Cities: Skylines

Cities: Skylines

337 oy
Sydney Office
   
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Assets: Building, Office
Dosya Boyutu
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8.198 MB
26 Kas 2015 @ 11:38
30 Tem 2016 @ 6:45
3 Değişiklik Notu ( görüntüle )

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Sydney Office

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Information
An 84m high office building. I was inspired by the Apple Store Building in Sydney, George Street.
  • Office
  • 4x4
  • Level 3
  • Texture: 1024x1024 (diffuse, specular, illumination)

Update March 2016
  • New front and new entrance
  • Changed a few details
  • Reduced file size
  • Added LOD

It’s not necessary, but for more detail you will need my parasol prop.
23 Yorum
Polygon  [yaratıcı] 12 May 2022 @ 12:22 
Thank you very much. In fact this is the very first building I have created (and in general the very first 3D model). How the time flies...
About the reflections: Sadly the game uses a generic image for reflection. It does not represent the surroundings.
Roycecat 2.0 1 May 2022 @ 9:07 
I just have a small question cause I'm curious: Does the reflective buildings like this really mirror the city or is it some kind of image? Really like this building
Polygon  [yaratıcı] 19 Ağu 2016 @ 3:48 
@rsepsot I’m a bit busy right now. But you can add the office to RICO for yourself till I updated it. http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=699584491
rsepsot 18 Ağu 2016 @ 17:38 
Looking forward for the RICO version!
Polygon  [yaratıcı] 9 Ağu 2016 @ 4:56 
@Griffin jop I won't change that :)
Vellis 9 Ağu 2016 @ 4:17 
if RICO dont change its default from Office... D:
Polygon  [yaratıcı] 9 Ağu 2016 @ 2:52 
I’m going to update it for RICO later this week or maybe next week. I want to reduce the tris count (it will be still high, but not that high…) and add my outdoor furniture props too.
Sinén. 8 Ağu 2016 @ 4:01 
This building looks really good! could we see a RICO version / compatability?
thumbs up for sure :steamhappy:
SonOfNitrous 6 Nis 2016 @ 5:42 
Wow, 21 516 tris...quite high count. But it looks very well =)
Vellis 14 Mar 2016 @ 16:24 
Doesn't really matter. It still works and looks nice :steamhappy: