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The .cl3 Model File in the Texture Folders is the compressed version of the 001 Folder (that much you probably know)
But what you're missing is that if you simply delete the .cl3 File, the game does a fallback onto the folder ---> Screw HexEdits, go directly for the .dds
I had a Ethel finish re-texture already prepared, so all I had to do was paste that over the original texture. XD Though apperently I did a mistake on the first try, cause I saved the texture as a DDS at slowest compression without noticeing*facepalm* After this the game crashed when trying to load the texture. http://postimg.org/image/3wycotuf7/ Now I had to do the whole Hex Editor steps all over.
So after doing all this one more time, I finally managed to get this correctly without the Texture being at incorrect compression. So far now it's completed! やった
Here's my finish on the mod: http://postimg.org/image/6g5mzthm9/ http://postimg.org/image/w3bgswwr5/
I been waiting a few months for an actual way on modding the characters textures XD
Thanks a bunch on making this guide!☆ Appreciated the assistance.
This one seemed I think different from the Fang since it had 3 DXTs.
The First one was at "00000E50", the Second at "0046A70", and the Third at "0008EF0". Though it seems like I had to use the First and Third one since the Second one is perhaps for some other texture? Lol. I used CTRL+F and then pressed "Find Again" to get these on my Hex Editor and made Notes.
so anyways I started to do the highlighting on the Hex Code then copied and pasted that Hex Code to a new file in the Hex Editor and did the stuff you explained, ect. ~ [Continues on Next Comment]