Ashes of the Singularity: Classic

Ashes of the Singularity: Classic

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Build Times & Costs
By Betabot
Just a little look into the build time & cost mechanic.
   
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Intro
So after looking through the discussion, I found the trick that assigning an engineer to a production building will decrease each unit's build time. So I thought I would build this guide to help out any that were interested in the actual figures.

Obviously when looking at the results, you can see there is a trend, and you could probably build a equation off of the data, but I can't be bothered right now. If you find an easy way to calcuate it, let me know and I'll add it here.

Another obvious fact is that the time variable is prone to human error and click time, but you can calculate the actual time from looking at the normal build times. It's roughly around 25 seconds added. Not sure how it turned out to be this much, but I was just using a phone timer, so that could be why.

This may change over time of course, when the game updates and changes. I will try keep it up-to-date.

Guide Completion:
Done:
Engineers
Frigates
Battleships
Aircraft

To Do:
Cruisers (Half Done)
Buildings (Some Done)
Engineers
Engineers
Engineer Count
Metal Usage
Radioactive Usage
Time to Build
0
17 Metal
12.20 seconds
1
25 Metal
8.31 seconds
2
29 Metal
7.07 seconds
3
31 Metal
6.75 seconds
4
32 Metal
6.32 seconds
Frigates
Hermes
Engineer Count
Metal Usage
Radioactive Usage
Time to Build
0
10 Metal
20.30 seconds
1
15 Metal
13.57 seconds
2
17.5 Metal
11.64 seconds
3
18.8 Metal
10.91 seconds
4
19.4 Metal
10.55 seconds

Archer
Engineer Count
Metal Usage
Radioactive Usage
Time to Build
0
8.3 Metal
12.25 seconds
1
12.5 Metal
8.26 seconds
2
14.6 Metal
7.05 seconds
3
15.6 Metal
6.66 seconds
4
16.1 Metal
6.33 seconds

Brute
Engineer Count
Metal Usage
Radioactive Usage
Time to Build
0
10 Metal
12.15 seconds
1
15 Metal
8.36 seconds
2
17.5 Metal
7.03 seconds
3
18.8 Metal
6.79 seconds
4
19.4 Metal
6.40 seconds

Medic
Engineer Count
Metal Usage
Radioactive Usage
Time to Build
0
8.3 Metal
0.4 Radioactive
24.31 seconds
1
12.5 Metal
0.6 Radioactive
16.20 seconds
2
14.6 Metal
0.7 Radioactive
14.03 seconds
3
15.6 Metal
0.8 Radioactive
13.28 seconds
4
16.1 Metal
0.8 Radioactive
12.69 seconds
Battleships
Hyperion
Engineer Count
Metal Usage
Radioactive Usage
Time to Build
0
3.8 Metal
2.4 Radioactive
210.68 seconds
1
5.7 Metal
3.6 Radioactive
140.57 seconds
2
6.7 Metal
4.2 Radioactive
121.83 seconds
3
7.1 Metal
4.5 Radioactive
112.56 seconds
4
7.4 Metal
4.6 Radioactive
109.03 seconds

Cronus
Engineer Count
Metal Usage
Radioactive Usage
Time to Build
0
7.1 Metal
1.4 Radioactive
210.68 seconds
1
10.7 Metal
2.1 Radioactive
140.57 seconds
2
12.5 Metal
2.5 Radioactive
121.83 seconds
3
13.4 Metal
2.7 Radioactive
112.56 seconds
4
13.8 Metal
2.8 Radioactive
109.03 seconds

Prometheus
Engineer Count
Metal Usage
Radioactive Usage
Time to Build
0
5.7 Metal
1.9 Radioactive
210.68 seconds
1
8.6 Metal
2.9 Radioactive
140.57 seconds
2
10 Metal
3.3 Radioactive
121.83 seconds
3
10.7 Metal
3.6 Radioactive
112.56 seconds
4
11.1 Metal
3.7 Radioactive
109.03 seconds
Aircraft
Fury
Engineer Count
Metal Usage
Radioactive Usage
Time to Build
0
3.3 Metal
0.5 Radioactive
60.32 seconds
1
5 Metal
0.8 Radioactive
40.52 seconds
2
5.8 Metal
0.9 Radioactive
34.76 seconds
3
6.3 Metal
0.9 Radioactive
32.34 seconds
4
6.5 Metal
1 Radioactive
31.44 seconds

Hades
Engineer Count
Metal Usage
Radioactive Usage
Time to Build
0
2 Metal
1.5 Radioactive
100.36 seconds
1
3 Metal
2.3 Radioactive
68.05 seconds
2
3.5 Metal
2.6 Radioactive
57.62 seconds
3
3.8 Metal
2.8 Radioactive
53.55 seconds
4
3.9 Metal
2.9 Radioactive
51.97 seconds

Pan
Engineer Count
Metal Usage
Radioactive Usage
Time to Build
0
8.3 Metal
12.33 seconds
1
12.5 Metal
8.26 seconds
2
14.6 Metal
7.16 seconds
3
15.6 Metal
6.67 seconds
4
16.1 Metal
6.44 seconds
Buildings
Factory
Engineer Count
Metal Usage
Radioactive Usage
Time to Build
1
5 Metal
29.91 seconds
2
7.5 Metal
20.43 seconds
3
8.8 Metal
17.33 seconds

Advanced Factory
Engineer Count
Metal Usage
Radioactive Usage
Time to Build
1
5 Metal
5.3 Radioactive
59.94 seconds
2
7.5 Metal
8 Radioactive
40.67 seconds
3
8.8 Metal
9.3 Radioactive
35.52 seconds

Quantum Relay (Gives 15 Quanta/Min)
Engineer Count
Metal Usage
Radioactive Usage
Time to Build
1
5 Metal
1.7 Radioactive
60.04 seconds
2
7.5 Metal
2.5 Radioactive
40.46 seconds
3
8.8 Metal
2.9 Radioactive
35.59 seconds
To Do
Cruisers

Artemis
Engineer Count
Metal Usage
Radioactive Usage
Time to Build
0
13.3 Metal
0.7 Radioactive
30.29 seconds
1
20 Metal
1 Radioactive
20.07 seconds
2
23.3 Metal
1.2 Radioactive
17.57 seconds
3
25 Metal
1.3 Radioactive
16.31 seconds
4
25.8 Metal
1.3 Radioactive
15.95 seconds

Apollo
Engineer Count
Metal Usage
Radioactive Usage
Time to Build
0
6 Metal
2 Radioactive
25.19 seconds
1
9 Metal
3 Radioactive
17.36 seconds
2
10.5 Metal
3.5 Radioactive
15.03 seconds
3
11.3 Metal
3.8 Radioactive
13.66 seconds
4
11.6 Metal
3.9 Radioactive
13.15 seconds

Nemesis
Engineer Count
Metal Usage
Radioactive Usage
Time to Build
0
1.7 Metal
3.3 Radioactive
seconds
1
2.5 Metal
5 Radioactive
seconds
2
2.9 Metal
5.8 Radioactive
seconds
3
3.1 Metal
6.3 Radioactive
seconds
4
3.2 Metal
6.5 Radioactive
seconds

Zeus
Engineer Count
Metal Usage
Radioactive Usage
Time to Build
0
8.3 Metal
1.7 Radioactive
seconds
1
12.5 Metal
2.5 Radioactive
seconds
2
14.6 Metal
2.9 Radioactive
seconds
3
15.6 Metal
3.1 Radioactive
seconds
4
16.1 Metal
3.2 Radioactive
seconds
10 Comments
oddb1ts 25 Jun, 2018 @ 8:02am 
Good info, but this should have been done properly when the game was made, it is slow and frustraiting ,, the movement speed build times and power of some units are the death of what could have been a great game...
Betabot  [author] 23 Sep, 2016 @ 1:29am 
A engineer can be assigned to a building to boost it's unit creating speed. I haven't played this game in a long time, so all of this data is definitely out of date (personal stuff).
Kalvorax 20 Sep, 2016 @ 12:52pm 
"I found the trick that assigning an engineer to a production building will decrease each unit's build time."

what exactly do you mean by this?
TAG_Utter 16 Sep, 2016 @ 10:47am 
Good work.

If you want i can help you with all information.

You could put also [ Min and Max Firing Range (meters) ] ,Damage per Impact ,Required Energy or Quanta .
alexchincc 15 Jun, 2016 @ 6:05am 
Hi, If i use 20 engineer is the speed still same as 4 ?
Moza 20 May, 2016 @ 8:18am 
Nice bit of info to know. Thanks.
MartialDoctor 31 Mar, 2016 @ 6:29pm 
Even though it's out of date, it's still useful. Thanks!
Shutdown 2 Mar, 2016 @ 6:33am 
Nice, thanks a lot :)
Betabot  [author] 28 Feb, 2016 @ 3:28pm 
Sorry haven't updated it in awhile (some times and material costs have been balanced in patches), but the basic concept is still with the reduction in times.
Luthrix 28 Feb, 2016 @ 12:35pm 
very interesting, thank you