America's Army: Proving Grounds

America's Army: Proving Grounds

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InterdictionAI
   
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Mission Type: C4, Extract
Team Size: BDX (6v6)
Map Status: Alpha
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102.532 MB
22 okt, 2015 @ 0:08
22 okt, 2015 @ 22:26
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InterdictionAI

Beskrivning
Test Version...expect bugs!!

Up to 6 player Co-op.

Should be able to play offline as well, by opening the map up in the game console, or through the launcher, under mission editor/manage.

4 random objectives (Briefcase), and 2 random entry points breach able by C4.
At the moment, there is a limit of 8 AI in the map at a time, since this is such a large map, the underground building has been setup into sections. After all the AI are killed in a section, and their bodies disappear, a new section unlocks, and you move on to the next area. The glowing arrows will point in the right direction:)

Current Bug/limitation: There are no rounds/matches, due to there not being a "Co-Op" gameplay mode. So the map will not restart on it's own when all players are dead. It must be switched through the Admin panel, on the server, to play another round. Note: You can join the mission again after you've been killed, by reconnecting to the server. Kind of like a respawn.
10 kommentarer
AGS Gorilla 15 jul, 2016 @ 21:02 
You can also hit F2 and spec then go back on team and select class and hit okay rather then reconnecting to the map or server. I used to play this in AA2 was one of my favs if i just wanted some me time or if i wanted to teach a new player the how too.
Hawkeye79  [skapare] 15 jul, 2016 @ 20:58 
Yup....I think they may have done it on purpose, and I don't think it will be fixed until an official AI release:(
AGS Gorilla 14 jul, 2016 @ 20:39 
Have you mentioned it on the public build?
Hawkeye79  [skapare] 14 jul, 2016 @ 20:32 
Yeah...the Devs broke the AI a few updates ago...hopefully they fix what they broke:)
AGS Gorilla 14 jul, 2016 @ 17:44 
I am dieing to see this fixed
Hawkeye79  [skapare] 16 nov, 2015 @ 20:38 
Thanks, as soon as a Co-op mode gets released, and the AI are fixed up, it will rock:)
MaticICE 16 nov, 2015 @ 9:36 
Nice work, I hope you will be able to polish this bug.
ANZACMonash-AAPG Daniel 8 nov, 2015 @ 2:09 
I still play the old AA2 sometimes.
Hawkeye79  [skapare] 8 nov, 2015 @ 1:43 
Yup, pretty much everyhting but the old AA2 AI:)
ANZACMonash-AAPG Daniel 8 nov, 2015 @ 0:25 
A port from AA2.85?