Sid Meier's Civilization V

Sid Meier's Civilization V

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The Band of the Hawk - Berserk Civilization
   
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10.781 MB
16 nov, 2015 @ 20:38
15 dec, 2015 @ 18:25
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The Band of the Hawk - Berserk Civilization

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REQUIRES Gods and Kings OR Brave New World. Since this mod uses religion, it's kinda hard to make it compatible with only the base game. Sorry! :(

Manual install link: https://www.dropbox.com/s/g3p4l4porb7ce9y/The%20Band%20of%20the%20Hawk%20-%20Berserk%20Civilization%20%28v%202%29.civ5mod?dl=0


My first mod, so feedback and tips are appreciated! I was browsing the Civ 5 Workshop and while I found many anime themed civilizations, I didn't find any for Berserk! This struck me as odd, considering the fact that Berserk is all about medieval politics and conquest. So, I decided to take things into my own hands.

I've tried to keep the mod as spoiler-free as posible, though it assumes you've read up to the end of the Conviction arc. I don't think it has massive spoilers, but if you've only seen the anime you may be a bit confused!

Have fun playing as the famed Hawk of Light himself!
Let's be honest though, most of us are going to play this mod to feel the satisfaction of nuking him into oblivion :P




Unlocked via Philosophy.


-=Credits=-
Unit Graphics: zwei866
Music: Susumu Hirasawa
Artwork: Kentaro Miura

-=References=-
Unique Ability: The Golden Age
  • References the combat prowess of the Band of the Hawk during the Golden Age arc.
  • References the Eclipse and the sacrifice of the Band of the Hawk at the end of the Golden Age arc.
Unique Unit: Warrior Demon
  • References the supernatural aspect of the Warrior Demons and the fear they inspire.
  • References the inspirational effect the Warrior Demons had on the soldiers at the end of the Millenium Falcon arc.
  • Reference the supernatural agility the various Warrior demons have, such as Rakasa and Nosferatu Zodd
Unique Building: Dream of the Hawk
  • References the mass dream that spread throughout Midland.
  • References the religious prophecy of the Holy Sees that Griffith appears to fulfil.
  • References the mind bending nature of Griffith's mere presence.
56 kommentarer
Ohm 11 maj, 2020 @ 1:21 
How about just making a Guts + Berserk Armour(maybe) and Skull Knight Unit do you take Commissions?
The Master Chuck 17 jan, 2019 @ 20:43 
I'm not sure if this is still being looked at, but whenever I have played as Griffith against AI, for some reason, after a couple of turns, either I win, or the AI win a cultural victory. This is only a few minutes of playing. And the most I do is move my warriors a few tiles away. No warning or anything. When I turn off the victory by culture setting, i cannot select a policy to end my turn. This is only with Griffith, no one else.
xX_Z0mb1eking5_Xx 24 sep, 2018 @ 17:39 
*puts on grasses* Yep, It's Struggling Time.
Fredoslav 27 jul, 2018 @ 12:10 
GRIFISUUUUUUUUU!
Vinndolyn! 29 apr, 2018 @ 1:27 
Having the same problem as the guy below me
Val_Kilmer's_Career 24 mar, 2018 @ 23:51 
cant seem to get this to work. ill enable the mod but then He wont show up on my list of leaders. Any idea whats going wrong as I can see that its working for everyone else,
Anon 3 mar, 2018 @ 8:12 
oh thank you for answering me, I started to freak out a little because in the description it says "BNM OR GK"
Jaar  [skapare] 3 mar, 2018 @ 5:38 
You can use both at the same time! It just needs at the minimum one of them in order to have religion as a game mechanic.
Anon 2 mar, 2018 @ 12:34 
wait, GK or BNW? what if I have both, need I to disable one of them?
Economic Terrorist 19 dec, 2017 @ 10:20 
GRIIIIIIFFFFFFITTTHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!