Cities: Skylines
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Industrial crane
   
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Assets: Vehicle
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2.611 MB
16 окт. 2015 г. в 13:41
24 ноя. 2015 г. в 1:33
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Industrial crane

Описание
Industrial crane, max speed 60km/h, cargo capacity is 8000.

Watch interactive here https://sketchfab.com/models/fa7d5fb3b9b14278be24afadf9d806bd

Used forestry truck vehicle class.
1074 triangles.
Комментариев: 19
The Sinking Sun  [создатель] 28 окт. 2015 г. в 10:47 
@Baleur yep, but sadly you'll have a lot of them in the farming zones.

I want to add few more construction machinery and with this game would have a vehicle type not specific to any zone. So they can rarely appear every so often here and there. For the future models I guess I should spread them on every vehicle template.
Baleur 28 окт. 2015 г. в 9:18 
Its a good idea to use Tractor templates for unique vehicles like this, as that template is rarely spawned in the city except sometimes :)
The Sinking Sun  [создатель] 21 окт. 2015 г. в 12:30 
I've added simple prop version of this thing here: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=539287942
DRen72 19 окт. 2015 г. в 15:35 
+1 for a prop version
Captain-No 16 окт. 2015 г. в 17:52 
fits well in many of my collektions,
thumbs up
templeofdoom 16 окт. 2015 г. в 15:22 
Yeyeyeaahh!! Aweomse overlaps - glad we could team up to make this file size a bit more optimized. I use as many assets as I can and have found that VRAM is a limiting factor here - I Have 8GB but I want to use like 1000 assets hehehe - the smaller the sizes these assets are, the less VRAM they use, and the more you can manage to use in game without breaking stuff! :D
The Sinking Sun  [создатель] 16 окт. 2015 г. в 15:18 
@Static yeah that's a great idea. It will allowed to visually spread this guys into common industrial zone.

@templeofdoom yep, thanks! Found that guide too. I guess textures was a problem. Their weight actually pretty small, but after converting into asset size grows up to these 13megs. Donno what's heppend to make such a difference, but still. I reduced their size with almost no visual difference. Fixed. Thanks again for note.


templeofdoom 16 окт. 2015 г. в 15:09 
Nice idea @static - I agree!
templeofdoom 16 окт. 2015 г. в 15:09 
OH and when I say "remove" I just mean to cut and paste it into a temporary "storage" folder for updating the asset (since you must subscribe to your asset and doing so will create 2 of the same files in your local directory if you don't remove the local file from the folder so it does't get recognized).
Static 16 окт. 2015 г. в 15:08 
You should make a prop or a park version so it can be placed parked around construction sites and stuff