Garry's Mod
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ttt_sands
   
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Tipo de contenido: Extensión
Tipo de extensión: Mapa
Etiqueta de extensión: Compilación, Realismo
Tamaño
Publicado el
Actualizado el
16.572 MB
17 OCT 2015 a las 22:12
24 OCT 2015 a las 8:50
2 notas sobre cambios ( ver )

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ttt_sands

Descripción
The original map design - Running With Scissors (Postal 2)

Beta testers:
Kasa :*

Used software:
Nem's Tools software
http://nemesis.thewavelength.net/
Valve Map Batch Compile Tool for Source Mapping (vbct)
http://qsextreme.com/vbct/
Garry's mod publishing utility
Pakrat
GIMP

Used prefabs:
HL² style buildings (Jack_Hogg)
http://css.gamebanana.com/prefabs/2875

Used textures:
Postal 2 textures
Sky10 (komaokc)
http://css.gamebanana.com/textures/2972
Textures For the Realworld (TopHATTwaffle)
http://css.gamebanana.com/textures/2573
HQ_Textures_Pack_1_by_overloaded.eu (Kotzekocher)
http://css.gamebanana.com/textures/4125

(づ。◕‿◕。)づ THANKS VALVE

Requirements:
Only GMOD

If I forgot anyone please let me know.

I apologize for grammatical errors because I use Google translate.

NPC nodes?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=104487190
11 comentarios
halfkorean named Tommy Lee-Jones 5 ENE 2020 a las 11:21 
Yo uhh, this map keeps crashing my game and idk why.
SeriousVik 2 DIC 2017 a las 8:42 
аффтор выпей йаду!
Only Top VDK  [autor] 28 FEB 2017 a las 3:50 
I roughly understand what you mean. Creating maps for the irregularities were new to me, so flat seats were originally the basis of which it was easier to begin to create the rest of the geometry of the map. Yes, after a while now these *flat islands* even seem to me ridiculous. But I somehow surprised that someone is using my map. Looking ahead, I will say that I will not likely update their maps and to correct anything. Now I gave up my hobby, and waiting for the release Source Engine 2.
Pinhead Larry 27 FEB 2017 a las 22:35 
I use this on my server its a good map, but I have to ask why are there the flat faces in small valleys of sand? It seems like if they were moved down, the map would feel a lot more realistic, especially because the sand displacements go under them already.
demon 18 NOV 2015 a las 16:50 
well, maybe just a similar re-creation would be fine.
Only Top VDK  [autor] 18 NOV 2015 a las 2:03 
If you're talking about an exact copy of map of Postal 2 - No. Recompilation all models and geometry transfer will take a lot of time and resources.

If an approximate copy of it may be when the mood. I do not like to give false hopes, so probably not.
demon 17 NOV 2015 a las 16:18 
Could you make a map of the town in Postal 2? Or the mall?
D ubge 27 OCT 2015 a las 14:49 
thanks
Only Top VDK  [autor] 26 OCT 2015 a las 20:44 
D ubge 26 OCT 2015 a las 20:37 
NPC nodes someday? Please?