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At one point I was stuck thinking cantrips was the best way to go and relied on it too heavily, which hampered my ability as a wizard. There was a temporary bug that occured that was eventually fixxed for wizard cantrips. Don't fall into the same mistake I did and rely on cantrips (level 0 spells) for high level content (level 20 monsters).
Although I list magic missile as a control wizard spell, its actually a damage spell, its just a useful damaging spell, and generally good for most mages to have. That doesn't mean that a good control/damage wizard couldn't opt for something else with those ability points.
Also when I was glancing thru the spell descriptions for disintegrate, I noticed all versions had a DC of 30 built into the spell, so a disintigrate I although wouldn't dealing as much damage would still be quite a devestating spell. As stated above, its probably a good idea to try out various builds like an ice damaging wizard, etc.
GOOD LUCK being the best wizard you can be.
Metor Swarm is the fire damaging spell that is quite effective, although its not that group friendly. As stated below, having any allies with fire resistance will make this spell esaier to not kill them.
Its a good idea to mix damage and control spells together, with changing your options and what spells you use based on the situation.
Sleep is another spell that can be helpful, but the downside is that if anyone does dmg to the sleepers, they will wake up.
and thanks for the Compliment MadMarkPhx
Another thing that I didn't include that adds alot of dmg is fire storming type of spell. Its been awhile since I played it and I forget if this is the correct name. Its not ally friendly though, so its best if you have allies helping you to get them 100% fire resistance or if your hitting hard with the spell it can end up also killing your allies.
For equipment for a mage the best thing you can get is 100% cool down equipment. the easiest way to get this is to hunt tough mobs at max level, and they will start dropping 100% CDR equipment. This will allow you to start chaining the same spell over and over like Firestorm.