Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Special Abilities Removal
   
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Taggar: mod, Overhaul
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23 okt, 2015 @ 8:39
23 okt, 2015 @ 11:43
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Special Abilities Removal

I 1 samling av Beewiz
Rome II - Best mods to improve the Great Campaign
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This mod removes all special abilities for generals and units, except the formation ones (testudo, spears walls, etc...) and circumstantial ones (chant, screech, kill elephants). (Vanilla + all DLCs)

The units stats are adjusted in order to compensate the removed abilities.

My other mods:
- Melee Weapons Adjustment: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=540114521
- Missile Weapons Adjustment: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=540582273
- Faster Cavalry: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=540520862
- Mercenaries Cost Adjustment: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=539892424
17 kommentarer
Ypulse 18 aug @ 22:59 
Desert kingdom dlc is not supported, almost all units are missing :(
Byzantine 4 jun, 2022 @ 22:07 
Hi mate,
Do you think you will be able to make a mod similar to this but only removing the "kill elephants" ability, i am so sick of the AI killing their own elephants the second they run amock
Leu 19 nov, 2020 @ 4:17 
Will it be updated?
Beewiz  [skapare] 19 nov, 2020 @ 0:49 
Nope
Leu 18 nov, 2020 @ 19:04 
is the mod up to date?
Byzantine 18 sep, 2020 @ 21:20 
is there a mod which takes away kill elephants because i am sick of the ai killing elephants the moment they run amock
CrazyCatParents 20 aug, 2018 @ 0:13 
update please? this mod was critical for my enjoyment of the game.
General Jack Ripper 23 dec, 2015 @ 7:49 
Thanks. I'll test out the mod.
I do approve what you're doing with this mod. Have some rep.
Beewiz  [skapare] 22 dec, 2015 @ 15:08 
My best advice is to try this mod. You will see how the battles are more tactical when you can focus only on the placement and maneuvers.
Beewiz  [skapare] 22 dec, 2015 @ 15:06 
Yes, that's the idea. Not the full effect but indeed an adjusted effect depending on the frequency of use of the ability in battle. And yes, negative effects are also considered. Also, the same ability removed from different units has the same impact on each of these units.