The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Devilschain's Dark Brotherhood Daggers
   
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Category: Weapons
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7.732 KB
1. kvě. 2012 v 19.59
28. čvc. 2012 v 20.12
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Devilschain's Dark Brotherhood Daggers

Popis
This mod adds 2 Dark Brotherhood Daggers to the Dark Brotherhood Sanctuary. These daggers appear exactly where they are placed in the picture.

Stats:
* Deals bleed damage to target. Damage done scales with sneak skill.
* Steals 2 health from target every second for 15 seconds.
* Chance to paralyze target. (1% chance)
* Attack speed slightly increased.
* UNLIMITED CHARGES

Graphics:
* Blackened Daedric dagger model with pulsing red glow.

Update: Absorb health changed from 1 health every second for 30 seconds too 2 health every second for 15 seconds. Paralyze chance lowered to prevent from chain-paralyzing targets. Bleed damage duration lowered so "hit target and run around in circles" isn't a viable strategy.

Additional Info:
* Items Base ID is 020012C5.
* Please rate and favorite this mod if you like it. I make these mods for your enjoyment, and it's great to know when thats appreciated, thanks!
* I want these daggers to be powerful, but not game breaking. Please let me know if you feel they aren't balanced.
* Feel free to comment on how i can improve the mod, any glitches you may find, or anything else.

Other Mods:
* Dark Brotherhood Bow
* Dark Brotherhood Perk Pack
* Dark Brotherhood Daggers
* Dark Brotherhood Swords
* Dark Brotherhood Ring
* Dark Brotherhood Shield
* Dark Brotherhood Armor
* Enhanced Spectral Assassin

~Devilschain
Počet komentářů: 28
Pyry Mannilainen 7. lis. 2017 v 8.42 
its not there wtf
Famine 23. lis. 2016 v 19.03 
what if i finished the entire dark brotherhood quest will it still be there?
Jericho 6. lis. 2016 v 8.03 
I like the mod! Helped me out a lot since I only had steel daggers :P Only problem I have with the mod is that the daggers make a loud sound whenever I equip them and it's pretty annoying.
Kittyrat 10. srp. 2015 v 12.56 
where is that in the picture
Duckly Dan 29. srp. 2014 v 22.07 
Can the blades be disenchanted?
Maduda 11. čvc. 2014 v 9.38 
a little O.P, but, very useful and cool, i like of designer, thanks for this mod, sorry for bad english.
Mishchap 28. led. 2014 v 14.26 
the dagger for some reason says its resistant to the dwelmer or drawvern (sorry if i spelt it bad) sphere robots
I-Shark 3. srp. 2012 v 13.50 
Hello,

Just pointing out a few problems that I seem to have had with the the weapons. specifically to do with the faster attack/draw animation.

Once i have equiped the dagger/bow and attacked it results in all subsequent attacks being so fast that you cannot see the attack/draw animation resulting in a messed up save.

Im not sure what it could be perhaps SkyRe is affecting it somehow but yeah, thought you should now.
alwayskayday 30. čvc. 2012 v 14.49 
its pretty great, like what the blade of woe shoulda/coulda/woulda been like. The ingame name bothers me though. Can't u change it to a more immersion friendly name like "Blade of Sorrow" or something?
Cerbie 19. čvc. 2012 v 12.12 
@El Jeffe no the imperials didnt attack it it was the Penitus Oculatus(smth like that)