Cities: Skylines

Cities: Skylines

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Nader's Valley
   
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Map
File Size
Posted
6.681 MB
25 Oct, 2015 @ 6:55pm
1 Change Note ( view )

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Nader's Valley

In 1 collection by brendan.rnp
Maps by Mulvihill
41 items
Description
I made this map for my friend Nader but I thought you might like it too. It combines things he requested and a few of my favourite things. It works with 9 or 25 tiles, having multiple resource sites in every corner. Speaking of each corner, there are four village areas along the incoming highways, 3 areas have different DCMIs and one has a direct highway connections. I've made the farms curvy and filled the map edges with cliffs or rivers so your city has natural borders.

There is a nice 400mw waterfall and a couple of decent areas overlooking the valley. The central area is flat with a straight central sunken highway. Since we can't put tunnels in the map editor yet, one highway is not connected to the other 3 but you'll be able to easily connect it yourself. There is one other notable feature but you'll have to find it for yourself.



Features

Raised Train tracks
Tunnel Ready
Outlook points
Sunken central highway
Central Canal
4 Village/Suburban areas
European Biome


Stats

4 highway
4 rail
4 ship
4 air
225k vanilla trees

Assets


60m high DCMI

Mods Used

No Pillars
Rotate Brush
Fine Road Heights
Configurable Slope Limits
Precision Engineering
More Network Stuff
Better Image Overlay

None are required to use, they just help make better looking maps. Check out my collection of mods for making maps

Guides

Having trouble with traffic or making nice looking cities? Check out some of my CS Guides!
The Beginner's Guide to Traffic
How CRAP makes your cities look great[imgur.com]
1 Comments
Mig Sebes 27 Oct, 2015 @ 3:17am 
Getting an error when trying to play this map, anyone else having this problem?

Object reference not set to an instance of an object [System.NullReferenceException]

Details:
No details
System.NullReferenceException: Object reference not set to an instance of an object
at BuildingManager.SimulationStepImpl (Int32 subStep) [0x00000] in <filename unknown>:0
at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0
at BuildingManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0
at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0