Counter-Strike 2

Counter-Strike 2

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Terminal [Dev]
   
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Spelmodus: Klassiek, Deathmatch
Tags: Map
Tags: Hostage
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18.546 MB
28 nov 2015 om 20:42
29 dec 2015 om 8:47
3 wijzigingsnotities (weergeven)

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Terminal [Dev]

Omschrijving
In development.

A hostage situation within an airport terminal.
Populaire discussies Alles weergeven (1)
5
3 dec 2015 om 17:04
Some suggestions, ideas, and more, I have for your map.
Awesome
60 opmerkingen
sog 17 nov 2023 om 14:40 
is there any chance you could port this to cs2?
Chocoprisky 23 jun 2020 om 13:32 
This layout is GREAT looking forward to this map's future
Blade x64  [auteur] 15 dec 2019 om 9:06 
I'd like to but other projects are taking priority.
Thorno 15 dec 2019 om 1:13 
Are you going to update this map again?
mika 7 mei 2017 om 1:30 
i agree with phixe, but anyway the map is quality AWESOMNESS
phixe 20 nov 2016 om 6:04 
I've played about an hour on this map, im not a very good player but i did find a small problem. When the bots are carrying a hostage they are unable to get back to CT spawn, and therefore they can't rescue the hostage. Anyways, I really liked the map and i hope that it turns out great.
[TS] mehvix! 25 feb 2016 om 18:33 
Visualy this map struggles. I would reccomend having more lights, some with a tint to it. Also try adding textures that would go well with that light tint. (i.e. have a red flashing light with a red warning sign or something of that sort. Good luck with this map, really exited to see how this turns out :D
xen0 28 jan 2016 om 15:26 
Will the hostage sites become very predictable depending on how many players left? Just a thought. I can see both the pro's and the con's of that enclosed lower hostage zone.
I like that you can make the jump from orange spools to upper windows even with hostage on back. The windows are great, pop a window and the now defending T's have to decide if you are going that way or a decoy. Mind games galore. I love mind games. You probably love mind games. People who play workshop maps love mind games. But does the general public? The most popular maps are very simple with a single mid zone mind game. Just thinking and typing. Unloading you could say.

Keep up the great work, this map has potential to be very good and popular.
xen0 28 jan 2016 om 15:26 
I link that being able to fit a metal detector in the map somewhere would be beneficial (it is an airport after all), like it was in agency, adds another dynamic to the game.
I love the little maze beside the upper hostage. Some very inventive rescue could be orchestrated if the CT's can get up there. My fear is that the T's could hold the stairs with 1/2, and also hold the top of the escalators too easy. The CT's being able to reach that lower hostage easy is beneficial for economy; but getting out of there is going to be difficult, especially in a clutch situation. Do the CT's need another exit? How about a metal detector?
xen0 28 jan 2016 om 15:25 
The basis of a fantastic hostage map. A lot of the positives of a recent more balanced hostage map; cs_agency, without some of the downfalls due to its small size
I've only messed about for 30 minutes on it, but the stairs are possibly a little easy to hold for the T's, and that is the only way for the CT's to access that side of the map/upper level without entering snipers alley near escalators.
I love the multi level CT spawn/rescue zone.