Cities: Skylines

Cities: Skylines

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11.984 MB
12. okt. 2015 kl. 13.38
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Lucky Penny Casino

Beskrivelse
Some of you may have seen this casino before, a few years back on the Simtropolis Forums, the first casino I had ever attempted. I never got around to releasing it for SimCity but I have resurrected the casino for Cities:Skylines.

Built in 1952, and refurbished twice, with added underground parking, this classic casino will bring much needed nostalgia to your leisure district.

Size: 8x6

Tris: 6100

Cost: 100,000
Maintenance: 3,500

Tourists: L: 200
M: 150
H: 100

Attractiveness Accum:100
Ent Accum: 350
Ent Radius: 650

Please help me in making more assets
I love creating new buildings for CS but it does take up a large portion of my time. If you really like my content, I would be very grateful if you could support me with a little donation.

[www.paypal.com]

Enjoy!
25 kommentarer
alegdansk 22. apr. 2020 kl. 11.21 
YOU ARE A GENIUS !!
Yunari 24. jan. 2016 kl. 5.47 
Wonderful m8
cl3dwards 18. des. 2015 kl. 18.50 
Great work ... you've helped make our cities even more beautiful and stylish!
mrfdot 11. nov. 2015 kl. 18.54 
We need more casinos to make Las Vegas!!
[BjB] LiFE 17. okt. 2015 kl. 5.29 
ryanjamesoflondon Thx you're the man! =D
Leo Mystic Magic 16. okt. 2015 kl. 17.19 
Yup it's very helpful. For the lod, the video shows how he packs the uvws on the map space. I do this a lot, but sometimes it will make areas that are important very small so you will have to make custom uvs sometimes for the lod, other times I can get away with just using the auto pack uv option.
ryanjamesoflondon  [skaper] 16. okt. 2015 kl. 17.14 
Wow thanks Shroomblaze I'll take a look.
Leo Mystic Magic 16. okt. 2015 kl. 17.03 
Also, I never do all the composite layers stuff the video shows, I just used my basic diffuse, normal, illumination, spec and color maps. saving them one at a time.
Leo Mystic Magic 16. okt. 2015 kl. 16.58 
Ah I see, there is actually a method that I learned for 3DS Max that will save you TONS of time. You will no longer have to make textures, only Geometry + editing the automated textures a little bit in photoshop for flaws with illumination maps and what not. VIP actually showed me this some months back and I first used it on my Union Pacific Train. If you have trouble with it let me know, I had a little bit of trouble figuring it out because I messed up on one part and made multiple channels, the channels should always remain at 1.

https://www.youtube.com/watch?v=QiCUosD_o8o&feature=youtu.be