Age of Wonders III

Age of Wonders III

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Neutralize Mana Node
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19.10.2015 klo 10.15
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Neutralize Mana Node

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Adds an Avatar spell that will neutralize mana nodes to the default kind. This will allow them to be converted with the elemental specialization convert node spells.

Avatar, T5 Spell
400 Knowledge

80 Casting Points

The AI will ignore this spell, to prevent an issue with the AI turning nodes back and forth, since it can't comprehend the effects of the spell and as such not optimize it's nodes like we would.

This mod only contains new lines, and therefore cannot cause incompatibility issues.

This mod is small and lightweight - this means it only re-uses vanilla assets.

Everyone is allowed to use everything from this mod without any previous permission.
24 kommenttia
Cid Silverwing 1.2. klo 15.34 
Nevermind, I figured it out now. :3
Cid Silverwing 1.2. klo 11.38 
Yeah, under Specialization Starting Skills, but what do I do with the Targeter line to make the changes? I thought I'd just make all the node spells be able to target non-neutral ones so you don't have to cast two spells.
Gloweye  [tekijä] 1.2. klo 10.22 
Don't recall, it's been years since I had the mod editor open. ClassSkillData maybe?
Cid Silverwing 1.2. klo 6.32 
Fanks, but I'm having some trouble with finding the lines to edit. Could I get a hand with this?
Gloweye  [tekijä] 1.2. klo 1.53 
It's practically trivial to make, but I honestly don't recall if I still have the original files.

What you want to do is copy any of the other node conversion spells, then edit the Targetter to grab all non-neutral nodes, and change the result to the neutral one.
Cid Silverwing 26.1. klo 2.38 
I'd like to incorporate this into my personal mod, may I add you on Steam?
driveby 9.8.2016 klo 22.07 
Loaded the mod again and wasn't able to reproduce; may try again with identical picks as original incident: odd bug.
Gloweye  [tekijä] 27.7.2016 klo 16.10 
Is it possible that you earned the Harbingers of Death skill by knowledge that you obtained through Whispers of the Fallen ?

As in, you don't have it, you fight and get knowledge, this knowledge is sufficient to research the skill, and then the heroes in that fight don't get the skill ?
driveby 27.7.2016 klo 14.06 
Good concept mod but I'm having the same problem as Furin. Harbingers of death / archlich no longer functions. The only other mod I was running at the time was Corrupt the Source, another, I believe, from Gloweye.
Gloweye  [tekijä] 27.3.2016 klo 13.28 
Sorry I took so long to post again.

But I've been unable to reproduce anything. However, a <very> long time ago I had a problem with mind controlled heroes becoming archliches. if you still have a save, you could try and ask the dev's.