
      Cap of 10
  6. PowerupTech
    Theses will drain your power supply regardless of the amount of power supply regen, theses can be sustained by destroyed building metal or ammo box from killing players dying.
    Buying more will decrease power supply drain and decreased cooldown(idle bar)
    As usual Mannpower power ups can not be in spawn areas so if activated in spawn they will not work.
    • Powerup - agility - [Passive]
      Gives the Mannpower power up Agility
      Movement speed increased by 50%
      Grapple speed increase
      Jump height increased by 80%
      Instant weapon switch.
      Cap of 1
    • Powerup - haste - [Passive]
      Gives the Mannpower power up Haste
      Double weapon firing and reload rate
      Double clip size and max ammo count
      Movement speed increased by 30%
      Sticky bomb arm time reduced.
      Cap of 1
    • Powerup - precision - [Passive]
      Gives the Mannpower power up Precision
      Greatly reduced bullet spread
      Distance damage falloff immunity
      Sniper rifles have quicker damage ramp-up and re-zoom after shooting, and have double damage
      Rocket and grenade travel speed increased 250%
      Increased blast weapon clip size by 50%
      Cap of 1
    • Powerup - resistance - [Passive]
      Gives the Mannpower power up Resistance
      Reduces incoming damage by 50%.
      Cap of 1
    • Powerup - strength - [Passive]
      Gives the Mannpower power up Strength
      Double damage for all weapons
      Distance damage fall-off immunity
      Cap of 1
    • Powerup - vampire - [Passive]
      Gives the Mannpower power up Vampire
      All damage dealt is returned as health
      25% damage resistance. Max health increased by 80
      Cap of 1
    • Powerup - Knockout - [Passive]
      Gives the Mannpower power up Knockout
      Restricts the carrier to Melee and Grappling Hook only
      Max health increased by 150 except for Heavies and Demomen wielding a sword, a shield, or both, gaining only 120 health, 130 health, 80 health, and 20 health, respectively
      Immune to airblast and damage pushback; Melee weapon deals +66% damage and forcibly shoves the victim away
      Melee hit forces the victim to drop their powerup or the flag if they have it
      4X melee damage to buildings.
    • Powerup - warlock - [Passive]
      Gives the Mannpower power up Reflect
      50% of damage received is reflected back to the attacker
      25% damage resistance. Max health increased by 100
      100% of sentry damage is reflected back to the Sentry Gun.
      Cap of 1
How to use ubertech, specials and qbuy
Ubertech:
Type !ubertechs or /ubertechs for basic info ingame.
Select using !sprev or /sprev to cycle back, !snext or /snext to cycle forward between ubertech that you have bought
OR bind [key] "sprev" and bind [key] "snext"
To activate the ubertechs press the special attack button(default middle mouse button)
OR bind [key] +attack3
[Spamable]
  • Once activated use melee and hit left click(attack)
[Charge]
  • Once activated use melee and hold right click(attack2) to charge the attack then hit left click(attack) to release the tech
[Throwable]
  • Once activated use melee and hit left click(attack) to throw, hold left click(attack) to increase the throw distance
[Passive]
Canteens
  • Once activated the effect will take place until the duration wear off
Power ups
  • Once activated they will take effect until the power supply is drained
  • Warlock when fighting another warlock will cancel each other and deactivate both.
[Activate]
  • Special abilities that need to be activated for them to take effect

How to use qbuy:
qbuy works by using the path(buttons you pushed) to get an upgrade.
  1. Type /qbuy
  2. Then Type the numbers used with a space in between each to reach the upgrade
  3. Type a space then a number for the quantity(max of 100)
eg
/qbuy 1 1 1 100
/qbuy [1=body] [1=protection upgrades] [1=max health] [100=quantity]
This will buy 2000 hp or 3000 hp if heavy
/qbuy 4 1 1 10
/qbuy [4=upgrades - melee weapon ] [1=damage upgrades] [1=damage++] [10=quantity]
This will by 250% damage for melee weapons
qbuy to remove downgrades
  1. Type /qbuy
  2. Then type a number of the menu item, a space then "-1" and another space then the position of the downgrade in the "Display upgrades/Remove downgrades"
    eg
    /qbuy 2 -1 3
    /qbuy [2=primary] [-1=remove downgrade [3= the position of the downgrade]
EXRTA FEATURES (VIP)
To receive VIP, donate using the link in the UberUpgrades group

Purely all just cosmetics and effects to the player model and audio.
Special Tweaks
Theses are to be OPTIONAL UPGRADES that come with PENALTIES/DOWNGRADES, some downgrades can be removed at a cost. Some special tweaks by removing the downgrades allows you to purchase the spcial tweak again. Some of the upgrades/penalties are special/hidden, they do not add onto the normal upgrades but is another percentage of them.
eg: -75% fire rate, and -50% fire rate HIDDEN will change it to -87.5% fire rate (EVEN FASTER)

Some weapons have a lower caps because some special tweak downgrades can not be removed.

Some Beggars Tweak (bullets)
Weapons: Scattergun, Shotgun
  • +60% Spread penalty
  • +1 Auto fires full clip
  • -70% Fire rate bonus HIDDEN
  • -22.5% Clip size penalty HIDDEN
  • -30% Reload time increased
Assault weapon
Weapons: Scout Primary, Minigun, Engi Shotgun(not stock), Revolver
  • +25% Fire rate penalty
  • -2% Weapon spread bonus
  • +15% Armor piercing damage++
  • +2% Recoil penalty
Assault weapon
Weapons: Pistol, Handgun, Shotgun
  • +25% Fire rate penalty
  • -2% Weapon spread bonus
  • +15% Armor piercing damage++
  • +10% Add recoil penalty (S)
Bigger Caliber
Weapons: Scout Primary, Engi Primary(not stock), Rifle
  • +15% Fire rate penalty
  • +40% Reload time increased
  • -15% Maxammo primary reduced
  • +52.5% Armor piercing damage++
  • +10% Add recoil penalty
Bigger Caliber (S)
Weapons: Pistol/Handgun, Shotgun, Flare Guns, Revolver
  • +15% Fire rate penalty
  • +40% Reload time increased
  • -15% Maxammo primary reduced
  • +52.5% Armor piercing damage++
  • +10% Add recoil penalty (S)
Fast Shot
Weapons: Scout Primary, Engi Shotgun(not stock), Revolver
  • -10% Fire rate bonus HIDDEN
  • +90% Spread penalty
  • +5% Add recoil penalty
Fast Shot
Weapons: Pistol, Handgun, Shotgun
  • -10% Fire rate bonus HIDDEN
  • +90% Spread penalty
  • +5% Add recoil penalty (S)
Slow Swing
Weapons: All melee
  • +30% Armor piercing damage++
  • +20% Melee attack rate penalty
ammo becomes health
Weapon: All melee except;The Ullapool Caber
  • +1 Ammo becomes health
Armor Piercing Explosive
Weapons: Rocket launchers, Grenade Launchers, Stickybomb Launcher
  • -17% Blast radius decreased
  • +30% Armor piercing damage++
Army of Not Many
Weapons: Rocket launchers(except The Cowmangler 5000), Grenade Launchers
  • -15% Clip size penalty HIDDEN
  • +70% Reload time increased
  • +50% Fire rate penalty
  • -40% Maxammo primary reduced
  • -15% Projectile speed decreased
  • +90% Armor piercing damage++
Army of Not Many (S)
Weapons: Stickybomb Launcher
  • -15% Clip size penalty HIDDEN
  • +70% Reload time increased
  • +50% Fire rate penalty
  • -20% Maxammo primary reduced
  • -15% Projectile speed decreased
  • +90% Armor piercing damage++
Some Beggars Tweak
Weapons: Rocket launchers(except The Cowmangler 5000), Grenade Launchers, The Rescue Ranger
  • +3 Projectile spread angle penalty
  • +1 Auto fires full clip
  • +1 Can overload
  • -70% Fire rate bonus HIDDEN - (Only goes up to 50%)
  • -22.5% Clip size penalty HIDDEN
  • -30% Reload time increased
Some Other Beggars Tweak
Weapons: Rocket Launchers, Flare Guns, Grenade Launchers, Stickybomb Launcher, The Rescue Ranger, Syringe Gun(Not Crusader's Crossbow)
  • +1.5 Projectile spread angle penalty
  • -7.5% Fire rate bonus HIDDEN
Fast Laser Shot
Weapons: The Cowmangler 500, The Righteous Bison, The Pomson 6000
  • -3% Fire rate bonus HIDDEN
  • -10% Reload time increased
Heavy Laser Shot
Weapons: The Cowmangler 500
  • -5% Armor piercing damage++
  • -20% Reload time increased
Honor!
Weapons: Soldier melee, Demo melee(except caber)
  • +1 Honorbound
  • +100 Restore health on kill
High Pressure
Weapons: Flamethrower
  • +1 Flame ammopersec increased
  • -10% Maxammo primary reduced
  • +15% Armor piercing damage++
  • +75% Afterburn dmg increased
Temperature Rise
Weapons: Flamethrower
  • +1 Flame ammopersec increased
  • +15% Armor piercing damage++
Iron Bomber
Weapons: Grenade Launchers
  • +1 Grenade no bounce
  • -27% Blast radius decreased
  • -15% Armor piercing damage++
Loch-n-Loaded
Weapons: Grenade Launchers
  • +2 Grenade shatters on surface
  • -50% Clip size penalty
  • +30% Armor piercing damage++
  • -26% Blast radius decreased
  • +1 Grenade no spin
  • +25% Projectile speed increased
Short Charge
Weapon: Demo Shield
  • +50% Charge impact damage increased
  • -60% Charge time decreased
Caber Dosage
Weapons: The Ullapool Caber
  • +25% Caber armor piercing damage
  • +10% Blast dmg to self increased
Heavy Electric Motor
Weapons: Minigun
  • +50% Minigun spinup time increased
  • +1 Uses ammo while aiming
  • -2.5% Fre rate bonus
  • +7.5% Armor piercing damage++
Fists of Steel
Weapons: Heavy Melee
  • +10% Dmg from melee increased
  • -5% Dmg from ranged reduced
Sentry Heavy Motor
Weapons: Engi Primary(not stock, all class)
  • +30% Extra sentry damage
  • -10% Move speed penalty
Sentry Bigger Caliber
Weapons: Engi Primary(not stock, all class)
  • +53% Extra sentry damage
  • --25% Sentry fire rate increased
  • -11.5% Maxammo metal reduced
Sentry Thick Armor
Weapons: Wrangler
  • +25% Building health bonus
  • -10% Move speed penalty
Overcharge
Weapons: The Short Circuit
  • +1 Mod ammo per shot
  • +15% armor piercing damage++
Condensator
Weapons: The Short Circuit
  • +20% Fire rate penalty
  • +15% Armor piercing damage++
Medic Beggar Tweak
Weapons: Medic Primary
  • -7.5% Faster reload rate SPECIAL
  • +1.5 Projectile spread angle penalty
Doktorrrrr
Weapons: Medigun
  • +50% Heal rate multiplier
  • -25% Ubercharge rate penalty
Concentrate fire
Weapons: Rifle
  • +10% Fire rate penalty
  • +1 Bullets per shot (single)
  • +25% Reload time increased
  • +50% Add recoil penalty
Hitman
Weapons: Rifle
  • +1 Sniper penertrate players when full charged
  • +50% EXTRA armor piercing damage
Long Bow
Weapons: Bow
  • +20% Fire rate penalty
  • +25% EXTRA armor piercing damage
The Red Tape
Weapons: Sapper
  • -1 Sapper damage penalty
  • +50% Sapper degenerates buildings
Special Tweaks Upgrades/Downgrades
Some upgrades in Special Tweaks may not reach its cap due to the upgrades/downgrades grouped with it reaching there cap
Upgrades:
  • Fire rate bonus HIDDEN
    Increases fire rate of weapon, different from weapon
    Cap of 50%
  • Weapon spread bonus
    Decreases bullet spread
    Cap of 95%
  • Armor piercing damage++
    Armor piercing allows some damage to go through some amount of armor.
    Cap of 500%
  • Afterburn damage increased
    Increases afterburn damage
    Cap of _____%
  • Charge impact damage increased
    Increase demo shield bash damage, different from the one on boots
    Cap of _____%
  • Restore health on kill
    Restore percentage of max health on kill
    Cap of 100
  • Ammo becomes health
    Any ammo obtained from ammoboxes becomes health, the same as The Persian Persuader
    Cap of 1
  • Grenade no bounce
    Grenades don't bounce, the same as The Iron Bomber
    Cap of 1
  • Grenade shatters on surface
    Grenades break on surfaces and doesnt explode, the same as The Loch-n-load
    Cap of 2
  • Grenade no spin
    Grenades don't spin, the same as The Loch-n-load
    Cap of 1
  • Clip size penalty
    Reduces clip size
    Cap of ___%
  • Caber armor piercing damage
    Armor piercing for the caber explosion which allows some damage to go through some amount of armor.
    Cap of 800%
  • Projectile speed increased
    Increases how fast the projectile travels
    Cap of 200%
  • Fire rate bonus
    Increases fire rate of weapon
    Cap of 75%
  • Dmg from ranged decreased
    Decreases damage taken form ranged sources, same as The Fists of Steel
    Cap of 50%
  • Sentry extra damage bonus
    Increases sentry damage, different to the one purchaseable from the PDA
    Cap of ______%
  • Building health bonus
    Increases the health of buildings, need to build new buildings for the health to apply, acts as a multiplier to the one in PDA
    Cap of ___%
  • Faster reload rate SPECIAL
    Decreases time for reloading, different from the one on the weapon
    Cap of 75%
  • Heal rate multiplier
    Multiplies current heal rate of medigun
    Cap of 200% due to ubercharge rate penalty
  • Sniper penetrate players when charged
    When the sniper rifle shot is fully charged it can penertrate players
    Cap of 1
  • EXTRA armor piercing damage
    Armor piercing allows some damage to go through some amount of armor.
    Cap of Bow: 500%, Rifle: 50%
  • Bullets per shot bonus (single)
    Increases amount of bullets in each shot, not using any extra ammo
    Cap of 3
  • Sapper degenerates buildings
    When sapping a building it reverses the building construction, the same as The Red-tape Recorder
    Cap of 50%
Downgrades/Pentalies:
  • Spread penalty
    Increases the area that the bullets are spread
    Cap 400%
  • Can overload [REMOVABLE]
    Allows you to overload - Removing currently does nothing
    Cap of 1
  • Auto fires full clip
    Auto fires overloaded clip
    Cap of 1
  • Clip size penalty HIDDEN [REMOVABLE]
    Reduces clip size
    Cap of ___%
  • Reload time increased
    Increases time taken to reload
    Cap of 400%
  • fire rate penalty
    Decreases fire rate of weapon
    Cap of 400%
  • Add recoil penalty [REMOVABLE]
    Increases the recoil from firing
    Cap of ___%
  • Add recoil penalty(S) [REMOVABLE]
    Increases the drecoil from firing, same cost to remove as add recoil penalty
    Cap of ___%
  • Maxammo primary penalty
    Reduces max ammo from primary weapon
    Cap of 95%
  • Melee attack rate penalty
    Decreases melee attack rate
    Cap of 300%
  • Honorbound
    Once drawn sheathing deals 50 damage to yourself unless it kills., the same as The Half-Zatoichi
    Cap of 1
  • Blast radius decreased
    Decreases the blast radius of explosives(rockets, grenades)
    Cap of 70%
  • Projectile speed decreased
    Decreases how fast the projectiles travels
    Cap of __%
  • Projectile angle spread
    Increases the angle spread when the projectile is fired, similar to The Beggars Bazooka but able to get a higher angle
    Cap of 9
  • Flame ammopersec increased
    Increases the amount of ammo consumed when using te flamethrower
    Cap of 11
  • Charge time decreased [REMOVABLE]
    Decreases the charge time for shield charge
    Cap of 220%
  • Blast dmg to self increased [REMOVABLE]
    Increases blast damage done to yourself
    Cap of 320%
  • Minigun spinup time increased [REMOVABLE]
    Increased time for minigun to reach the state that it can shoot
    Cap of 1100%
  • Use ammo while aiming [REMOVABLE]
    Adds/increases ammo used when minigun is spinning/ready to shoot
    Cap of 30
  • Dmg from melee increased
    Increases damage recieved from melee sources, the same as The Fists of Steel
    Cap of 100%
  • Move speed penalty
    Decreases how fast you can move
    Cap of 55%
  • Sentry fire rate increased
    Decreases how fast the sentry fires
    Cap of ____%
  • Maxammo metal reduced [REMOVABLE]
    Cap of 36%
  • Ubercharge rate penalty
    Reduces the amount of ubercharge recieved when healing
    Cap of 100%
  • Ammo per shot (speical)
    Increases ammo used per shot
    Cap of 14
  • Sapper damage penalty
    Reduces sapper damage dealt to buildings
    Cap of -1
Display item upgrades / Remove item downgrades
This options allows you to view your upgrades on your weapons and body. When viewing upgrades/downgrades you can remove the downgrades that have a number/cost under it.
Buy menu next page
Menu preferences
  1. Menu opens on respawn [On/Off]
    Choose weather or not to have the buy menu up when you respawn or bump in the the resupply cabinet
  2. Power bar display type [power|maxpower/5barstyle/vert. 5bar style/thin bars/%/10bar style]
    Choose out of 6 ways to display the power you currently have
  3. Display !specials names [On/Off]
    ??????????????
Builds (Videos provided by Unvalid-Catalyst)
2016 - CHANGE LOGS
4 Jan 2016
Unannounced changes:
  • Flame ammopersec decreased: Cap lowered to 85% from 90%
Cost increased for:
  • Blast radius increased
  • Flame ammopersec decreased
  • Dropped weapons now keep there upgrades. Still refunds the weapon you switched
1 Jan 2016
Unannounced changes:
  • Medic Shield duration capped at 400%
  • Sentry shield duration capped at 400%
  • Charge upgrade: No charge impact range - Removed
  • Special Tweak: Ammo becomes health - Removed
  • Money Flow adjusted
  • Fast dodge now works again to dodge a percentage of attacks
2015 - CHANGE LOGS
29 Dec 2015
-Damage resists numerous balances !
light / normal / heavy global armor caps 50% / 60% / 70%
-Normal dmg upgrade is cheaper
-Expensive dmg upgrade is a bit cheaper
-Cheap dmg is a bit expensivier (Huntsman / shortcircuit..)
New upgrade : Canteen duration increase
New canteen :
-MegaHealth : get extra health regen,
be quickfixed (immune to airblast and knockback)
-New rune:
KnockOut

28 Dec 2015
- MAJOR BUG FIX weapon reset on round win
- Various fixes and buff around new "speed bonus" upgrades
-> reduced slow effect on weapon switch
-> fixed various cases where speed would vanish
- New (come back) upgrade; Global armor , relies on armor power supply
- Buffed powerups, drain less power, cost less
- Fix when drain not correctly stopping power regen (like all the time?!?!)
not exhaustive.

27 Dec 2015
- MAJOR BUGFiX: item attributes were not taken in account since last update
- Balance updates:
Speed bonus 100% redone! Now get affected by power supply
Jump bonus is affected by power supply
Sniper sp_tweak change / bullets per shot
** Till we work out on a solution on valve update,
Rocket&Stick Jumpers are not no more dealing any dmg **
Global cost increase of "spamm" upgrades
Bullets per shot cap slightly increased (get a modern gpu :3 )
Many more
- Ru. menu translation
Fixed a bug were pages were not listing upgrades in Russian menu.

23 Dec 2015
* * Power cost!
Some upgrades (like grenades and canteens) will now cost armor power;
be sure to buy plenty to not run out of it !
-New upgrades!
Medic/sentry shield duration; ubertech grenades blast radius;
pyro's Mphhpphh!!;
* * Grenades and Canteens!
Now buying a stock of grenades that can be refilled like regular ammo
(except on dispenser)
Canteens upgrades, besides getting longer, will increase the number of
charges per spawn.
* * Gameplay balance
A lot of buffs, and some nerfs, especially after last tf2 update!
-health regen is cheaper
-some special tweaks brings more Armor piercing damage
-critical armor cap is now around 98%
* * Many bugs fix/ remove
EMP can now destroy projectiles / medic shields
Mixed armor power supply upgrades on different slot no longer glitch
Hud small improvements
10 Comments
Merrick Bloodwing 26 Jun, 2017 @ 10:23am 
cool thank you
drakegard  [author] 26 Jun, 2017 @ 9:34am 
/qbuy 5 1 1 100
5 = pda
1 building upgrades
1 building health
100 = buying 100 times
Merrick Bloodwing 26 Jun, 2017 @ 8:28am 
what !qbuy command would i use to increase sentry health?
NeedsMoreDakka 25 Dec, 2016 @ 7:55pm 
I understand most of the basic upgrades, but...can you explain to me what purpose the Special Tweaks are for, and when to use them?
plap plap 12 Feb, 2016 @ 2:55am 
alright thanks :D
drakegard  [author] 11 Feb, 2016 @ 12:35pm 
There is, it t is the section "How to use ubertect, specials and qbuy"
plap plap 11 Feb, 2016 @ 5:52am 
nice guide!, should put about quick buy
Mr L 8 Jan, 2016 @ 12:42pm 
wow :o must have been very hard work!!

yet some errors /unprecise things , for example
-50% power supply more like 75% armor (if was 98%)
-I m not an owner/admin but main developer of uu project :)
Ryoon 29 Dec, 2015 @ 11:05pm 
it must of took you a long time
curry 28 Dec, 2015 @ 4:18am 
Noice work here m8. This'll be plenty useful to those newbies, specially those build videos once they're up :steamhappy: