Cities: Skylines

Cities: Skylines

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Aspin tower - Growable 4x4 Lvl3 office scale 1:1
   
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Assets: Building, Office
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10.927 MB
14. pro. 2015 v 21.28
14. pro. 2015 v 23.55
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Aspin tower - Growable 4x4 Lvl3 office scale 1:1

Popis
A 1:1 scale version of the 250 meters tall office/Residential building in Dubai.

Aspin tower is a 60 storey tall skyscraper located in 104 Sheikh Zayed Road, Dubai.

technical info :
building: 364 triangles and 2048x2048 texture
custom LOD: 42 triangles and 512x512 texture
after dark ready

It's the first building I've uploaded so far, so feedback is very appreciated.

Počet komentářů: 21
☯ Icy ᚱᛖᛞ ᚲᚢᛖᛖᚾ ▲ 4. říj. 2023 v 12.44 
you should list the missing dependency
Rediode 22. čvc. 2022 v 23.44 
nice building but remove texture pls
PoloB 13. čvc. 2017 v 9.22 
RICO pls
Bibel Gurra  [autor] 14. bře. 2016 v 1.40 
@Paliku It's a lvl3 'growable' which means that they will automatically grow when your office zones has reached level 3.

@cjbleything Might do some re-texturing in the future. There are alot with this building i'm not quite happy with.

@rhah Yeah I agree. It was one of my first assets so there are flaws in both the texture and the 3d-model.
rhah 10. bře. 2016 v 11.57 
textures are very bad... :steamsad:
CJB 10. bře. 2016 v 9.32 
can you make a lower resolution (1024x1024, 128x128)?
Fweezy 28. led. 2016 v 20.32 
im trying to figure out how to add this to my city help?
Captain-No 14. led. 2016 v 15.57 
fit well in the -Arabia- all in one Collection:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=580877762
thank you, Thumbs up
Chris6d 3. led. 2016 v 13.01 
Can you make the windows a little less bright, making it more realistic? Thanks.
Bibel Gurra  [autor] 16. pro. 2015 v 11.55 
@Static Can't 100% say that I wont do any of the taller buildings on Zayed Road. But almost any of the smaller buildings with the exception of maybe Sheikh Essa Tower will I probably skip.
But I mean if you want to try to create any of the building on this road, I'd say just go for it.

I'd recommend maybe start of with a building that hasn't got so many different shapes etc. because there are some things you need to figure out like UV-mapping, adding textures (diffuse, specular etc.), tris-count etc.

This Marina 101 will not have a 1:1 unique building when it's pretty modified and not superdetailed at a current state. I believe @naskko26 had a 1:1 version of this model which he hopefully re-uploads to the workshop soon.
But for any future models I'll keep that in mind.