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Hope
Strength
The Bastion
The Beast
The Bishop
The Gong
The Guardian
The Knight
The Moon
The Obelisk
The Paladin
The Rogue
The Slayer
The Sun
The Swarm
That's the most unusual benefit of having Guide: to be notified about game updates. LOL. I am suprised to hear nothing from Steam yet. They though periodically show that offers window on startup, mostly for games I've already marked as "not interested"... can't wait for WeGame launch.
The Bastion
and maybe a few more, they are probably from the expansion
1) To make it different, some cards are unique, some gives steady bonus (and increasing it further will break balance).
2) See (1), it's easy to learn as there are not so many cards, you can simply visit card traiders periodically, but they are planty given as a drop anyway.
3) I choose wicked myself: penetratinon and being fast for 20 seconds after killing something is good enough already, but there are some other bonuses too. In my opinion divine are too "defensive" and they are also weaker/more easy to obtain. There are recipes to make wicked cards, that's the key to "roll" powerful card, then just level its wickedness to max and nothing in game can stop you.
1) why some cards can be only divine/wicked on certain levels (bishop can be only divine on lvl 8, but can be also wicked only lvl 6, why?!?), whats the fucking standard for this
2) why those cards have separate max level values, how the fcuk should i know which cards end where? lvl 4 max vampirism, sure lvl 5 archer max, lvl 8 bishop max, where is some goddam hierarchy or order in it?
3) divine and wicked both give different stats, but what do i even want for my build? do divine give defensive/heal stats and wicked offensive? what should i focus on? how should you even get to know it if you dont have milions of those cards to learn from
and wiki is completely useless
not to mention i need another milion cards for maximizing the stat values