安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
J. TFA and CW2 use coding that diminishes visual recoil while aiming down sights. Making them less spastic.
B. I'll tell you why GDC is shit, it's outdated and performs horribly compared to the other bases out there, hell, I've even seen weapon_base outperform GDC
C. Even if you blame the animation recent bases like CW and TFA take care of that. TFA allows for more client control, you don't have to be forced to play the same way that others do. TFA allows you to customize your crosshair to your own liking. I don't see that in GDC
D. Trust me, there are some good CW weapons out there. For example, MultiBers' weapons
E. I'm going to tell you, you're one of the few people who even make weapons for this base.
F. Do we need another G3, AWP, USP on a shittier base then one already pre-packaged *cough*that AWP is already in CW2*cough*
G. I started writing this at 3:11 PM
H. I have researched, I've had the base too, it fucking sucks.
I. The shit iron sights are the base's fault.