Company of Heroes 2

Company of Heroes 2

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Heavy Cavalry Company Guide
Tekijältä Earth
Welcome General, so you want to learn the new Heavy Cavalry Company.. well it's definitely not OP, you can counter it. This guide is mainly for 1v1 players.
   
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Doctrinal Arsenal
Rifleman Field Defenses - 0CP





It's just the basic USF passive stuff that they should've had since the release.You get sandbags,mines and fighting positions all for your basic infantry riflemen.Don't forget to put mines on strategic locations such as main roads and crossroads.

Off-map Smoke Barrage - 1CP





Although the audio still says "WP Smoke Strike" it's basically a 4-5 shell smoke barrage in a small area at the cost of 50 munitions.Really good to flank especially for team games or to cover your last guy in a squad in retreat.

Rangers - 3CP





The greatest unit we've all been waiting for since the AA release,although we can't switch to bazookas like in AA it's still an awesome anti-infantry unit,in team games sure you can spam rangers but pop cap and future savings don't allow you to have more than 1 on the field. They're kinda OP at this point but i'm sure they'll nerf it, in my opinion their DPS is high on CQC.

Combined Arms - 4CP





At the cost of 125 munitions, infantry gain -20% Reload +30% Accuracy, +35% Sight,
while vehicles gain +35% sight, -30% Reload, +5 Range lasts 30 seconds.

M26 Pershing - 13CP





The tank we've all waiting for since the release of USF even though it was under everyone's hope, it's kinda same as a Panther but it's better against infantry and has better range than a KT.
Heavy Cavalry Build Order
Counter to your Counter
OST Sniper

Everyone, including myself have suffered from excellent sniper play, it bleeds so much manpower that, it's utterly ridiculous. 28 MP per model is a big deal, especially for an agressive faction that don't have a sniper to countersnipe.When you get a game against a decent OST player you obviously would expect him to at least build 1 sniper, i mean you kinda see it coming to counter this, this is pretty much your build :












With the patch M20's ability against snipers is improved greatly and it's now pretty good against snipers, when you see an opurtunity chase to the base don't give up, but know this trading your M20 for a sniper isn't good for you maybe in some situations but generally you'll give your enemy the upperhand.
A replay of me playing Heavy Cavalry
28 kommenttia
onion 3.3.2021 klo 13.29 
from the ardennes campaign and you need fox company
Sgt. Elias 9.2.2021 klo 13.46 
Older reply with the Heavy Cavalry commander.....but does anyone know where to get the USF skins with the two-tone color scheme. It has green across the front and dark blue on the tail end for all amour vehicles for the US player...nice guide by the way.
Skux Deluxe 20.11.2016 klo 22.26 
what is the best doctine for america
LoopDloop 6.7.2016 klo 14.58 
Thanks for the strategies, I'll have to try them out
Earth  [tekijä] 6.7.2016 klo 10.26 
If the enemy is going heavy on the infantry,go for a vehicle build. Now me saying this would be weird but now that volks don't have shrecks getting an AA-HT would really hurt your enemy. Park it near his cutoff and you force him to get a raketen while you cap everything and he can't even get his own cutoff, even if he gets it you'll still have double fuel and huge map control which will allow you to go for a Major ( if the OKW went Battlegroup) or a Captain and an AT gun ( if you saw the Mech HQ). Now if the OKW guy went Battlegroup it's gg for him. Getting his own flak half-track wouldn't help since he's gonna spend his precious fuel on it. I would recommend you to get BARs on your rifles after you teched Major.

To answer your question against OST you can out blob the grenadiers with double BAR riflemen that's easy, against OKW, if you see Obers or Jaegers get that .50 out if you haven't seen them then it's fine your rifles can still wreck volks at long range.
LoopDloop 5.7.2016 klo 15.22 
Although, how would you recommend dealing with the massive blobs axis players sometimes use without a .50 or a flaktrack?
LoopDloop 5.7.2016 klo 15.21 
Thanks for the information, I usually avoided the 57mm because it was a piece of shit, and wasnt sure how good it was now.
Earth  [tekijä] 5.7.2016 klo 11.38 
Not bad in early game but it will delay your teching as well as your late game anti-infantry power. Yeah getting those 50cals are good but they are just team weapons and can get flanked sometimes.What are you gonna do about jaeger/raketen spam or 2 snipers/2 paks/2 Stug-E a.k.a Mech Assault meta? Even though this guide is old, it still works but i wouldn't recommend you going double Jacksons anymore since they buffed 57mm penetration. Go for a sherman then a pershing. Only then go for a Jackson if you need it.
LoopDloop 4.7.2016 klo 7.46 
Personally I like going lieutenant then .50 and giving everyone at least 1 bazooka for at until i roll out a jackson or sherman. What do you think of that?
WhiteWolfLIT 28.2.2016 klo 20.33 
i like boys