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But the wolfmen are almost invincible.
What shoud that? Very unrealistic.
The unit only exists as generals.
You know how.
Nice work.
I tweaked them a little to add them to my Geat campaine (didn't seem to have the building or faction group permisions in the mods for campaine play).
I was wondering though: is there a way to remove the unit cap - Allowing for an army of wolfmen rather then just a unit of them.
I only ask because this is such awesome work that my first second and third thoughts were: more more more.