Lords of Xulima

Lords of Xulima

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31. okt. 2015 kl. 4:15
21. nov. 2015 kl. 2:06
5 ændringsbemærkninger ( vis )

Abonner for at downloade
Streamlined

Beskrivelse
What is the Streamlined Mod?

Lords of Xulima confronts the player with a bit of a rocky start. Many first-time players are confused by the amount of mechanics and the punishing nature of the game (hello critical fails!). Streamlined smoothens out the curve by making the first few hours a bit more forgiving. Additionally, mechanics that encouraged weird (and often boring) behaviour have been toned down. But this also means less exploiting of game mechanics to make the late-game trivial, so beware!



Skills

- Precision Strike: bonus precision was increased significantly
- Stunning Strike: stun duration growth reduced from 0,75 to 0,5
- PP gain from the meditation skill was increased significantly
- skill cap of Learning is now 10, bonus experience per skill level level is now 2%
- Item Evaluation skill is now significantly cheaper to increase


Classes

- Explorers now start with the Precision Strike skill already learned
- Explorers start with 1 additional point in Energy
- Herbalism now only has 1 skill level
- Explorer´s non-combat skills now cost significantly less skill points and have a lower skill cap
- all classes receive a small constitution boost (+3) at the start of the game
- Mages now learn Energy Absorption at level 23, skill cap is now at 10
- skill point cost of Learning reduced for Mages


Balance

- HP boost on easiest difficulty was reduced
- Mana Potions now restore significantly more mana
- stun duration from battle hammers and flails slightly reduced
- a few weapons now have 0% critical fail rate (mainly one-handed weapons)
- shields grant slightly more protection
- the "Infallible" enchantment now also grants a small boost to atttack precision
- enchantments that increase experience were removed and replaced with less powerful ones
- enchantments that only increase 1 or 2 attributes have been improved


Conditions

- Young Cursed Hounds no longer inflict curses
- curing Conditions at the Priest in town was made significantly cheaper (not for hardcore and ironman)
- prices for consumables that cure conditions was significantly reduced


Encounters

- significantly reduced random enemy encounters throughout the game
- the big, stationary mushrooms now grant significantly less experience
- the bigger troops of Nengorth´s soldiers have been reduced in size


Open things

- reduce experience gained from soldiers
- adjust price scaling?
- small buff for thief
- change mana cost for mage skills
23 kommentarer
疯狂小雪人(·w·)つ 15. apr. 2022 kl. 19:15 
技能

- 精准打击:额外精准度显着提升
- 眩晕打击:眩晕持续时间增长从 0.75 降低至 0.5
- 冥想技能获得的PP显着增加
- 学习的技能上限现在是 10,每个技能等级的奖励经验现在是 2%
- 物品评估技能现在显着降低了增加成本


课程

- 探险者现在从已经学会的精确打击技能开始
- 探险者开始时额外获得 1 点能量
- 草药学现在只有 1 个技能等级
- 探险家的非战斗技能现在花费的技能点数显着减少,技能上限也更低
- 所有职业在游戏开始时都会获得少量体质提升(+3)
- 法师现在在 23 级学习能量吸收,技能上限现在为 10
- 降低法师的学习技能点成本
疯狂小雪人(·w·)つ 15. apr. 2022 kl. 19:15 
平衡

- 降低最简单难度的 HP 提升
- 法力药水现在显着恢复更多法力
- 战锤和连枷的眩晕时间略有减少
- 一些武器现在有 0% 的致命失败率(主要是单手武器)
- 盾牌提供稍微多一点的保护
- “万无一失”的附魔现在也可以小幅提升攻击精度
- 增加经验的附魔被移除并替换为不太强大的附魔
- 仅增加 1 或 2 个属性的附魔已得到改进


条件

- 年轻的被诅咒猎犬不再造成诅咒
- 镇上牧师的治疗条件明显便宜(不适用于铁杆和铁人)
- 固化条件显着降低的消耗品价格


邂逅

- 显着减少整个游戏中的随机敌人遭遇
- 大而固定的蘑菇现在提供的经验显着减少
- Nengorth 士兵的大型部队规模已缩小


打开东西

- 减少从士兵那里获得的经验
- 调整价格比例?
- 小偷的小增益
- 改变法师技能的法力消耗
mythmaker 4. maj 2019 kl. 14:10 
Gotta be better than getting my ass kicked repeatedly by two pelicans.
kostafunksoul 3. mar. 2017 kl. 6:19 
sorry im new how to install the mod?
DeadFish 30. dec. 2016 kl. 8:07 
。。。。。。。。。。
Wilfogn 22. okt. 2016 kl. 8:50 
Thanks, I was about to stop playing the game due to some of these frustrations but I think with this mod it is worth another shot!
wind821 3. jan. 2016 kl. 16:17 
come on
Valadurs Erbe  [ophavsmand] 29. nov. 2015 kl. 9:56 
@PrHasenfuss:

Looking into the summoner issue, it looks like progression of the summons is strictly linear. Boosting the summons in the endgame would mean that they would enjoy an even stronger boost in the early game.

I had an idea but it would require the creation of new skills, which is not possible in the current build of the editor. I would like to give the Summoner copies of the passive booster skills, available at higher level. This would help him stay relevant at higher levels.
Valadurs Erbe  [ophavsmand] 29. nov. 2015 kl. 9:48 
Hi brodivh,

as far as I understand, switching it on and off should work. However, learned skills, skill levels and attributes will not change retrospectively. This means if you paid 2 skill points to increase a skill level, you will not get the points back when you change to a mod where the skill is cheaper.

I don´t know what happens with the number of random encounters. I suppose they are saved as soon as you enter an area the first time. So if you change to a mod with lower encounter numbers, it will not apply to already visited areas.
1NE 27. nov. 2015 kl. 6:07 
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