Cities: Skylines
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Containers Endcap A (1 of 5)
   
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Assets: Park
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19 окт. 2015 в 13:50
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Containers Endcap A (1 of 5)

В 2 колекции от Leo Mystic Magic
Real Shipping Container Series
48 артикула
Parks
51 артикула
Описание
Here is my original modular shipping container system that I made completely reworked and Improved for After Dark! I have removed the old versions from the Steam Workshop. Please subscribe to this newer version. It is recommended that you subscribe to all 5 assets + prop requirements.

How is this new system Improved?
1.) No more disappearing containers when zooming out! Which also means no more needing to subscribe to my container props unless of course you are subbing to other user created assets who have used those props.

2.) I've reduced the texture resolution down as well. Previously each prop was using 1024x2048 textures and you had to subscribe to 9 which used a Diffuse, Spec and Normal each. I've reduced that down into 5 1024x2048 assets.

Previous 5 assets using 9 props Total Textures size: 27648 x 55296
New 5 Assets Total texture size: = 15360 x 30720
After Substraction Total size has been reduced by 12288 x 24576.

This frees up space for other container assets I make in the future. I achieved this my reducing the size of the container images which means there is a degrade in texture quality upclose but it is hardly noticeable from the previous versions and well worth the optimization.

3.) I've added a new warehouse building to the endcaps to make it feel more real and removed some prop requirements and placements. I've also added many new gathering markers to fill the lots with people. I've also added large industrial looking lights that really give your city a new feel in these container areas. + I've also updated the LOD for the forklift prop and removed the illumination map from the Semi Truck Prop that was causing it to glow.

Where will you find these assets?
All assets are located under Transportation tab under the Large Roads icon. I placed them there for easy finding and changed their UI Priorities. I plan on adding more Lots and Endcaps in the future.

How to place
It's simple, just place an Endcap down and then start with either Lot A or C followed by Lot B and then Lot A or C and then the opposite Endcap. You can keep extending the Lots until you wish to finish but be sure to end with either Lot A or C. Using B in between will allow the lights to be evenly spaced apart.

IMPORTANT NOTICE!
Using the terraform mod tool and making the ground completely flat before placing is ideal. I've tried my best in making the asset conform to the ground but you will get a weird texturing problem if the ground is not completely flat.



Yes the LOD triangle counts are slightly big on these assets, I have no plans to change them.

Lot A:
Main Model Tris = 3,572 / 2048x1024 Textures D,S,N
LOD Tris = 1,206 / 256x256 Textures D,S,N

Lot B: Main Model Tris = 2,614 / 2048x1024 Textures D,S,N
LOD Tris = 969 / 256x256 Textures D,S,N

Lot C: Main Model Tris = 6,130 / 2048x1024 Textures D,S,N
LOD Tris = 1,656 / 256x256 Textures D,S,N

Endcap A & B: Main Model Tris = 1,269 / 2048x1024 Textures D,S,N
LOD Tris = 356 / 256x256 Textures D,S,N

Thanks, and I hope you enjoy using these in your city!

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7 коментара
Escroten naben 14 май 2020 в 2:33 
Very well done mate, this became a must in my harbor districts :steamhappy:
To all users, I recommend you to subscribe to this asset.
alexandros.marios 3 септ. 2016 в 11:12 
I would like to thank you Matt. for the nice work we are all using in our harbor districts.

I always used the above assets in my cities. but since PropLineTool and RICO mod went out, you can practicly made your own container districts that will have also a few workes and some real finction. SInce that, i would love to use those container parks as RICO . Greetings
ButtJunkie 20 окт. 2015 в 8:30 
Thanks for the update Shroom.
Leo Mystic Magic  [автор] 20 окт. 2015 в 7:18 
Yea, as long as you aren't subscribed to other assets that other users have used my props with. I have no plans to use those 9 container props I used in any of my future assets but I am leaving them up for other people who want to make some container assets and don't care about things disappearing quickly. Any future container asset I make will be used as a building instead of a prop so that they still show up zoomed out.
Captain-No 19 окт. 2015 в 17:05 
thumbs up
Leo Mystic Magic  [автор] 19 окт. 2015 в 14:39 
Yea I just don't feel like waiting around for the max prop distance issue to be fixed if it ever is. I just hate when things disappear when zoomed out. I eventually want to make some airport props with planes too that will show up zoomed out.

I actually like this way better by converting the props into assets. It's less file size over all because I actually didn't have anymore plans to use those props in other assets. I want to make addons for this modular system in the future using new container images that I've used on trucks.
templeofdoom 19 окт. 2015 в 14:35 
So to finally get the max render issue fixed you had to convert all your props to a single asset? :/ crappy...thanks for these assets though - TBH I think the modular park system might be easier to maintain and allow for some better looking assets. Thanks for all these Shroomblaze!