FINAL FANTASY VI

FINAL FANTASY VI

Not enough ratings
Manually customize windowed mode size and remove black borders
By Monterossa
How to play the game in Windowed Mode with specific window size and no black borders.
   
Award
Favorite
Favorited
Unfavorite
Requirements
1. A Hex Editor software such as HxD, Hex Workshop, or whatever you want.
2. A calculator software, the one you have in Windows or any of them that can convert between decimal and hex.
How to do it?


1. First, you have to decide what size of the game window you'd like to make the game run, for the example I'll make the game run in 1500x1000.
2. Go to your calculator software. If you use the one comes with Windows, you'll have to change it to "Programmer" mode. Input "1500" and then convert it to hex format, you'll get "5DC". Next, clear the number and return to Decimal mode, input "1000" and convert it to hex, you'll get "3E8"
3. Go to your Steam userdata folder and browse to \Steam\userdata\{your Steam ID}\382900\local\
4. You'll see a file called "settings.bin". Make a backup and open the file in your hex editor software.
5. The size of the game window stored at the very first bytes there. Window width is at 00000000 and 00000001. Window height is at 00000004 and 00000005.
6. If you want the same window size as my example (1500x1000), change these value to "DC 05" and "E8 03", as we calculated these Hex values from Step #2.
7. Save the file and quit your Hex editor.
8. Run the game and enjoy it.

My example (1500x1000) already removed the black borders but if you want other window sizes and don't want the black borders you'll have to calculate it yourself to find the real size of the game display. The game's aspect ratio is 3:2. For the example: 720x480, 1080x720, 1350x900, 1440x960, and 1620x1080.

Here are some values I calculate for you:

1080x720
38 04 and D0 02

1152x768
00 03 and 80 04

1200x800
B0 04 and 20 03

1350x900
46 05 and 84 03

1440x960
A0 05 and C0 03

1500x1000
DC 05 and E8 03

1620x1080
54 06 and 38 04
16 Comments
faospark 13 Apr, 2024 @ 5:18pm 
ive made a mod that alters the game launcher to feature 3:2 aspect ratio resolutions and most of them are based from this guide so i just want to say thank you.
this is the launcher resolution fix mod .
https://www.nexusmods.com/finalfantasy6/mods/27
|||III!!! 14 Jan, 2019 @ 1:53am 
HOLY…
This program has a shitty bug!
I have 2 monitors. One is regular 16:9 ratio 1080p. Another is a 21:9 2560x1080 wide screen.
I used to turn the 16:9 one 90 degree and make it displayed in a portrait way.
Then the bug happened!
If i make their orientation all to be landscape, everything works perfectly.
But if 21:1 landscape, 16:9 portrait, BANG!
This program's window mode would only display with 1000 pixel width wide after i change the gaming resolution wider than 1000pix with setting of its launcher or hex of setting.bin.
DAMN……
|||III!!! 9 Jan, 2019 @ 9:51pm 
I used a hex editor and changed the setting.bin first line to be
DC 05 00 00 E8 03 00 00 00 00 00 00 01 00 00 00

But it didn't work...
The window became 1082*1033 (or 1080*1000 without title bar and border)
and the diplaying contents was only 1080*720
Weezy6495 5 Jun, 2016 @ 12:26am 
this doesnt work, i had to copy what the example picture shows to get it to work. look on the top left of the screenshot to get the numbers you need.
Dangus ))<>(( Taargus 21 Dec, 2015 @ 7:06pm 
@Saftle Already asked there. Not a lot of help... some interest. But nothing to get me going. I'm trying to Hex edit the correct file to remove the FFV filtering for now... not even close to touching VI.

V seems to apply an entire window filter the moment the window is scaled larger than native (640x480), so my hunch is that it'll be easier to turn off. VI is more adaptive.

@Monterossa Ive looked at modding the opengl32.dll but that's it for now. - we are strictly speaking FFV btw, I figured I'd apply what I learned from V to VI if I'm at all succesful. If you have any interest in this, let me know. I'm looking for help or someone more experienced to take the reigns.
Saftle 21 Dec, 2015 @ 8:39am 
@Dangus Check out the Final Fantasy Modding Community . They were the ones that managed to extract all FFV assets, and create an importer to import assets. I'm sure that FFVI and FFV have similar engines.
Dangus ))<>(( Taargus 21 Dec, 2015 @ 5:38am 
@Saftle Yeah I already gave it a go. It's certainly a nice band-aid to the issue, but doesn't actually fix it (the sprites are still getting their original filter - this just tries to sharpen them from what I can tell).

I was more interested in getting the ball rolling on actually trying to mod the game itself. I've spent the better part of two days looking into it, but I haven't had a lot of support. I get the impression people are more interested in replacing the new sprites with the originals, not knowing that no matter what they do to the game, they are going to have to get over this hurdle first (same goes for V).
Saftle 20 Dec, 2015 @ 5:51pm 
@Dangus: Use the Reshade Framework. There are already a few presets available at sfx.thelazy.net .
Dangus ))<>(( Taargus 20 Dec, 2015 @ 5:12pm 
Do you have any idea how to maybe trick this game and FF V into not applying their bilinear texture filter? Just thought I'd ask as many people as possible... no one seems to know how to do it.
Saftle 20 Dec, 2015 @ 8:56am 
Yes, so I was wondering if maybe this mod removed the blackborders while in fullscreen somehow.