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The SAIL is indeed very simplistic; missions barely get more complex than "Survive X minutes" or "Destroy enemy depot". That said, I was pleasantly surprised in at least one case, so good on ya.
That said, the plot was coherent and there was only one mission I had any issues with.
As usual with Creative (The author), this is a great mod to pick up if you want to take your 1st steps into modding - I litearly learned how to make my own by reverse-engineering Creative's code. (And extensive lookups of the reference and some basic PASCAL tutourials.)
Ideally you could play this at 2AM when you can't sleep and need something simple.